Commit graph

128 commits

Author SHA1 Message Date
Paweł Kołodziejski
d942441f7f applied patch #674141: CMI: Smush sync tuning
svn-id: r6537
2003-01-25 12:13:41 +00:00
Jonathan Gray
5c128f1c89 I'm pretty sure 0x98 should be O_DRAW_OBJECT in comi but changing it to o6_isSoundRunning lets you pass that point in the game for now
svn-id: r6523
2003-01-20 06:35:34 +00:00
Jonathan Gray
3e50c97ca6 update assertion to be in line with increased blastTextQueue size
svn-id: r6509
2003-01-19 03:35:17 +00:00
Jonathan Gray
e2ebe7ba63 make v8 smush playing honour _noSubtitles
svn-id: r6507
2003-01-19 01:03:29 +00:00
Paweł Kołodziejski
92a53a5bdf tuned a little comi smush
svn-id: r6498
2003-01-18 15:26:37 +00:00
James Brown
d589ecb14b Small change to make actor talk anims look better
svn-id: r6486
2003-01-16 19:23:55 +00:00
James Brown
b1f1a9e4e9 Some notes regarding actorHit
svn-id: r6482
2003-01-16 13:55:57 +00:00
James Brown
c24c1270f6 Some cleanup, implementation of setKeyScript (F1 now attempts to start the save/load menu, albiet fails due to a crash in BlastText)
svn-id: r6480
2003-01-16 12:47:34 +00:00
James Brown
f4dc8c5b1b Play sfx when used by mumble, et-al. (Eg, Wallys sobbing)
svn-id: r6479
2003-01-16 11:40:47 +00:00
Max Horn
d4122d625f added center mode for blastText (and boy, our charset code is *messy* <sigh>)
svn-id: r6473
2003-01-16 00:47:08 +00:00
Max Horn
8ad002b3a3 first blastText version. this is work in progress (note that e.g. text is not clipped, and the extra information is not removed)
svn-id: r6472
2003-01-16 00:40:19 +00:00
James Brown
ec006a4357 localvar fix take 2. Note that ship-to-ship combat is still impossible (cannons dont work), but at least it doesnt crash now - you
can use the cheat (shift-v i think)

svn-id: r6471
2003-01-15 16:23:04 +00:00
James Brown
4fde613432 Hack to make Part III start
svn-id: r6467
2003-01-15 13:29:00 +00:00
James Brown
e0d2d9f7a0 Fix inventory in vscroll'ing rooms
svn-id: r6455
2003-01-14 11:59:39 +00:00
James Brown
82347203a7 Stub out a few room subops
svn-id: r6444
2003-01-13 14:22:53 +00:00
Max Horn
020a1c3e2d fixed COMI actor scaling, again
svn-id: r6443
2003-01-13 14:04:41 +00:00
Max Horn
eb9726c497 added V8 scaling code
svn-id: r6440
2003-01-13 01:29:45 +00:00
Max Horn
ca88dff5e7 work around a script bug in COMI; cleanup; re-enabled array assert
svn-id: r6437
2003-01-12 21:13:22 +00:00
James Brown
2054937003 Implement ComI roomOp
svn-id: r6431
2003-01-12 17:51:12 +00:00
James Brown
f8dce1dc1f Fix ComI inventory crash, properly.
svn-id: r6430
2003-01-12 16:34:05 +00:00
Max Horn
4c7fdebaf2 we don't need the opcode table here anymore
svn-id: r6425
2003-01-12 13:07:40 +00:00
Paweł Kołodziejski
65b161b98c changed to 12 fps for comi smush
svn-id: r6420
2003-01-12 09:49:11 +00:00
Max Horn
47fe35819a don't leak memory each time a smush movie is played in V8 (this also fixes skipping cutscenes)
svn-id: r6410
2003-01-12 01:15:37 +00:00
James Brown
a579558cdb Fix lock/unlock object
svn-id: r6402
2003-01-11 19:21:38 +00:00
Paweł Kołodziejski
d175afbe0c enabled SMUSH for COMI :)
svn-id: r6389
2003-01-10 17:21:22 +00:00
Max Horn
c3657ff637 fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug
svn-id: r6376
2003-01-09 22:53:21 +00:00
Max Horn
253ddbcfc6 change seems to work on Linux in windowed mode; works on OS X in window/FS mode. Same problem as the old code in FS on Linux, though
svn-id: r6371
2003-01-09 17:06:30 +00:00
Max Horn
1934269872 yet another warp mouse change, now it works on OS X, but will it work on Linux/Windows?
svn-id: r6370
2003-01-09 16:57:09 +00:00
James Brown
2cefb8a4a8 Disable smush again, and apply patch 664890 ('Silencing the music')
svn-id: r6366
2003-01-09 08:23:44 +00:00
James Brown
b946f08105 Patch 664895: Cannon fixes. Yippie. Anyone here familiar enough with SDL to comment on the fullscreen hack?
svn-id: r6364
2003-01-09 08:06:35 +00:00
James Brown
ecb9c2dd74 HACK alert: Don't crash due to this silly verbage bug
svn-id: r6362
2003-01-08 22:47:44 +00:00
James Brown
ca5b32132b enable smush. things arn't exactly working properly yet, and there are some bad memory accesses going on... but it's progress :)
svn-id: r6361
2003-01-08 22:43:03 +00:00
James Brown
6426833420 CMI cannon hack
svn-id: r6350
2003-01-07 08:16:55 +00:00
Max Horn
9270a0558b some chore/limb related code
svn-id: r6348
2003-01-06 16:04:01 +00:00
Max Horn
37a64f5d12 cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me)
svn-id: r6347
2003-01-06 13:41:29 +00:00
Max Horn
ca8ddd6c6e changed 'default case' warning output to hex (as we use that for the case labels)
svn-id: r6341
2003-01-05 22:17:26 +00:00
James Brown
fb02e1f227 Small junk
svn-id: r6331
2003-01-04 15:08:30 +00:00
James Brown
3c3c5bb574 implement temporary state saving for CMI
svn-id: r6321
2003-01-02 08:39:33 +00:00
Max Horn
53a8fc24fe fixed cutscene override in V8; cleanup
svn-id: r6316
2003-01-01 17:57:14 +00:00
James Brown
b5d0e48695 implement roomops case (CMI crypt)
svn-id: r6312
2003-01-01 11:38:59 +00:00
Max Horn
d65915beff added masking to nut charset renderer
svn-id: r6300
2002-12-31 20:52:11 +00:00
Max Horn
b88db70dfb added some comment
svn-id: r6298
2002-12-31 18:21:01 +00:00
Max Horn
f7d6c89ffc setBoxSlot = setBoxScale apparently was right after all
svn-id: r6296
2002-12-31 17:34:04 +00:00
Max Horn
a03b353dca implemented o8_getDateTime
svn-id: r6295
2002-12-31 17:28:51 +00:00
Max Horn
250304c7ee fix opcode that sets actor z cliping. Yeah I know that Guybrush now is drawn wrong - but this change is not the cause for it, it only reveals the problem (which is already causing the canon to be drawn wrong)
svn-id: r6293
2002-12-31 15:26:02 +00:00
James Brown
6038bb85be More CMI opcode work. The Murray scene outside the Voodoo ladys house (-d1 -b201) and the Map (-d1 -b226) now mostly work
svn-id: r6281
2002-12-30 17:05:38 +00:00
James Brown
e2b131bbdb Implement findBlastObject correctly - inventory now works
svn-id: r6273
2002-12-30 11:03:13 +00:00
Max Horn
2a1e07f3e5 added two V8 opcodes; more meaningful error message
svn-id: r6269
2002-12-30 01:40:12 +00:00
Max Horn
57b2e6e4de hm...
svn-id: r6265
2002-12-30 01:17:08 +00:00
Max Horn
974369502a added some comments / system call skeletion
svn-id: r6259
2002-12-29 19:51:10 +00:00