Commit graph

23 commits

Author SHA1 Message Date
Robert Špalek
df14027c41 Implemented rudimentary game loading/saving.
Fixed many bugs in the boilerplate.  Saving (only) things that really need to
be saved.  Loading seems to work modulo dialogs and (possibly) inventory.

svn-id: r44586
2009-10-04 05:44:23 +00:00
Robert Špalek
3035ca2fd3 Let Ctrl-Left click behave like Right lick in Dragon History.
Also, started implementing Advanced Engine Features:
- pause support
- RTL support

svn-id: r44575
2009-10-03 22:07:18 +00:00
Robert Špalek
4a7cea6813 Fixed event handling. ValGrind fixups.
My yesterday's fix on handling 1 event per call caused the game to be
unbearably slow on Linux.  The old way was much faster.  I have solved too
fast a succession of mouse button down and up by not clearing the mouse flag
when the button goes up instead.

Fixed a memory leak and uninitialized variable after my refactoring of game
location changes; found by ValGrind.

svn-id: r44525
2009-10-01 16:47:34 +00:00
Max Horn
cc54ad650d Remove trailing whitespaces
svn-id: r44493
2009-09-30 16:04:21 +00:00
Johannes Schickel
c9ca057ae2 - Adapt parts of the Draci code to match our code formatting guidelines
- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation
- Use "uint" instead of "unsigned int" in the whole engine for consistency's sake
- Strip some trailing tabs and leading whitespaces

svn-id: r44478
2009-09-30 10:45:14 +00:00
Robert Špalek
8a78e96838 Make getFile() return a const pointer and clean-up all uses of it.
svn-id: r44433
2009-09-28 03:51:23 +00:00
Robert Špalek
f51c81f344 Add const's to many interfaces of engines/draci/
svn-id: r44331
2009-09-25 08:13:39 +00:00
Denis Kasak
680bed134b * Set the _x and _y position for the mouse only when an EVENT_MOUSEMOVE happens.
* Stop calling Mouse::setPosition() on EVENT_MOUSEMOVE since it's not needed (the engine warps the mouse automatically; I still left the method for situations when we want to warp the mouse explicitly).

svn-id: r43484
2009-08-17 18:23:05 +00:00
Denis Kasak
d59d03e52f Multiply itemID by two before using it as an index into the item image archive because every item has a highlighted and a non-highlighted version.
svn-id: r43185
2009-08-09 20:33:58 +00:00
Denis Kasak
295ab7e6ff Added Mouse::loadItemCursor(). Removed hotspot FIXME as all cursors seem to use the same hotspot (the center of the sprite).
svn-id: r43158
2009-08-09 03:58:03 +00:00
Denis Kasak
c2dccaafcd Added method Mouse::isCursorOn().
svn-id: r43082
2009-08-06 04:48:43 +00:00
Denis Kasak
8e1f296308 Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous.
svn-id: r42577
2009-07-18 01:11:45 +00:00
Denis Kasak
e031709989 Added _iconsArchive to DraciEngine and modified the Mouse class to use it.
svn-id: r42535
2009-07-16 16:06:29 +00:00
Denis Kasak
7f3af129f2 mplemented changing rooms properly (overlays and objects' animations are deleted before a new room is loaded) and set up a quick demonstration (left click advances to the next room, right click goes back).
svn-id: r42224
2009-07-07 15:21:41 +00:00
Denis Kasak
b96b434446 * Added Game::init() and moved some functionality from Game::Game to it (loading objects, changing rooms)
* Made Game::load*(), Game::getObject() and Game::changeRoom() methods public
* Stopped specifying Z coordinate when creating some Sprites (which I forgot in my previous commit)

svn-id: r42101
2009-07-04 18:35:08 +00:00
Denis Kasak
be3c0461d6 DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers.
svn-id: r42031
2009-07-02 16:15:32 +00:00
Denis Kasak
cfadb6cc3d Made coordinate specification mandatory when constructing objects of type Sprite and Class. Made transforming from columnwise a default (since it was done most of the time anyway). Changed coordinates to use uint instead of uint16.
svn-id: r41996
2009-07-01 16:00:27 +00:00
Denis Kasak
f0fcd7fd8e Modified Sprite, Text and Drawable to handle data hiding properly since they're no longer just C-like struct containers. Implemented getters/setters accordingly and changed existing code that used those classes.
svn-id: r41995
2009-07-01 15:22:36 +00:00
Denis Kasak
9911026816 Oops, really fixed typo.
svn-id: r41874
2009-06-25 18:06:35 +00:00
Denis Kasak
09313ccebb Fixed typo.
svn-id: r41873
2009-06-25 17:56:14 +00:00
Denis Kasak
566dd20e4f Renamed *cursorNum identifiers in Mouse to *cursorType for consistency.
svn-id: r41866
2009-06-25 15:08:49 +00:00
Denis Kasak
02dadc70fc Implemented some more methods in Mouse so all mouse-related events are handled through it.
svn-id: r41861
2009-06-25 11:02:10 +00:00
Denis Kasak
c87f05b14c Started work on the Mouse class.
svn-id: r41840
2009-06-24 23:58:30 +00:00