mataniko
06242a712b
JANITORIAL: Rename EVENT_RTL
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Now that ScummVM is adding RTL support, the EVENT_RTL should be disambigious that it is for returning to launcher
2020-05-12 10:36:38 +02:00
Henrik "Henke37" Andersson
7676efd0d9
Backends: Use PauseToken for showing the vkeyboard
2020-05-11 01:35:03 +02:00
Henrik "Henke37" Andersson
ce4cfdf5d2
BACKENDS: Use PauseToken
2020-05-10 23:39:31 +02:00
Thierry Crozat
8b0b9f11c6
OSYSTEM: Add kFeatureNoQuit to remove Quit buttons and replace Quit with RTL
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Some platforms should not allow quitting ScummVM. For example the Apple's
HUG for iOS state that we should "Never quit an iOS applications
programmatically". Adding the kFeatureNoQuit allows those backend
that need it to remove the possibility to quit the application.
2020-04-26 16:19:37 +01:00
Bastien Bouclet
85e3fb38fb
SDL: Change keyboard repeat to apply on unmapped events
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The keyboard repeat event generator is used when building against SDL1.
Previously the repeat events would generate based on the event stream
produced by the keymapper which is not guaranteed to have matching up
and down events in the case the keymaps are changed while a key is
pressed.
Fixes #11417 .
2020-04-12 11:11:00 +02:00
Bastien Bouclet
9cc2fee887
SDL: Enable joystick input by default
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Game controller input is now enabled whenever a compatible device is
connected. The keymapper's keymaps are refreshed when a joystick is added
or removed.
Fixes #10366 .
2020-03-16 18:41:27 +01:00
Bastien Bouclet
568d882e80
KEYMAPPER: Introduce a Virtual Mouse event source
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The Virtual Mouse is meant to provide a way to control the mouse cursor
on system without a physical mouse. It provides keymapper actions that
are expected to be bound to game controller axes or buttons.
2020-03-09 20:00:31 +01:00
Cameron Cawley
1605b72ee8
BACKENDS: Add events for additional mouse buttons
2020-02-26 21:34:24 +01:00
Bastien Bouclet
22c75c644a
EVENTS: Change DefaultEventManager to be the owner of the keymapper
2020-02-22 13:14:04 +02:00
Paul Gilbert
30d34fa63d
ENGINES: Implement autosaving in the Engine base class
2020-02-16 15:44:28 -08:00
Paul Gilbert
818d9bab27
ENGINES: Change debugger trigger to Ctrl+Alt+D using keymapper
2020-02-16 13:07:19 +02:00
Paul Gilbert
98f9c4f254
ENGINES: Create a default debugger when needed if none is yet set
2020-02-16 13:07:19 +02:00
Paul Gilbert
7b721eaac1
ENGINES: Adding debugger to base Engine class
2020-02-16 13:07:19 +02:00
Bastien Bouclet
43184657e9
EVENTS: Disable ScummVM's source of keyboard repeat events by default
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Backends can still (and do) generate such events. This works around an
issue with the keymapper where the "DOWN" event would be mapped to a
key, but the corresponding "UP" event would be mapped to another one due
to a keymap change. The keyboard repeat generation system would believe
the key to be still pressed and send a continuous stream of repeat
events.
Ideally the keymapper should be fixed to always generate matching event
pairs. However this source of an infinite stream of events still looks
like trouble waiting to happen to me. Hence disabling it by default.
2020-01-29 08:51:30 +01:00
Bastien Bouclet
7ecccd3b30
MOHAWK: RIVEN: Add default joystick action mappings
2020-01-29 08:51:29 +01:00
Bastien Bouclet
426867f4bc
KEYMAPPER: Give human readable descriptions to the keymaps
2020-01-29 08:51:29 +01:00
Bastien Bouclet
32174c9067
KEYMAPPER: Actions can now be bound to joystick buttons
2020-01-29 08:51:29 +01:00
Bastien Bouclet
be49fc4b9a
SDL: Add a keymap for the graphics manager
2020-01-29 08:51:29 +01:00
Bastien Bouclet
c131e8f5b9
EVENTS: Use the keymapper for some previously hard-coded key bindings
2020-01-29 08:51:29 +01:00
Bastien Bouclet
14663c4790
KEYMAPPER: Make the keymapper mandatory
2020-01-29 08:51:29 +01:00
Bastien Bouclet
511d138bbc
KEYMAPPER: Move the remap dialog to an option dialog tab
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The aim is to make it easy to discover, and possible to use without a
keyboard.
2020-01-26 23:09:08 +02:00
Bastien Bouclet
8dd2b7ca39
EVENTS: Expose the primary global keymap builder
2020-01-26 23:09:08 +02:00
Le Philousophe
dc0bfbc724
COMMON: Fix button state desynchronization when warping mouse
2019-05-22 00:14:56 +02:00
Bastien Bouclet
6eb9a48bbd
EVENTS: Delay initializing the virtual keyboard
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The virtual keyboard requires the backend to be fully initialized
because it needs the display size.
Fixes #10338 .
2017-11-28 05:49:45 +01:00
Bastien Bouclet
bc5ac6440c
EVENTS: Fix one ms error in repeat event generation time check
2017-11-19 20:07:51 +01:00
Bastien Bouclet
7d811d356e
EVENTS: Allow disabling repeat event generation
2017-11-19 16:12:50 +01:00
Bastien Bouclet
7539a77eeb
EVENTS: Move key repeat handling to its own method
2017-11-19 16:12:50 +01:00
Bastien Bouclet
8beb519c5e
EVENTS: Rename synthetic to kbdRepeat
2017-11-19 16:12:50 +01:00
Colin Snover
d1b77d4b68
BACKENDS: Fix missing mouse events when system cursor cannot be moved
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Normally with SDL, a mouse motion event will be sent after the
system mouse cursor has been moved by a call to
SDL_WarpMouseInWindow, but if the system cursor cannot be moved
(e.g. because the window does not have mouse focus), games still
need to receive these mouse events so they can successfully update
the mouse position internally. Otherwise, games continue to think
the mouse is still in the original position and will continue to
try to perform whatever action is associated with that mouse
position.
Refs Trac#9689.
2017-10-15 13:24:21 -05:00
Johannes Schickel
121687d2ed
BACKENDS: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
Eugene Sandulenko
8098ed9b46
EVENTS: Initialize class variable. CID 1002944
2013-09-22 11:47:37 +03:00
Eugene Sandulenko
f59512c47e
RECORDER: Implement Events Recorder
2013-05-17 00:18:09 +03:00
Eugene Sandulenko
ce0a334d30
BACKENDS: Fix unitialized variables in event manager. CID 1002944
2013-04-21 14:51:33 +03:00
Tarek Soliman
3f6d549b0e
KEYMAPPER: Move F7 and F8 handling to DefaultEventMapper
2012-02-20 06:49:22 -06:00
Tarek Soliman
cfe91c8d44
KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapper
2012-02-20 06:49:22 -06:00
Tarek Soliman
5c3e48fddf
KEYMAPPER: Create a DefaultEventMapper when Keymapper isn't enabled
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This allows migration to unconditional mapping
2012-02-20 06:49:22 -06:00
Thierry Crozat
06bbb57ad7
I18N: Make many more GUI MessageDialog strings translatable
2011-06-13 22:19:18 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
df05ed1a46
BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs
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svn-id: r54573
2010-11-29 16:18:43 +00:00
Willem Jan Palenstijn
7f2dfd0f82
EVENTS: Apply backspace hack to keyrepeat too
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svn-id: r52993
2010-10-03 14:59:36 +00:00
Max Horn
0b48a71c99
Remove PalmOS port
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svn-id: r50964
2010-07-17 18:41:38 +00:00
Yotam Barnoy
ef330ed9b4
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
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svn-id: r48101
2010-02-21 04:04:13 +00:00
Fabio Battaglia
ecff81544c
remove unneeded workaround for #47233
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svn-id: r47234
2010-01-10 18:11:36 +00:00
Fabio Battaglia
8703b6929f
Mark the 'fix' in r47231 as a workaround for a probably deeper problem.
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svn-id: r47232
2010-01-10 17:58:44 +00:00
Fabio Battaglia
09a2694f6f
Check if game engine is already paused before pausing it again to show virtual keyboard. Fixes #2912148
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svn-id: r47231
2010-01-10 17:49:05 +00:00
Max Horn
2ed53f98b4
Clarified the backspace key workaround: This is not a Mac OS X issue (as the comment used to imply) but rather an issue in some game engines.
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svn-id: r43880
2009-09-01 13:02:24 +00:00
Matthew Hoops
ce30a513ac
Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp.
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svn-id: r43441
2009-08-16 14:04:54 +00:00
Johannes Schickel
7e71865e91
Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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svn-id: r42751
2009-07-25 12:59:46 +00:00
Johannes Schickel
bbc8021182
Add enum which marks global priorites of the EventManager event dispatcher.
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svn-id: r42729
2009-07-25 01:01:41 +00:00
Johannes Schickel
901f2d5836
- EventDispatcher is no longer a singleton.
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- Add "getEventDispatcher" method to EventManager.
svn-id: r42728
2009-07-25 01:01:22 +00:00