Vincent Hamm
94adad3d50
added preliminary code for actorLookAt
2003-08-26 00:25:22 +00:00
Pawel Kolodziejski
98da787768
.
2003-08-25 22:35:38 +00:00
Vincent Hamm
e83d48b822
Win32 debug now run with console output
2003-08-25 21:42:32 +00:00
Vincent Hamm
cc1225dbc2
Fixed win32 compile in release
2003-08-25 21:37:10 +00:00
Vincent Hamm
ea46dd5076
Fixed residual to work on win32 (asside from the HASH problem that seems unused)
2003-08-25 21:31:24 +00:00
Pawel Kolodziejski
c481d9e274
.
2003-08-25 19:59:58 +00:00
Vincent Hamm
b10dc60444
One more try to fix the WIN32 port
2003-08-25 19:47:54 +00:00
Pawel Kolodziejski
979e3add68
fixed endlines
2003-08-25 19:32:11 +00:00
Vincent Hamm
3d2f4cb766
Uncomment lua init code
2003-08-25 19:29:45 +00:00
Max Horn
27e36362f3
vsscanf isn't part of the the standard, and hence not in the std:: namespace (at least over here). If this causes problems for somebody, please flag me and we can work out a solution
2003-08-25 19:21:00 +00:00
Max Horn
603444a9ba
BE floats are the same as LE floats, just byteswapped
2003-08-25 19:20:51 +00:00
Vincent Hamm
117674f387
Fix compilation of the lua lib (to include math io and str)
...
Fix compilation and link of resiudal under VC7
The xhash is fixed with an ugly hack at line 38, probably incorrect
Residual under pure win32 version now run up to the splash screen
2003-08-25 18:42:24 +00:00
Pawel Kolodziejski
8f456e252f
small update for project file
2003-08-25 05:24:36 +00:00
Pawel Kolodziejski
90af75da5c
update todo
2003-08-25 05:18:47 +00:00
Pawel Kolodziejski
2c1676db4a
added windows target, hash maps still not compilable for resource.cpp
2003-08-24 17:56:03 +00:00
James Brown
5d4aeaf0e2
Disable zbuffer by default (please leave this disabled) - prevents abismal fps and major bugs on many cards. Will make a command-line option later on.
...
:
2003-08-24 14:32:13 +00:00
James Brown
e714838d0c
Add note regarding abismal FPS on the many cards without a speedy glDrawPixels implementation.
2003-08-24 14:12:22 +00:00
Daniel Schepler
dd19714d58
Improve the depth buffer transformation.
2003-08-24 13:37:30 +00:00
Pawel Kolodziejski
6fd2185e16
added windows code for reading directory with lab files, not tested yet
2003-08-24 09:34:19 +00:00
Lionel Ulmer
9e5af40c49
Add a warning when a texture size is 'invalid' (ie here it's a width
...
that is equal to '0').
People knowing more then me about the GRIME code could check why we
have null-sized textures (which are certainly not valid in GL :-) ).
2003-08-23 18:39:15 +00:00
Lionel Ulmer
4da066689d
Fix bad GL code (thanks Mesa - debug mode :-) )
2003-08-23 18:26:42 +00:00
Lionel Ulmer
1e0d825a98
Implementation of the Z Buffer. It works fast enough on my TNT2 board,
...
no idea about other vendors though.
Note that the '0xFFFF - (z / 64)' formula is empirical and will need
to be fixed :-)
2003-08-23 13:52:43 +00:00
Lionel Ulmer
a63031a7b4
Prevent 'projection matrix' abuse.
2003-08-23 13:51:25 +00:00
Travis Howell
1820a3ad60
Add install/dist option to mingw makefile.
2003-08-23 01:44:12 +00:00
James Brown
d2b708120e
Disable changeTextObject table parsing for now (it breaks using Don Copals computer). Fix killTextObject to take into account the nil = "(nill)" change
2003-08-22 17:49:13 +00:00
Daniel Schepler
7b674b81a0
Fix a couple valgrind issues, including one which could possibly have
...
caused crashes in loading sounds.
2003-08-22 13:57:50 +00:00
Daniel Schepler
1990f9a515
Fix "unexpected type in concat" errors.
2003-08-22 13:07:40 +00:00
Daniel Schepler
ee96d79e10
Implement WalkActorTo and IsActorMoving (and incidentally GetActorYawToPoint).
2003-08-22 12:28:33 +00:00
Daniel Schepler
b18077ac5d
Implement SetActorRot(x,y,z,TRUE) and IsActorTurning.
2003-08-22 11:37:39 +00:00
Daniel Schepler
b57b823c2b
Make all tools in tools/Makefile by default.
2003-08-22 11:07:19 +00:00
Daniel Schepler
08b3731938
Fix GetActorRot.
2003-08-22 07:08:05 +00:00
James Brown
b59313293c
Whoops, forgot to commit these files last night :)
2003-08-22 05:53:29 +00:00
Daniel Schepler
445383f67a
Implemented -t switch for delua, which does translation on strings.
2003-08-22 02:23:00 +00:00
Pawel Kolodziejski
4a2488eaca
changed path to current directory, which should be the same game data
2003-08-21 18:40:02 +00:00
Pawel Kolodziejski
3f2c0289da
remove residual.exe for clean
2003-08-21 16:48:03 +00:00
James Brown
cfbec59514
Makefile updates
2003-08-21 15:43:23 +00:00
James Brown
a3e85ca254
Add textObject handling... havn't commited the drawing code yet, as it's buggy.
2003-08-21 15:42:36 +00:00
Daniel Schepler
5cd6a8369f
Mark a couple stub functions more clearly as such.
2003-08-21 14:29:43 +00:00
Daniel Schepler
b8f4b90828
Implement GetActorRot.
2003-08-21 13:24:25 +00:00
Daniel Schepler
c2b246d004
Call camChangeHandler and postCamChangeHandler. This fixes the
...
missing Eva problem.
2003-08-21 12:31:40 +00:00
Daniel Schepler
5c1dc8ba5f
Make find_script work on functions with debugging info.
2003-08-21 11:23:03 +00:00
Daniel Schepler
3afa5a39d7
Implement find_script for task userdata's.
2003-08-21 10:29:36 +00:00
James Brown
380f95965b
Just enhance the debug info for the text routines. Working on font decoding now.
2003-08-21 10:27:21 +00:00
Daniel Schepler
afb657b047
Treat LUA_NOOBJECT (returned by lua_getparam for nonexistent parameters)
...
as nil.
2003-08-21 10:04:52 +00:00
James Brown
1410ab176f
Test new logs list
2003-08-21 09:58:25 +00:00
Daniel Schepler
118f717394
Rough implementation of sector visibility.
2003-08-21 09:15:52 +00:00
Daniel Schepler
a56876c1b7
Confirm that I'm working on walk boxes.
2003-08-21 08:48:28 +00:00
Pawel Kolodziejski
1612984aa0
fixed warnings
2003-08-21 07:40:45 +00:00
James Brown
b22309383d
Get rid of those horrible stderr/stdout files on Win32, so debug keys can work (etc)
2003-08-21 07:33:39 +00:00
James Brown
693cef4d20
Stop overlapping voices
2003-08-21 06:55:07 +00:00