Commit graph

39 commits

Author SHA1 Message Date
Johannes Schickel
aec9b9e22a ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
Johannes Schickel
d27d951d0b BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16 03:28:42 +02:00
Johannes Schickel
31880186e1 BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
2012-06-16 02:18:01 +02:00
Johannes Schickel
a401f0a19e ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.

Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Christoph Mallon
6a9ab747f9 PS2: Remove the unused method OSystem_PS2::grabRawScreen().
This was removed from OSystem in b51f2f3212.
2011-11-27 13:11:58 +01:00
Max Horn
fce7f90a94 BACKENDS: Shuffle backends class hierarchy and module initialization 2011-06-08 14:29:22 +02:00
Max Horn
8ac63a37a8 PS2: Use OSystem's 'slots' for timer/savefile manager 2011-06-07 14:57:57 +02:00
Max Horn
c81e94b252 BACKENDS: Unify EventManager setup 2011-06-06 16:13:57 +02:00
Max Horn
4878b2b27b PS2: Add logMessage() implementation 2011-06-06 15:35:50 +02:00
Max Horn
c847522422 BACKENDS: Add OSystem::getDefaultConfigFileName
This is used to provide default implementations for createConfigWriteStream
and createConfigReadStream, which can be used by most backends.

Note that backends can still override createConfigRead/WriteStream;
this could be useful if settings on some port are not stored in a
regular file (think 'Windows registry', for a hypothetical example).
2011-06-06 15:30:21 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
48bbdd1708 PS2: Fix various forbidden symbol clashes 2011-05-03 13:44:14 +02:00
Ori Avtalion
4d485fc741 BACKENDS: Fix compilation for various backends
Affects:
* PS2
* GPH
* ELF
* MOTO
* IPHONE
* N64
* DINGUX
* WINCE
* PSP
2011-04-28 23:24:06 +03:00
Ori Avtalion
cd6ee0589d JANITORIAL: Format forward declarations to follow convention 2011-04-28 12:20:34 +03:00
Max Horn
ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
Max Horn
caf1a6bee4 Remove dead code from PS2 and GP2x backends
svn-id: r49374
2010-06-01 15:38:09 +00:00
Johannes Schickel
aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Max Horn
9e5b8b4a33 PS2: Remove custom OSystem::fillScreen implementation as well as clearScreen()
svn-id: r45973
2009-11-18 13:59:36 +00:00
Max Horn
8549e48707 PS2: Fix warnings
svn-id: r44813
2009-10-09 10:05:45 +00:00
Max Horn
42120ed626 Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
svn-id: r44793
2009-10-08 19:41:38 +00:00
Max Lingua
36c2625f07 Here we have:
- dropped gBitFormat 

 - added extra param "const Graphics::PixelFormat *" to 

    OSystem_PS2::initSize

    OSystem_PS2::setMouseCursor

Note! To compile on SVN you will have (for now ;-) to create
few few empty folders by hand, note very elegant but will
keep you going until when we (ehm...) refine the PS2 Makefile.

Here comes the brute force script I use inside backends/platform/ps2

mkdir -p backends/platform/ps2
mkdir -p base
mkdir -p engines/scumm
mkdir -p engines/scumm/he
mkdir -p engines/scumm/imuse
mkdir -p engines/scumm/imuse_digi
mkdir -p engines/scumm/insane
mkdir -p engines/scumm/smush
mkdir -p engines/agi
mkdir -p engines/agos
mkdir -p engines/cine
mkdir -p engines/cruise
mkdir -p engines/drascula
mkdir -p engines/gob
mkdir -p engines/gob/demos
mkdir -p engines/gob/save
mkdir -p engines/gob/sound
mkdir -p engines/igor
mkdir -p engines/igor/parts
mkdir -p engines/kyra
mkdir -p engines/lure
mkdir -p engines/made
mkdir -p engines/parallaction
mkdir -p engines/queen
mkdir -p engines/saga
mkdir -p engines/sky
mkdir -p engines/sky/music
mkdir -p engines/sword1
mkdir -p engines/sword2
mkdir -p engines/touche
mkdir -p gui
mkdir -p graphics
mkdir -p graphics/fonts
mkdir -p graphics/scaler
mkdir -p graphics/video
mkdir -p graphics/video/coktelvideo
mkdir -p sound
mkdir -p sound/mods
mkdir -p sound/softsynth
mkdir -p sound/softsynth/opl
mkdir -p backends/events/default
mkdir -p backends/fs
mkdir -p backends/fs/amigaos4
mkdir -p backends/fs/ds
mkdir -p backends/fs/palmos
mkdir -p backends/fs/posix
mkdir -p backends/fs/ps2
mkdir -p backends/fs/psp
mkdir -p backends/fs/symbian
mkdir -p backends/fs/windows
mkdir -p backends/fs/wii
mkdir -p backends/keymapper
mkdir -p backends/midi
mkdir -p backends/plugins/dc
mkdir -p backends/plugins/posix
mkdir -p backends/plugins/sdl
mkdir -p backends/plugins/win32
mkdir -p backends/saves
mkdir -p backends/saves/default
mkdir -p backends/saves/posix
mkdir -p backends/saves/psp
mkdir -p backends/timer/default
mkdir -p backends/vkeybd
mkdir -p common

I know, you don't need all those "-p" but it looks more consistent ;-)

svn-id: r44683
2009-10-05 23:46:39 +00:00
Max Lingua
55cda3aa25 ScummVM/PS2 bugs fixed by this commit:
- general file write corruption (eg. ScummVM.ini, etc.)

 - COMI specific save crash / corruption
   (added option in engines/scumm/saveload.cpp to disable
    thumbnails on PS2, as emergency fallback in case the
    fix should prove to be insufficient)

 - implemented _screenChange logic
   (fixes grabOverlay & COMI popup menu)

 - fixed higher pitch (chipmunk fx)

 - made NET IRXs optional to allow it to work on fat PS2 without net+hd

 - fixed cursor restore on RTL

 - added "." as R2 to skip single lines of dialog

 - added write cache

svn-id: r42404
2009-07-12 05:38:08 +00:00
Max Horn
d3ca315761 PS2: Don't overload fillScreen with a dummy, just use the inherited version
svn-id: r41933
2009-06-28 19:58:30 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Lingua
6d87064950 Implemented _overlayFormat in Gs2dScreen
Modified PS2FSNode openForReading -> createReadStream
                   openForWriting -> createWriteStream

Started Common::EventManager *OSystem::getEventManager()
on backend side...

svn-id: r39141
2009-03-06 00:21:06 +00:00
Max Lingua
804910c422 - 0.13.x friendly ;-)
- new GUI/themes

- no more funky colors!

- load/delete saved games


- cleaned-up Makefile.PS2 :
- dropped multiple extra paths
- dropped deprecated deps (UCL, MPEG2)


- all possible devices are supported to store, play and save games:

- CD
- HD
- USB
- MC
- REMOTE ! (this could actually be anywhere on the internet
as long as you run "ps2client listen" on the machine on
the other side that hosts the games)


- tested from :
- ps2link
- uLE
- toxicOS


- tested with:
- bass
- bs1
- mi1
- comi
- indy4
- ft
- ite
- ihnm
- elvira1
- dig
- kyra
- lure
- simon2
- goblins1

Played all those games in 1 session using RTL. Very smooth,
sub-second RTL experience. No crash!


- new PAL/NTSC detection : we are now reading the flavor from PS2 ROM,
it should work on all PS2 slim too


- new PAL TV centering : no more missing chunk of games on top/bottom


- we can now read the savefiles from Linux/SDL and other backends!
if you add that you can read them from remote together with the
games that you already have there, you can imagine the fun ;-)


- we fully implement RTL with every games/engine


- we nicely reboot / shutdown on quit


- fully support for themes/savegames paths. Run from MC, play the
games on remote and store your data on USB or HD. No limits!


- universal write/read for every media (of course no write on CD/DVD!)


- fully async / DMA read-write access to every media (even MC!)


- optimized cache/read-ahead for every media - now COMI is fast and
enjoyable from remote as it is from CD ;-)


- non polluting MC storage, just 1 folder + 1 icon, so that you can
copy all your settings / saved games to another MC in one go!

svn-id: r39102
2009-03-04 03:55:00 +00:00
Max Horn
e7afcecda2 Removed default implementations of OSystem::getOverlayHeight() and getOverlayWidth()
svn-id: r36152
2009-01-30 16:23:41 +00:00
Max Horn
c69ebfd798 Moved default implementations for various OSystem methods into a new class BaseBackend
svn-id: r36135
2009-01-30 03:35:47 +00:00
Max Horn
e4b013f616 Renamed OSystem::openConfigFileForReading & openConfigFileForWriting to createConfigReadStream & createConfigWriteStream, in order to make it clear that the *caller* is responsible for deleting the streams (i.e., 'owns' them)
svn-id: r36013
2009-01-23 03:30:40 +00:00
Max Horn
edf9f24926 Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSystem::getOverlayFormat to several ports (pending testing by the porters)
svn-id: r34912
2008-11-06 15:02:50 +00:00
Max Horn
36311eefb4 OSYSTEM: Pushed out some port specific code from common/system.cpp to the respective ports
svn-id: r34812
2008-10-16 17:18:15 +00:00
Max Horn
0f74124d78 Committing PS2 changes on behalf of the other Max ;)
svn-id: r33089
2008-07-17 15:56:24 +00:00
Robert Göffringmann
3b27b9fa43 the ps2 changes from the 0.11.1 release, plus some bugfixes and cleanup.
svn-id: r31034
2008-03-03 00:41:59 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
dc91dcde00 Adding some missing stuff to the PS2 port (it still will require quite some work to get it working again)
svn-id: r27799
2007-06-30 21:20:47 +00:00
Max Horn
b51f2f3212 Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
svn-id: r27548
2007-06-19 22:39:59 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
ed54ea9155 Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
2007-03-17 19:02:05 +00:00
Max Horn
1d8d9f5510 Moving remaining platform/backends code, as previously threatened
svn-id: r23380
2006-07-06 21:44:48 +00:00
Renamed from backends/ps2/systemps2.h (Browse further)