Commit graph

10 commits

Author SHA1 Message Date
Dries Harnie
de4295da28 GRAPHICS: Dynamically find function pointers for framebuffers 2014-10-16 00:12:08 +02:00
Dries Harnie
15799c9cfe JANITORIAL: Fix style issues 2014-10-16 00:12:07 +02:00
Dries Harnie
d7f37dd987 GRAPHICS: Allow guarded use of Graphics::Framebuffer
Raise an assertion if a framebuffer is requested without the correct
extension
2014-10-16 00:12:07 +02:00
Dries Harnie
64c3bbc553 GRAPHICS: Allow FrameBuffer to manage its own texture 2014-10-16 00:12:07 +02:00
Pawel Kolodziejski
4888f4368c JANITORIAL: formatting code 2014-07-06 08:20:50 +02:00
Dries Harnie
aa90e6848f GRAPHICS: Only use packed depth-stencil framebuffer if extensions allow it 2014-04-21 12:00:41 +02:00
Pawel Kolodziejski
8759900b6a ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
Dries Harnie
ef1c2f5a67 GRAPHICS: Also add a stencil attachment to framebuffers
Note that this does require the GL_OES_packed_depth_stencil extension on
ES2. iOS supports it, and so do modern Android devices.
2014-01-26 12:27:08 +01:00
Dries Harnie
841d08db2e GRAPHICS: Distinguish between texture size and viewport size in Graphics::FrameBuffer 2014-01-23 21:51:54 +01:00
Dries Harnie
621c0c7602 GRAPHICS: Add Graphics::Framebuffer 2014-01-14 00:26:39 +01:00