Paweł Kołodziejski
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d942441f7f
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applied patch #674141: CMI: Smush sync tuning
svn-id: r6537
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2003-01-25 12:13:41 +00:00 |
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Jonathan Gray
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5c128f1c89
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I'm pretty sure 0x98 should be O_DRAW_OBJECT in comi but changing it to o6_isSoundRunning lets you pass that point in the game for now
svn-id: r6523
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2003-01-20 06:35:34 +00:00 |
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Jonathan Gray
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3e50c97ca6
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update assertion to be in line with increased blastTextQueue size
svn-id: r6509
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2003-01-19 03:35:17 +00:00 |
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Jonathan Gray
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e2ebe7ba63
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make v8 smush playing honour _noSubtitles
svn-id: r6507
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2003-01-19 01:03:29 +00:00 |
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Paweł Kołodziejski
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92a53a5bdf
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tuned a little comi smush
svn-id: r6498
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2003-01-18 15:26:37 +00:00 |
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James Brown
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d589ecb14b
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Small change to make actor talk anims look better
svn-id: r6486
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2003-01-16 19:23:55 +00:00 |
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James Brown
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b1f1a9e4e9
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Some notes regarding actorHit
svn-id: r6482
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2003-01-16 13:55:57 +00:00 |
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James Brown
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c24c1270f6
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Some cleanup, implementation of setKeyScript (F1 now attempts to start the save/load menu, albiet fails due to a crash in BlastText)
svn-id: r6480
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2003-01-16 12:47:34 +00:00 |
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James Brown
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f4dc8c5b1b
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Play sfx when used by mumble, et-al. (Eg, Wallys sobbing)
svn-id: r6479
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2003-01-16 11:40:47 +00:00 |
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Max Horn
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d4122d625f
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added center mode for blastText (and boy, our charset code is *messy* <sigh>)
svn-id: r6473
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2003-01-16 00:47:08 +00:00 |
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Max Horn
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8ad002b3a3
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first blastText version. this is work in progress (note that e.g. text is not clipped, and the extra information is not removed)
svn-id: r6472
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2003-01-16 00:40:19 +00:00 |
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James Brown
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ec006a4357
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localvar fix take 2. Note that ship-to-ship combat is still impossible (cannons dont work), but at least it doesnt crash now - you
can use the cheat (shift-v i think)
svn-id: r6471
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2003-01-15 16:23:04 +00:00 |
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James Brown
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4fde613432
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Hack to make Part III start
svn-id: r6467
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2003-01-15 13:29:00 +00:00 |
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James Brown
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e0d2d9f7a0
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Fix inventory in vscroll'ing rooms
svn-id: r6455
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2003-01-14 11:59:39 +00:00 |
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James Brown
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82347203a7
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Stub out a few room subops
svn-id: r6444
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2003-01-13 14:22:53 +00:00 |
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Max Horn
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020a1c3e2d
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fixed COMI actor scaling, again
svn-id: r6443
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2003-01-13 14:04:41 +00:00 |
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Max Horn
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eb9726c497
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added V8 scaling code
svn-id: r6440
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2003-01-13 01:29:45 +00:00 |
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Max Horn
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ca88dff5e7
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work around a script bug in COMI; cleanup; re-enabled array assert
svn-id: r6437
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2003-01-12 21:13:22 +00:00 |
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James Brown
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2054937003
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Implement ComI roomOp
svn-id: r6431
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2003-01-12 17:51:12 +00:00 |
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James Brown
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f8dce1dc1f
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Fix ComI inventory crash, properly.
svn-id: r6430
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2003-01-12 16:34:05 +00:00 |
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Max Horn
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4c7fdebaf2
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we don't need the opcode table here anymore
svn-id: r6425
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2003-01-12 13:07:40 +00:00 |
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Paweł Kołodziejski
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65b161b98c
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changed to 12 fps for comi smush
svn-id: r6420
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2003-01-12 09:49:11 +00:00 |
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Max Horn
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47fe35819a
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don't leak memory each time a smush movie is played in V8 (this also fixes skipping cutscenes)
svn-id: r6410
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2003-01-12 01:15:37 +00:00 |
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James Brown
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a579558cdb
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Fix lock/unlock object
svn-id: r6402
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2003-01-11 19:21:38 +00:00 |
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Paweł Kołodziejski
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d175afbe0c
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enabled SMUSH for COMI :)
svn-id: r6389
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2003-01-10 17:21:22 +00:00 |
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Max Horn
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c3657ff637
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fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug
svn-id: r6376
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2003-01-09 22:53:21 +00:00 |
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Max Horn
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253ddbcfc6
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change seems to work on Linux in windowed mode; works on OS X in window/FS mode. Same problem as the old code in FS on Linux, though
svn-id: r6371
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2003-01-09 17:06:30 +00:00 |
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Max Horn
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1934269872
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yet another warp mouse change, now it works on OS X, but will it work on Linux/Windows?
svn-id: r6370
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2003-01-09 16:57:09 +00:00 |
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James Brown
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2cefb8a4a8
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Disable smush again, and apply patch 664890 ('Silencing the music')
svn-id: r6366
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2003-01-09 08:23:44 +00:00 |
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James Brown
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b946f08105
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Patch 664895: Cannon fixes. Yippie. Anyone here familiar enough with SDL to comment on the fullscreen hack?
svn-id: r6364
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2003-01-09 08:06:35 +00:00 |
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James Brown
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ecb9c2dd74
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HACK alert: Don't crash due to this silly verbage bug
svn-id: r6362
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2003-01-08 22:47:44 +00:00 |
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James Brown
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ca5b32132b
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enable smush. things arn't exactly working properly yet, and there are some bad memory accesses going on... but it's progress :)
svn-id: r6361
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2003-01-08 22:43:03 +00:00 |
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James Brown
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6426833420
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CMI cannon hack
svn-id: r6350
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2003-01-07 08:16:55 +00:00 |
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Max Horn
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9270a0558b
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some chore/limb related code
svn-id: r6348
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2003-01-06 16:04:01 +00:00 |
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Max Horn
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37a64f5d12
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cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me)
svn-id: r6347
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2003-01-06 13:41:29 +00:00 |
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Max Horn
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ca8ddd6c6e
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changed 'default case' warning output to hex (as we use that for the case labels)
svn-id: r6341
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2003-01-05 22:17:26 +00:00 |
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James Brown
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fb02e1f227
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Small junk
svn-id: r6331
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2003-01-04 15:08:30 +00:00 |
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James Brown
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3c3c5bb574
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implement temporary state saving for CMI
svn-id: r6321
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2003-01-02 08:39:33 +00:00 |
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Max Horn
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53a8fc24fe
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fixed cutscene override in V8; cleanup
svn-id: r6316
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2003-01-01 17:57:14 +00:00 |
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James Brown
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b5d0e48695
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implement roomops case (CMI crypt)
svn-id: r6312
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2003-01-01 11:38:59 +00:00 |
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Max Horn
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d65915beff
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added masking to nut charset renderer
svn-id: r6300
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2002-12-31 20:52:11 +00:00 |
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Max Horn
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b88db70dfb
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added some comment
svn-id: r6298
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2002-12-31 18:21:01 +00:00 |
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Max Horn
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f7d6c89ffc
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setBoxSlot = setBoxScale apparently was right after all
svn-id: r6296
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2002-12-31 17:34:04 +00:00 |
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Max Horn
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a03b353dca
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implemented o8_getDateTime
svn-id: r6295
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2002-12-31 17:28:51 +00:00 |
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Max Horn
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250304c7ee
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fix opcode that sets actor z cliping. Yeah I know that Guybrush now is drawn wrong - but this change is not the cause for it, it only reveals the problem (which is already causing the canon to be drawn wrong)
svn-id: r6293
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2002-12-31 15:26:02 +00:00 |
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James Brown
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6038bb85be
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More CMI opcode work. The Murray scene outside the Voodoo ladys house (-d1 -b201) and the Map (-d1 -b226) now mostly work
svn-id: r6281
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2002-12-30 17:05:38 +00:00 |
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James Brown
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e2b131bbdb
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Implement findBlastObject correctly - inventory now works
svn-id: r6273
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2002-12-30 11:03:13 +00:00 |
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Max Horn
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2a1e07f3e5
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added two V8 opcodes; more meaningful error message
svn-id: r6269
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2002-12-30 01:40:12 +00:00 |
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Max Horn
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57b2e6e4de
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hm...
svn-id: r6265
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2002-12-30 01:17:08 +00:00 |
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Max Horn
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974369502a
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added some comments / system call skeletion
svn-id: r6259
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2002-12-29 19:51:10 +00:00 |
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