Commit graph

38 commits

Author SHA1 Message Date
Giulio Camuffo
38e208c00c GRIM: #includes cleanup. 2011-07-23 12:14:33 +02:00
Joel Teichroeb
733b34febc Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
Pawel Kolodziejski
356c9c8c07 sync with scummvm 2011-05-18 23:33:39 +02:00
Giulio Camuffo
17c0eeeb56 GRIM: Init the value of Bitmap::_colorFormat. 2011-05-17 17:38:52 +02:00
Pawel Kolodziejski
20e222cdf5 ALL: format code 2011-05-16 09:51:06 +02:00
Einar Johan T. Sømåen
259eb97cb0 Common: Even more codestyle-fixes. 2011-05-16 15:31:38 +08:00
Einar Johan T. Sømåen
8414593bfb COMMON: Fixed indentation and code-style for Bitmap-conversions. 2011-05-16 15:31:26 +08:00
Einar Johan T. Sømåen
4a87bf8751 Cleaned up a bit in the conversions 2011-05-16 15:31:13 +08:00
Einar Johan T. Sømåen
87b52ca3a9 GFX: Add Support for 565->RGBA to the converter 2011-05-16 15:30:55 +08:00
Einar Johan T. Sømåen
4269d90d79 GFX: Add upconversion for PS2 tiles to OpenGL too. 2011-05-16 15:30:55 +08:00
Einar Johan T. Sømåen
b73ab46edb GFX: Clear out warnings from previous commit 2011-05-16 15:30:36 +08:00
Einar Johan T. Sømåen
f846c334b6 GFX: Add conversions for 1444->RGBA and RGBA->565, thus making PS2-tiles render properly for EMI. 2011-05-16 15:29:53 +08:00
Joel Teichroeb
1c586e6d61 EMI: Made tiles render correctly 2011-05-14 17:42:37 -07:00
Giulio Camuffo
2f48db6d6d GRIM: A bit of abstraction. 2011-05-12 11:08:45 +02:00
Giulio Camuffo
d641e8607d GRIM: Fix some memory leaks. 2011-05-09 21:53:41 +02:00
Giulio Camuffo
af8cae9c3d GRIM: Make the Bitmaps implicitly shared. 2011-05-09 19:20:47 +02:00
Pawel Kolodziejski
9c0c7a503d EMI: better detect tile, thanks klusark and somaen 2011-05-09 17:05:16 +02:00
Pawel Kolodziejski
f5a71cfd8c EMI: small renames in tile 2011-05-09 01:21:48 +02:00
Pawel Kolodziejski
442f25b452 formatting 2011-05-09 01:16:14 +02:00
Einar Johan T. Sømåen
d9b4ed5463 Add TILE support to Bitmap 2011-05-09 05:06:54 +08:00
Giulio Camuffo
a02740f77d GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12 2011-05-08 18:39:28 +02:00
Pawel Kolodziejski
0f5de71f70 sync with scummvm 2011-05-08 15:38:26 +02:00
Giulio Camuffo
365b7f7901 GRIM: Renames some Bitmap's getters. 2011-05-05 10:49:53 +02:00
Pawel Kolodziejski
21fae5e42b GRIM: SYSTEM_*_ENDIAN -> SCUMM_*_ENDIAN 2011-05-01 21:05:45 +02:00
Pawel Kolodziejski
2b1127da45 formating 2011-04-30 21:59:49 +02:00
Joel Teichroeb
18874a7c91 GRIM: added support for 32 bit bitmaps 2011-05-01 03:57:01 +08:00
Pawel Kolodziejski
b18b857558 cleanup headers - grim part 2011-04-16 14:12:44 +02:00
Pawel Kolodziejski
55415ee174 fix compilation using msvc 2011-04-10 11:24:03 +02:00
Giulio Camuffo
cff70f9fad Cleanings. Mostly indent fixes. 2011-03-21 17:18:04 +01:00
Giulio Camuffo
59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Pawel Kolodziejski
788713d3b4 fix warnings 2009-10-17 12:48:23 +00:00
Pawel Kolodziejski
6e489b1c2d get rid Resource and ResPtr 2009-06-26 16:13:11 +00:00
Pawel Kolodziejski
abaa548181 synced with scummvm 2009-06-18 11:52:26 +00:00
Pawel Kolodziejski
f364f9a535 update headers 2009-05-26 14:13:08 +00:00
Pawel Kolodziejski
a4467bd1d0 convert residual into multi engine support (not all things done yet, WIP) 2009-05-25 19:21:58 +00:00
Pawel Kolodziejski
8b8e7e07d2 added namespace Grim 2009-05-25 06:49:57 +00:00
Pawel Kolodziejski
a34d883844 update path includes for recent directory changes 2009-05-24 19:13:58 +00:00
Pawel Kolodziejski
f58c073a0a move/rename engine into engines/grim 2009-05-24 18:55:19 +00:00
Renamed from engine/bitmap.cpp (Browse further)