Bastien Bouclet
287f97228f
BACKENDS: Make suggestSideTextures go through GraphicsManager
2016-07-14 12:02:55 +02:00
Bastien Bouclet
911e0e3915
BACKENDS: Remove launcherInitSize from GraphicsManager
2016-07-14 12:02:55 +02:00
Bastien Bouclet
52f2dfc869
SDL: Split the GraphicsManager into Surface and OpenGL
2016-07-14 12:02:51 +02:00
Johannes Schickel
b32f347531
SDL: Get rid of reference to SDL 1.3.
...
We only support SDL 1.2 and SDL 2.
2016-03-13 14:07:56 +01:00
Matthew Hoops
55a87c59b6
BACKENDS: Use a virtual function for creating the SDL audio CD manager
2016-03-13 13:53:40 +01:00
Pawel Kolodziejski
2fadf2e466
ALL: Synced with ScummVM
2015-12-22 00:24:01 +01:00
Bastien Bouclet
b9a1074999
PS3: Make use of an updated SDL2 version
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This version, available at https://bitbucket.org/bgK/sdl_psl1ght , is based on SDL 2.0.3.
2015-12-15 20:10:19 +01:00
Dries Harnie
8fc79af213
SYSTEM: Add side textures as a System feature
2015-08-17 13:25:46 +02:00
Pawel Kolodziejski
4fe80cd669
ALL: synced with ScummVM
2015-04-19 07:43:34 +02:00
Johannes Schickel
3f22c12c56
SDL: Handle icon setup in SdlWindow.
2015-02-16 01:25:22 +01:00
Johannes Schickel
627d766325
SDL: Add basic abstraction class for the SDL window.
2015-02-16 01:03:29 +01:00
Johannes Schickel
8530997fff
SDL: Add experimental support for SDL2.
...
This is based upon skristiansson's change set to make ScummVM work with SDL2.
2015-01-25 20:23:25 +01:00
Johannes Schickel
d97889cea7
SDL: Cleanup graphics manager switching a bit.
2015-01-25 19:26:15 +01:00
Johannes Schickel
3a2db0135d
SDL: Refactor WM specific functionality into SdlGraphicsManager.
2015-01-25 18:57:38 +01:00
Ingo van Lil
3d39e63da7
GRIM/EMI: Add Joystick/gamepad support
2015-01-12 19:45:18 +01:00
Pawel Kolodziejski
8b8783134f
ALL: synced with ScummVM
2014-12-04 20:46:56 +01:00
Filippos Karapetis
d2c69a79fe
BACKENDS: Remove trailing whitespace
2014-10-28 15:38:51 +02:00
Pawel Kolodziejski
8759900b6a
ALL: synced with ScummVM
2014-04-05 18:18:42 +02:00
Johannes Schickel
63304ee9ec
SDL: Make GPL headers consistent in themselves.
2014-02-18 02:39:38 +01:00
D G Turner
fc80f5a346
SDL: Move debugging code to output SDL video driver name to initBackend.
...
The initBackend() function is called later after the command line is
parsed and thus debug() prints can be used, which are much less noisy.
2014-02-16 16:33:35 +00:00
Pawel Kolodziejski
1d612eb865
ALL: synced with ScummVM
2014-02-16 15:01:08 +01:00
D G Turner
2589228329
SDL: Add debugging code to output SDL video driver name being used.
2014-02-12 12:11:53 +00:00
Pawel Kolodziejski
9098dfe9a2
ALL: sync with scummvm
2014-01-25 22:16:57 +01:00
Johannes Schickel
2fe303ce3f
Merge pull request #409 from lordhoto/rtti
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Enable RTTI and clean up the code by exploiting the availability of dynamic_cast.
2014-01-23 15:23:12 -08:00
Pawel Kolodziejski
b22d441a00
ALL: synced with scummvm
2013-12-08 13:25:24 +01:00
Kirben
3950dad947
SDL: Remove misleading comments, based on incomplete information at MSDN. GetLocalInfo is supported on Windows 95 onwards, but MSDN fails to mention older Windows versions.
2013-11-11 23:53:53 +11:00
Johannes Schickel
919e577ba6
SDL: Fix invalid memory access in getSystemLanguage.
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A call to setlocale can invalidate the string a previous setlocale call
returned. Instead of saving a pointer we copy the returned string now. This,
for example, fixes invalid memory access on my system.
See de8da01b0e
for the commit introducing the
invalid memory access.
2013-11-03 18:47:03 +01:00
D G Turner
de8da01b0e
SDL: Remove side effect of setlocale() call to get Language.
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This is to fix bug #3615148 - "ALL: sscanf("%f"), atof() etc. not
portable due to Locale"
The side effect of setlocale("") is to change the active locale
from the default of "C" to the detected system locale, but this
changes the behaviour of sscanf() and several other functions
in a system dependent and non-portable way. This has caused
bugs in the ZVISION engine when running Zork Nemesis.
The solution is to restore the default "C" locale after the call
to get the language.
Thanks to criezy for working out this fix.
2013-11-03 17:10:18 +00:00
Johannes Schickel
ea6d38d5f3
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
...
We can do this now that we can use virtual inheritance and dynamic_cast
because we enabled RTTI.
2013-10-24 00:06:32 +02:00
Johannes Schickel
092d36f392
SDL: Reduce code duplication a bit.
...
Now instead of initializing this in OSystem_SDL::initSDL (and in subclasses
overwriting this) we simply initialize it in OSystem_SDL::init.
2013-10-23 22:59:13 +02:00
Johannes Schickel
c323dedf3c
SDL: Fix default graphics mode for switchable case.
...
The former code (incorrectly) assumed that the getDefaultGraphicsMode returns
the index in the table returned by getSupportedGraphicsModes. Now the correct
ID is searched and then used.
2013-10-23 22:59:09 +02:00
Johannes Schickel
d34c9d5bcb
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
2013-10-23 22:59:06 +02:00
Johannes Schickel
a9cb67df08
SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is used.
2013-10-23 22:59:02 +02:00
Johannes Schickel
17cb26b93c
SDL: Simplify initial graphics manager selection for OpenGL.
2013-10-23 22:58:53 +02:00
Johannes Schickel
4080a7a3f6
SDL: Get rid of _glModesCount.
2013-10-23 22:58:50 +02:00
Johannes Schickel
c5e2b5158c
SDL: Get rid of loop in OSystem_SDL::setGraphicsMode.
2013-10-23 22:58:46 +02:00
Johannes Schickel
e91300f70c
SDL: Clean up graphics mode handling for OpenGL backend.
...
Instead of custom memory management Common::Array is used now.
2013-10-23 22:58:42 +02:00
Johannes Schickel
1a56b521b5
SDL: Always initialize video subsystem in initSDL.
2013-10-23 22:58:38 +02:00
Johannes Schickel
6e46e9dfaf
SDL: Clean up graphics manager switching slighty.
...
Sadly this also requires us to extend GraphicsManager for this SDL specific
feature. However, since that's only used in the SDL backend and Tizen it
should be fine for now...
2013-10-23 22:58:34 +02:00
Johannes Schickel
5ce830b976
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
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The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL
creation has been adapted since it uses a different constructor now.
2013-10-19 22:14:24 +02:00
Pawel Kolodziejski
790db038c0
ALL: sync with scummvm
2013-10-13 11:30:34 +02:00
Johannes Schickel
8a6e57cba1
BACKENDS: Remove OpenGL and OpenGL SDL backend.
...
This breaks our Tizen port.
2013-10-05 00:20:02 +02:00
Pawel Kolodziejski
068ff94d20
ALL: synced with ScummVM
2013-07-07 15:29:33 +02:00
Matthew Hoops
4a7e4e5b22
ALL: Don't use EventRecorder at all when not compiled in
2013-07-06 23:54:45 -04:00
Johannes Schickel
93fc260885
SDL: Fix compilation by moving getMixerManager out of USE_OPENGL guard.
2013-07-04 14:47:25 +03:00
Eugene Sandulenko
f59512c47e
RECORDER: Implement Events Recorder
2013-05-17 00:18:09 +03:00
Pawel Kolodziejski
72664703cf
ALL: sync with scummvm
2012-07-06 22:05:21 +02:00
Matthew Hoops
b2f5721e58
COMMON: Add tm_wday to our TimeDate struct
...
Did not adapt bada or ps2 backends as I'm not sure how they should be handled
2012-06-09 20:21:48 -04:00
Pawel Kolodziejski
fae032743d
ALL: synced with scummvm
2012-02-24 12:15:44 +01:00
Pawe³ Ko³odziejski
a5479cfe83
sync with scummvm
2012-01-06 22:56:21 +01:00