Willem Jan Palenstijn
437a7cc07c
SCI: Make getBitsDataSize use the same logic as saveBits
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svn-id: r44682
2009-10-05 23:00:48 +00:00
Martin Kiewitz
30596adec2
SCI/newgui: Implemented trick to get dithering going after drawing picture w/o destroying statusbar
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svn-id: r44681
2009-10-05 22:42:41 +00:00
Martin Kiewitz
64d73415ca
SCI/newgui: changed the way dithering works on ega games, also default value change for kDrawStatus
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svn-id: r44679
2009-10-05 21:38:51 +00:00
Filippos Karapetis
4d699301c7
Minimize unnecessary calls to updateScreen() in the new GUI. This improves drawing speed dramatically
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svn-id: r44659
2009-10-05 12:04:39 +00:00
Filippos Karapetis
7f053e3a62
Removed the unused _bytesPerDisplayPixel parameter. All SCI games use 8bpp color (apart from the videos in Phantasmagoria 2, which are not part of the engine itself)
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svn-id: r44653
2009-10-05 07:51:31 +00:00
Filippos Karapetis
3f77685f13
More method renaming
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svn-id: r44651
2009-10-05 07:38:05 +00:00
Filippos Karapetis
8568892bf5
- Renamed GUI -> Gui and capitalized as appropriate (e.g. SciGUIwindowMgr -> SciGuiWindowMgr)
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- Renamed "cell" -> "cel"
svn-id: r44649
2009-10-05 07:10:01 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Martin Kiewitz
10d70ec742
SCI/newgui: cleanup
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svn-id: r44584
2009-10-04 05:20:56 +00:00
Willem Jan Palenstijn
b9cdb1abb7
SCI: Merge new GUI code written by m_kiewitz.
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This is a major rewrite of the graphics code. A slightly adapted
version of the old code is still available and currently the default.
The new code is selectable in sci.cpp, but is not yet finished.
svn-id: r44565
2009-10-03 20:49:18 +00:00