Bastien Bouclet
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940ddfade5
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MYST3: Fix the viewport for cube nodes
Fixes movies and hotspots misalignment
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2012-01-28 11:26:41 +01:00 |
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Bastien Bouclet
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911fb152d8
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MYST3: Fix line endings
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2012-01-26 13:14:41 +01:00 |
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Bastien Bouclet
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be8b8d8909
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MYST3: Implement keyboard input for savegame file name
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2012-01-13 17:15:57 +01:00 |
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Bastien Bouclet
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931db3668a
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MYST3: Take a thumbnail of the game screen, and display when saving
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2012-01-13 12:43:19 +01:00 |
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Bastien Bouclet
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548f501372
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MYST3: Display savegames names in the load menu
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2012-01-12 11:19:12 +01:00 |
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Bastien Bouclet
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56a483b97b
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MYST3: Add support for drawing 2D text
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2012-01-12 11:19:12 +01:00 |
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Bastien Bouclet
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6569f26b42
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MYST3: Rename some constants according to the naming conventions
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2012-01-11 14:14:38 +01:00 |
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Bastien Bouclet
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ae1cadae0e
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MYST3: Uniformize the file headers
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2012-01-10 20:41:51 +01:00 |
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Bastien Bouclet
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2ca689b2fb
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MYST3: Change the renderer not to depend on the scene
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2012-01-10 20:28:50 +01:00 |
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Bastien Bouclet
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7bb68da47a
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MYST3: Fix the warnings generated by mscv10
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2012-01-10 20:20:50 +01:00 |
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Bastien Bouclet
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7f28d71fdd
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MYST3: Switch Movies to using the gfx renderer
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2012-01-10 19:59:24 +01:00 |
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Bastien Bouclet
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6ff41484cc
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MYST3: Switch Nodes to using the gfx renderer
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2012-01-10 19:59:24 +01:00 |
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Bastien Bouclet
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f433c3ff48
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MYST3: Switch Scene to using the gfx renderer
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2012-01-10 19:59:23 +01:00 |
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Bastien Bouclet
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61f072225d
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MYST3: Fix a broken include
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2012-01-10 15:00:46 +01:00 |
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Bastien Bouclet
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6118c71aa4
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MYST3: Add a Renderer class to abstract to OpenGL calls.
Make the inventory and the cursor use it.
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2012-01-10 14:21:47 +01:00 |
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