Commit graph

13 commits

Author SHA1 Message Date
Paweł Kołodziejski
400ba4017f
GRAPHICS: Allow load engine shaders from extra path 2021-11-21 20:28:20 +01:00
Cameron Cawley
4d206e5286
GRAPHICS: Clean up OpenGL defines (#3551) 2021-11-18 00:56:21 +01:00
Paweł Kołodziejski
2776f7cb79 PLAYGROUND3D: Introduce testing and playground environment for 3d renderers 2021-10-26 13:43:16 +02:00
Christian Kündig
8af8ac2e08 OPENGL EMSCRIPTEN: clean up ifdefs, fix opengl in main menu, remove 10ms delay in GRIM main loop 2021-08-20 21:13:49 +02:00
Christian Kündig
501c7ba7aa DISTS EMSCRIPTEN: set correct datadir (fixed issue with shader loading) 2021-08-20 21:13:49 +02:00
Christian Kündig
b7a2e22b0a DISTS: New Emscripten/WebAssembly dists target
This is an initial version of the emscripten build/dist target.
Many things are still missing, see dists/emscripten/README.md for
a detailed summary of what this provides and still misses
2021-08-20 21:13:49 +02:00
Laurent Merckx
373f872dfa GRAPHICS: Fix no shader error on Raspberry PI 2020-11-09 17:41:26 +01:00
Pawel Kolodziejski
a8b53f8f21 ALL: Avoid class names clashing with ScummVM classes 2020-09-28 18:47:10 +02:00
Gunnar Birke
36af129eaa WINTERMUTE: Add wintermute shader directory to search manager 2020-08-10 11:24:28 +02:00
Bastien Bouclet
6b266a9179 OPENGL: Unbind the active program when destroying the active shader
Fixes switching renderers from Shaders to OpenGL in Grim with SDL2
2016-07-12 06:29:32 +02:00
Bastien Bouclet
b5dcf5d4bc OPENGL: Select the shader version string at runtime 2016-02-06 08:02:50 +01:00
Bastien Bouclet
1a4b1d5dec OPENGL: Always use GLSL 120 when using desktop GL 2016-02-06 08:02:50 +01:00
Bastien Bouclet
6c78bcebe4 GRAPHICS: Move opengles2 files to the opengl folder 2016-02-06 08:02:49 +01:00
Renamed from graphics/opengles2/shader.cpp (Browse further)