a/
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36d672189e
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SAGA2: Fix global buffer overflow in terrain.cpp
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2021-07-01 01:37:01 +02:00 |
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a/
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91d47cb480
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SAGA2: Cleanup handles in drawObject
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2021-07-01 01:37:00 +02:00 |
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a/
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99d0035d61
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SAGA2: Fix pose/colorscheme loading
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2021-07-01 01:37:00 +02:00 |
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a/
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6a96f6d87c
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SAGA2: Fix sprite banks loading
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2021-07-01 01:36:59 +02:00 |
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a/
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34af614f8e
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SAGA2: Fix actor sprite initialization
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2021-07-01 01:36:57 +02:00 |
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Eugene Sandulenko
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9ba0a2e46c
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SAGA2: Finish reducing include dependencies
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2021-07-01 01:36:57 +02:00 |
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a/
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392690a107
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SAGA2: Fix RES_ID calls
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2021-07-01 01:36:57 +02:00 |
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Eugene Sandulenko
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9a8c31cde3
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SAGA2: Finish work on the nested includes
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2021-07-01 01:36:56 +02:00 |
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Eugene Sandulenko
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a24d6c7a1c
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SAGA2: More work on includes
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2021-07-01 01:36:55 +02:00 |
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Eugene Sandulenko
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65060ab0ca
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SAGA2: Decrease header dependency
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2021-07-01 01:36:54 +02:00 |
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Eugene Sandulenko
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44d293f6fc
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SAGA2: Load ColorMapRanges from the .exe, kill maprange.cpp
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2021-07-01 01:36:51 +02:00 |
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Eugene Sandulenko
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426e750347
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SAGA2: Code formatting
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2021-07-01 01:36:51 +02:00 |
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Eugene Sandulenko
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177aa92900
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SAGA2: Replace custom assert macros
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2021-07-01 01:36:49 +02:00 |
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Eugene Sandulenko
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e7cfeb8bab
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SAGA2: Move FORBIDDEN_SYMBOL_ALLOW_ALL to individual files
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2021-07-01 01:36:46 +02:00 |
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a/
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055e58738a
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SAGA2: Rename resource class names according to conventions
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2021-07-01 01:36:45 +02:00 |
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Eugene Sandulenko
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62e5f32dd8
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SAGA2: Initial engine commit
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2021-07-01 01:36:44 +02:00 |
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