Commit graph

224 commits

Author SHA1 Message Date
Sven Hesse
ec5a9eee31 - Minor cleanup
- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen

svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse
53119f2c5d "char *" -> "byte *" where appropriate
svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
623ca88022 - Properly implemented the ImdPlayer
- Some more clean-up

svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4 Major clean-up, including:
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files

svn-id: r26252
2007-03-20 14:51:57 +00:00
Max Horn
73188b4716 'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-)
svn-id: r25884
2007-02-26 20:41:52 +00:00
Willem Jan Palenstijn
b1a12658b0 stop audio streams before deleting them
svn-id: r25882
2007-02-26 18:52:28 +00:00
Sven Hesse
d892020505 Repaired loading
svn-id: r25685
2007-02-18 12:26:56 +00:00
Max Horn
b8aeefaffb Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
svn-id: r25660
2007-02-17 18:55:51 +00:00
Sven Hesse
5df29654fc - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks

svn-id: r25651
2007-02-17 09:56:09 +00:00
Sven Hesse
ffdd3522bf More demo version fixes
svn-id: r25532
2007-02-12 19:30:52 +00:00
Sven Hesse
15f52b96b8 Changed language finding again
svn-id: r25525
2007-02-12 14:37:27 +00:00
Sven Hesse
6b2d843680 - Some fixes for demos and Amiga versions
- Improved language finding a bit

svn-id: r25520
2007-02-12 12:53:28 +00:00
Sven Hesse
f54a97a02c - Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts

svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse
7e19c134f7 Split the entry for Gobliins 2 multilanguage CD into separate entries for each language
svn-id: r25329
2007-02-01 21:59:51 +00:00
Eugene Sandulenko
3766e0a77d eplaced platform-specific game features with common platform setting.
svn-id: r25294
2007-01-30 22:32:51 +00:00
Sven Hesse
cb8378065d - Changed _soundFlags and implemented "compositions"
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up

svn-id: r25292
2007-01-30 22:19:55 +00:00
Eugene Sandulenko
6a20ddf1d2 Moved Gob engine to AdvancedDetector.
svn-id: r25274
2007-01-30 02:17:46 +00:00
Sven Hesse
b13e7ce8ec - Fixed the Adlib data ugliness
- Worked around the caching of raw sprite video memory to a file

svn-id: r25244
2007-01-28 13:19:17 +00:00
Sven Hesse
604077827f - Some clean-up
- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/

svn-id: r25189
2007-01-25 14:18:12 +00:00
Sven Hesse
a8c6b02a9c Added support for Infogrames/RobHubbard2 (amiga) music
svn-id: r25160
2007-01-23 19:40:28 +00:00
Eugene Sandulenko
cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00
Eugene Sandulenko
24c9735588 Rename special debug levels to conform our suggested naming scheme.
svn-id: r25073
2007-01-13 15:35:02 +00:00
Travis Howell
250760ba80 Make sure warning is shown for CD versions of Gobliins 2, when playing from CD under Windows
svn-id: r24986
2007-01-04 02:26:46 +00:00
Travis Howell
c653a2cba5 Add the Amiga version of Gobiins 2 demo
svn-id: r24985
2007-01-04 02:15:20 +00:00
Eugene Sandulenko
d1f0ca423c Add md5 for interactive gob2 demo.
svn-id: r24921
2006-12-24 19:56:13 +00:00
Sven Hesse
2e6ad11d6d Fixed the note-pad, font changing and date/time-display
svn-id: r24875
2006-12-18 20:38:31 +00:00
Sven Hesse
c18f01d609 Adding new Gob2 MD5 (closing bug #1605235)
svn-id: r24796
2006-11-30 13:09:01 +00:00
Sven Hesse
1e27dd5694 Removed the "#ifdef SCUMM_BIG_ENDIAN"s
svn-id: r24795
2006-11-27 20:56:41 +00:00
Sven Hesse
9afb08341c - Properly implemented o2_getCDTrackPos()
- Each save has now its own file (.s??). They also should be endian-safe now
  (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes

svn-id: r24794
2006-11-27 14:19:30 +00:00
Eugene Sandulenko
cfb29dcb51 Fix MSVC2005 warnings. Please, review the changes.
svn-id: r24760
2006-11-22 15:50:30 +00:00
Sven Hesse
2768fa24fc - Fixed the crashes in Gob1 EGA and Gob2 Demo
- Fixed the compile error in GobEngine::saveGame on some systems

svn-id: r24756
2006-11-21 13:28:45 +00:00
Sven Hesse
c22920484a Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
svn-id: r24752
2006-11-20 13:03:30 +00:00
Sven Hesse
2454f78589 Implemented (currently still endian-unsafe) save/load
svn-id: r24745
2006-11-19 17:52:52 +00:00
Max Horn
a2dc897fe5 Reduce code duplication
svn-id: r23888
2006-09-16 15:01:14 +00:00
Eugene Sandulenko
7f3ac3f025 Limit md5 computations to first 5000 bytes in gob engine.
svn-id: r23713
2006-08-15 21:19:09 +00:00
Sven Hesse
8d72b8e415 Ooops again, use the correct delete...
svn-id: r23703
2006-08-12 13:40:16 +00:00
Sven Hesse
a8c64ffb4a Ooops, free the allocated _startTot/_startTot0, too...
svn-id: r23702
2006-08-12 13:38:33 +00:00
Sven Hesse
6ee511e68b Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot
instead

svn-id: r23701
2006-08-12 12:35:18 +00:00
Sven Hesse
1c4715b71f - Some more goblins-handling functions
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
  (finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
  slot to free

svn-id: r23700
2006-08-12 09:16:08 +00:00
Max Horn
4a80db4c7b * Added copyright string to all engine plugins
* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)

svn-id: r23645
2006-07-31 13:41:21 +00:00
Max Horn
4fcdbb9349 String class usage cleanup
svn-id: r23582
2006-07-23 15:08:48 +00:00
Johannes Schickel
4ae5cef491 - let md5_file accept a FilesystemNode too
- changes some engine detectors to use it

svn-id: r23559
2006-07-22 14:59:44 +00:00
Johannes Schickel
ca366849eb Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobliiins detector code too.
svn-id: r23555
2006-07-22 14:36:09 +00:00
Max Horn
d210b19aec Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)

svn-id: r23274
2006-06-24 08:07:48 +00:00
Sven Hesse
05499f58dd - Removed usage of OSystem::quit(), added a _quitRequested variable
- Fixed some leaks, unitialized memory and delete/delete[]-errors

svn-id: r22790
2006-05-31 08:44:14 +00:00
Sven Hesse
d6f1ba1540 - More GOB2 map conversions
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
  On the bright side, Ween's intro now plays more correctly

svn-id: r22754
2006-05-29 18:24:52 +00:00
Eugene Sandulenko
b99d128a1d Add reported Gob2 german floppy.
svn-id: r22720
2006-05-28 13:28:10 +00:00
Sven Hesse
42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse
2eabfd5f28 - More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
  (most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
  requested language
- off_2E51B et al. stubs, I think it has something to do with the menu

svn-id: r22254
2006-05-01 12:43:50 +00:00
Max Horn
bf73598811 * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)

svn-id: r22199
2006-04-29 00:27:20 +00:00