Dries Harnie
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de4295da28
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GRAPHICS: Dynamically find function pointers for framebuffers
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2014-10-16 00:12:08 +02:00 |
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Dries Harnie
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15799c9cfe
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JANITORIAL: Fix style issues
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2014-10-16 00:12:07 +02:00 |
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Dries Harnie
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d7f37dd987
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GRAPHICS: Allow guarded use of Graphics::Framebuffer
Raise an assertion if a framebuffer is requested without the correct
extension
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2014-10-16 00:12:07 +02:00 |
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Dries Harnie
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64c3bbc553
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GRAPHICS: Allow FrameBuffer to manage its own texture
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2014-10-16 00:12:07 +02:00 |
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Pawel Kolodziejski
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4888f4368c
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JANITORIAL: formatting code
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2014-07-06 08:20:50 +02:00 |
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Dries Harnie
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aa90e6848f
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GRAPHICS: Only use packed depth-stencil framebuffer if extensions allow it
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2014-04-21 12:00:41 +02:00 |
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Pawel Kolodziejski
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8759900b6a
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ALL: synced with ScummVM
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2014-04-05 18:18:42 +02:00 |
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Dries Harnie
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ef1c2f5a67
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GRAPHICS: Also add a stencil attachment to framebuffers
Note that this does require the GL_OES_packed_depth_stencil extension on
ES2. iOS supports it, and so do modern Android devices.
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2014-01-26 12:27:08 +01:00 |
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Dries Harnie
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841d08db2e
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GRAPHICS: Distinguish between texture size and viewport size in Graphics::FrameBuffer
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2014-01-23 21:51:54 +01:00 |
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Dries Harnie
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621c0c7602
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GRAPHICS: Add Graphics::Framebuffer
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2014-01-14 00:26:39 +01:00 |
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