Giulio Camuffo
38e208c00c
GRIM: #includes cleanup.
2011-07-23 12:14:33 +02:00
Joel Teichroeb
733b34febc
Changed const char * to const Common::String &.
2011-05-22 12:56:37 +08:00
Pawel Kolodziejski
356c9c8c07
sync with scummvm
2011-05-18 23:33:39 +02:00
Giulio Camuffo
17c0eeeb56
GRIM: Init the value of Bitmap::_colorFormat.
2011-05-17 17:38:52 +02:00
Pawel Kolodziejski
20e222cdf5
ALL: format code
2011-05-16 09:51:06 +02:00
Einar Johan T. Sømåen
259eb97cb0
Common: Even more codestyle-fixes.
2011-05-16 15:31:38 +08:00
Einar Johan T. Sømåen
8414593bfb
COMMON: Fixed indentation and code-style for Bitmap-conversions.
2011-05-16 15:31:26 +08:00
Einar Johan T. Sømåen
4a87bf8751
Cleaned up a bit in the conversions
2011-05-16 15:31:13 +08:00
Einar Johan T. Sømåen
87b52ca3a9
GFX: Add Support for 565->RGBA to the converter
2011-05-16 15:30:55 +08:00
Einar Johan T. Sømåen
4269d90d79
GFX: Add upconversion for PS2 tiles to OpenGL too.
2011-05-16 15:30:55 +08:00
Einar Johan T. Sømåen
b73ab46edb
GFX: Clear out warnings from previous commit
2011-05-16 15:30:36 +08:00
Einar Johan T. Sømåen
f846c334b6
GFX: Add conversions for 1444->RGBA and RGBA->565, thus making PS2-tiles render properly for EMI.
2011-05-16 15:29:53 +08:00
Joel Teichroeb
1c586e6d61
EMI: Made tiles render correctly
2011-05-14 17:42:37 -07:00
Giulio Camuffo
2f48db6d6d
GRIM: A bit of abstraction.
2011-05-12 11:08:45 +02:00
Giulio Camuffo
d641e8607d
GRIM: Fix some memory leaks.
2011-05-09 21:53:41 +02:00
Giulio Camuffo
af8cae9c3d
GRIM: Make the Bitmaps implicitly shared.
2011-05-09 19:20:47 +02:00
Pawel Kolodziejski
9c0c7a503d
EMI: better detect tile, thanks klusark and somaen
2011-05-09 17:05:16 +02:00
Pawel Kolodziejski
f5a71cfd8c
EMI: small renames in tile
2011-05-09 01:21:48 +02:00
Pawel Kolodziejski
442f25b452
formatting
2011-05-09 01:16:14 +02:00
Einar Johan T. Sømåen
d9b4ed5463
Add TILE support to Bitmap
2011-05-09 05:06:54 +08:00
Giulio Camuffo
a02740f77d
GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12
2011-05-08 18:39:28 +02:00
Pawel Kolodziejski
0f5de71f70
sync with scummvm
2011-05-08 15:38:26 +02:00
Giulio Camuffo
365b7f7901
GRIM: Renames some Bitmap's getters.
2011-05-05 10:49:53 +02:00
Pawel Kolodziejski
21fae5e42b
GRIM: SYSTEM_*_ENDIAN -> SCUMM_*_ENDIAN
2011-05-01 21:05:45 +02:00
Pawel Kolodziejski
2b1127da45
formating
2011-04-30 21:59:49 +02:00
Joel Teichroeb
18874a7c91
GRIM: added support for 32 bit bitmaps
2011-05-01 03:57:01 +08:00
Pawel Kolodziejski
b18b857558
cleanup headers - grim part
2011-04-16 14:12:44 +02:00
Pawel Kolodziejski
55415ee174
fix compilation using msvc
2011-04-10 11:24:03 +02:00
Giulio Camuffo
cff70f9fad
Cleanings. Mostly indent fixes.
2011-03-21 17:18:04 +01:00
Giulio Camuffo
59dcece9ae
Working savegame support.
...
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Pawel Kolodziejski
788713d3b4
fix warnings
2009-10-17 12:48:23 +00:00
Pawel Kolodziejski
6e489b1c2d
get rid Resource and ResPtr
2009-06-26 16:13:11 +00:00
Pawel Kolodziejski
abaa548181
synced with scummvm
2009-06-18 11:52:26 +00:00
Pawel Kolodziejski
f364f9a535
update headers
2009-05-26 14:13:08 +00:00
Pawel Kolodziejski
a4467bd1d0
convert residual into multi engine support (not all things done yet, WIP)
2009-05-25 19:21:58 +00:00
Pawel Kolodziejski
8b8e7e07d2
added namespace Grim
2009-05-25 06:49:57 +00:00
Pawel Kolodziejski
a34d883844
update path includes for recent directory changes
2009-05-24 19:13:58 +00:00
Pawel Kolodziejski
f58c073a0a
move/rename engine into engines/grim
2009-05-24 18:55:19 +00:00