Commit graph

70 commits

Author SHA1 Message Date
Eugene Sandulenko
50f6eb740c Distinguish between green and amber hercules. Now specify it via hercGreen
and hercAmber. Updated documentation accordingly.

svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko
27469a1896 Patch #1121337 (CGA rendering in early LEC titles).
Differences against patch:
  o Updated documentation
  o Fixed text colors
  o Implemented Hercules dithering

Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.

TODO:
  Proper ditherers for zak & MM
  EGA ditherers for VGA SCUMM v5 games

svn-id: r16816
2005-02-20 00:17:22 +00:00
Paweł Kołodziejski
ad53c8c9a4 port change from branch
svn-id: r16652
2005-01-27 21:35:14 +00:00
Max Horn
cffd917165 system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
2005-01-10 22:06:49 +00:00
Nicolas Bacca
be6a9e647d Add keys mapping option to the main option dialog for WinCE - useful for Smartphones and non Scumm games
svn-id: r16524
2005-01-10 20:53:16 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
48e70acbaa Use SoundMixer::kMaxMixerVolume
svn-id: r16351
2004-12-27 23:58:04 +00:00
Max Horn
81b6e9e1e6 Get rid of the useless & troublesome master_volume
svn-id: r16328
2004-12-25 23:43:05 +00:00
Max Horn
5d5a13eec7 Moved MidiDriver creation code into the MidiDriver class (as static methods), same for some other MIDI related stuff
svn-id: r15968
2004-12-02 00:33:42 +00:00
Max Horn
5d9b35510d Changed the FilesystemNode implementation to make it easier to use (client code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-)
svn-id: r15848
2004-11-20 21:35:49 +00:00
Eugene Sandulenko
71a2c36fa1 Add global extrapath to GUI and to default directories list.
svn-id: r15816
2004-11-15 04:41:51 +00:00
Chris Apers
7b0ce25510 PalmOS update
svn-id: r15432
2004-10-06 09:54:20 +00:00
Max Horn
4fed56e8a6 including sys/param.h causes several conflicts with symbol names we use, so don't do it
svn-id: r15320
2004-09-28 11:29:32 +00:00
Jonathan Gray
ae73d1a4ee use MAXPATHLEN for path buffer size
svn-id: r15319
2004-09-28 04:14:57 +00:00
Max Horn
7f574d4e8e Make the global savepath button match the look & feel of the 'local' one; fix bug #916498
svn-id: r14491
2004-08-06 23:02:13 +00:00
Torbjörn Andersson
349f63ebfc Changed "voice_volume" to "speech_volume" for consistency with the Broken
Sword games. (The digial iMUSE code still calls it voice volume, though.)

svn-id: r13483
2004-04-06 11:50:35 +00:00
Paweł Kołodziejski
f141ad488b added voice group volume to scumm engine for imuse digital and implemeted volume groups control
svn-id: r13468
2004-04-05 18:24:36 +00:00
Max Horn
4a15a80eb3 Fix for bug #917532 (GUI: BrowserDialog return value)
svn-id: r13320
2004-03-17 00:07:43 +00:00
Max Horn
deb96003a2 Aaargh, didn't mean to commit this...
svn-id: r13296
2004-03-15 02:28:47 +00:00
Max Horn
782dabbcd3 ...and mor. Next big thing should be to document the overlay stuff, but that'll have to wait till after I slept :-)
svn-id: r13295
2004-03-15 02:21:04 +00:00
Max Horn
d158280425 the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
svn-id: r13036
2004-02-24 22:39:42 +00:00
Nicolas Bacca
fc8c15dc20 Fix graphic options on WinCE
svn-id: r13031
2004-02-24 21:56:16 +00:00
Max Horn
cfd248eeb9 avoid #include scaler.h
svn-id: r12997
2004-02-22 21:01:40 +00:00
Nicolas Bacca
387860213e Hide unnecessary options for CE in the main options dialog
svn-id: r12604
2004-01-26 07:36:47 +00:00
James Brown
63afd5fe0c Launcher subtitles checkbox (is Sound the right place for this? I dunno..)
svn-id: r12454
2004-01-17 13:21:15 +00:00
James Brown
eeab2bb3bf Hack for Launcher Scaler dropdown. Backends using the Launcher will need to implement the OSystem HAS_SCALER property. The global options dialog still needs doing.
svn-id: r12436
2004-01-16 16:28:56 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
22c22d1e81 added namespace GUI
svn-id: r11255
2003-11-10 23:40:48 +00:00
Paweł Kołodziejski
14b7d027a2 cleanup whitespaces
svn-id: r11223
2003-11-08 23:22:16 +00:00
Max Horn
a93c9f49ba added checkboxes to the 'Edit Game...' dialog which let the user determine whether to override global settings or not; besides other things, this fixes bug #837599 (Default volume is 0 for newly added games)
svn-id: r11196
2003-11-07 16:01:51 +00:00
Max Horn
29d79d8197 make savepath settings persistent
svn-id: r11158
2003-11-05 22:06:07 +00:00
Max Horn
297ddb370b refactored common code into a new class OptionsDialog; various fixes and cleanup to the launcher/option dialogs
svn-id: r11152
2003-11-05 12:25:42 +00:00
Max Horn
c207fe6a95 added multi_midi/native_mt32 settings (we *really* need to come up with a good way to share code between GlobalOptionsDialog and EditGameDialog)
svn-id: r11145
2003-11-05 01:22:19 +00:00
Max Horn
4cff7c8b97 save fullscreen/aspect ratio settings; fix midi driver selection (driver was set immediately when you choose it from popup; this made it impossible to 'Cancel' the change)
svn-id: r11144
2003-11-05 01:15:10 +00:00
Max Horn
ee253d4c90 modified NewGui::drawString to shorten strings which don't fit using ellipsis (disabled for the EditTextWidget for now)
svn-id: r11136
2003-11-04 22:00:36 +00:00
Max Horn
597ddcfa17 Added some more dummy checkboxes, functionality to be added
svn-id: r11135
2003-11-04 21:17:33 +00:00
James Brown
a331a298a2 Fiddling with new tab widget
svn-id: r11086
2003-11-03 05:27:53 +00:00
Max Horn
4581cdfe6c tiny position tweaks
svn-id: r11078
2003-11-03 01:04:55 +00:00
Max Horn
9f3edb11c5 added a builtin label to PopUpWidget
svn-id: r11076
2003-11-03 01:00:26 +00:00
Max Horn
cfd658cd29 added built-in label for SliderWidget
svn-id: r11075
2003-11-03 00:43:29 +00:00
Max Horn
be560b6ec6 oops
svn-id: r11074
2003-11-03 00:27:18 +00:00
Max Horn
af71b2f309 use TabWidget for GlobalOptionsDialog
svn-id: r11073
2003-11-03 00:24:04 +00:00
Max Horn
b27a871f87 turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
svn-id: r11045
2003-11-02 02:18:16 +00:00
Max Horn
72699c3d2b fixed Widget::draw for bordered items to adjust _h; removed unused label param from SliderWidget constructor; cleanup
svn-id: r11041
2003-11-01 22:21:18 +00:00
Max Horn
33f2fbff08 We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
svn-id: r10883
2003-10-18 00:22:46 +00:00
Max Horn
d177364715 new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
2003-10-08 21:59:23 +00:00
Max Horn
bb6765f85d cleanup & restructuring; in particular move the midi driver list to its own source file
svn-id: r10550
2003-10-02 22:52:57 +00:00
Max Horn
c1a678afeb new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
2003-09-17 22:41:01 +00:00
Jamieson Christian
baaf6502ec Made notation of transient config domains consistent.
Now all transient config domains use a name
in the form _TRANSIENT_DOMAIN

svn-id: r8452
2003-06-12 18:46:37 +00:00
Jamieson Christian
c117ef1e50 Fix for bug [741592] GUI: Switching music driver mixes up music
Implement true music driver selection from the GUI options dialog.

This implementation depends on a new, transient config domain called
"user-overrides". Probably any other config changes made from the
options dialog will need to go into this domain, which is now
loaded after the game settings are loaded.

I hope this is the right way to do it. I'm still a little fuzzy
about our game settings architecture. If anybody suddenly gets
a "[user-overrides]" section showing up in their scummvm.ini or
scummvm.rc files, you'll know why.

svn-id: r8434
2003-06-11 06:49:47 +00:00