Max Horn
4b897807c5
Clarify AGI FIXME
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svn-id: r29930
2007-12-20 22:14:50 +00:00
Filippos Karapetis
193760a40f
Fix for isalpha() assertions
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svn-id: r29924
2007-12-20 17:04:15 +00:00
Max Horn
44effa32eb
Further changes to the AGI keyboard code, matching it against the original Sarien SDL input code. There are still quite some bits which are unclear to me, though
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svn-id: r29921
2007-12-20 14:57:05 +00:00
Max Horn
d7e358acfa
More cleanup
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svn-id: r29917
2007-12-20 14:28:40 +00:00
Max Horn
a47446600a
get rid of unused globals
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svn-id: r29916
2007-12-20 14:26:03 +00:00
Max Horn
a556368c99
Update mouse coordinates onn *all* mouse events, i.e. also after click events
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svn-id: r29657
2007-11-28 15:00:41 +00:00
Max Horn
402a3dbbe3
cleanup
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svn-id: r29617
2007-11-23 10:51:16 +00:00
Max Horn
207ecdb332
Change the AGI image stack to use Common::Stack
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svn-id: r29608
2007-11-22 10:32:36 +00:00
Eugene Sandulenko
c640d1c604
Patch #1825276 : "DETECTION: advanced detector engine simplification"
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svn-id: r29386
2007-11-03 21:06:58 +00:00
Filippos Karapetis
39da7deefb
Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"
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svn-id: r29346
2007-10-31 21:28:33 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Eugene Sandulenko
7f08865ec5
An early WIP of PreAGI (TrollVM) support
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svn-id: r28787
2007-09-01 14:58:46 +00:00
Kari Salminen
aa8db3f74f
Added a definition for Apple IIGS sound emulation mode, made sound initialization set it when appropriate and instruments loading use it.
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svn-id: r28647
2007-08-17 13:10:57 +00:00
Kari Salminen
c987d6aaf0
Added rudimentary classes for different AGI sound resources (IIgsMidi, IIgsSample, PCjrSound). Made existing code to at least work with PCjrSound.
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svn-id: r28630
2007-08-15 22:00:31 +00:00
Kari Salminen
b99153050a
Moved AgiSound definition around and also changed it from a struct to a class.
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svn-id: r28629
2007-08-15 18:37:52 +00:00
Neil Millstone
91426f82c6
Porting DS word completion keyboard changes from branch0-10-0.
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svn-id: r28125
2007-07-16 22:55:44 +00:00
Torbjörn Andersson
7a7212b9c1
Fixed bug #1751385 ("LSL: Impossible to enter "Number 9""), which was
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introduced when migrating to KEYCODE constants. Considering how silly the bug
was, I probably introduced it myself.
svn-id: r28017
2007-07-10 21:24:58 +00:00
Kari Salminen
969df42d01
Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It's next.
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svn-id: r28014
2007-07-10 18:08:35 +00:00
Torbjörn Andersson
83e038de19
For some reason, AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple)
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caused a linking error on my computer. Worked around that, and added curly
braces for (IMO) better readability.
svn-id: r28013
2007-07-10 17:41:40 +00:00
Kari Salminen
b2cae8fe15
Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. Fixed.
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svn-id: r28011
2007-07-10 17:04:09 +00:00
Kari Salminen
80cdd532bc
Add AgiButtonStyle and create correct style according to render mode (Supports PC and Amiga styles).
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svn-id: r28009
2007-07-10 15:28:43 +00:00
Filippos Karapetis
11b43f877d
Fix for bug #1742432 - AGI: Engine crashes if no game is detected
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svn-id: r27993
2007-07-09 17:39:47 +00:00
Kari Salminen
1a7b91b7e2
Removed superfluous comment and converted an int to bool conversion to a more usual way.
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svn-id: r27757
2007-06-28 14:33:17 +00:00
Kari Salminen
f55d08a2d9
Fix saving & restoring with AGI256 and AGI256-2 games.
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(Should save, restore and use decodePicture's agi256-parameter correctly now).
svn-id: r27730
2007-06-26 16:06:58 +00:00
Max Horn
8a721de91c
AGI: Properly handle backspace key on all systems, not just OS X
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svn-id: r27638
2007-06-22 23:12:24 +00:00
Torbjörn Andersson
6f655ddbe5
Use KEYCODE constants.
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svn-id: r27596
2007-06-21 20:04:10 +00:00
Kari Salminen
ae74b06756
Add an additional AGI screen for 256 color data (For use with AGI256 and AGI256-2).
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svn-id: r27564
2007-06-20 22:54:51 +00:00
Max Horn
cbb378de1f
Some cleanup to the pred.dic AGI code
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svn-id: r27386
2007-06-13 13:26:46 +00:00
Kostas Nakos
a0cd025a16
implement predictive dictionary using ascii based operations, replacing the 10ary tree
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svn-id: r27383
2007-06-13 12:48:14 +00:00
Kostas Nakos
f935b6981b
permit only one instance of predictive dialog, add handling of keypad keys
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svn-id: r27047
2007-06-02 08:15:06 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Kostas Nakos
346b12d701
properly direct pred. dialog's output, when started thru the event mechanism
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svn-id: r27022
2007-05-30 19:49:33 +00:00
Max Horn
0de170c980
Removing useless common/fs.h includes
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svn-id: r27018
2007-05-30 17:44:52 +00:00
Kostas Nakos
f66fb12718
added EVENT_PREDICTIVE_DIALOG event to bring up the predictive dialog on demand by the backends
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svn-id: r27005
2007-05-29 20:07:19 +00:00
Eugene Sandulenko
55152e4055
Fix for loading savegames from the command line.
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svn-id: r26567
2007-04-22 16:06:00 +00:00
Eugene Sandulenko
3be109b646
More safe version of patch #1689533 : "AGI: Load from command line"
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svn-id: r26560
2007-04-21 21:35:30 +00:00
Gregory Montoir
5aca9dce8c
added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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svn-id: r26357
2007-04-01 17:36:13 +00:00
Torbjörn Andersson
0c5d862ab1
Removed code that at least for now is presumed dead.
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svn-id: r26304
2007-03-25 20:23:14 +00:00
Max Horn
ed54ea9155
Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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svn-id: r26180
2007-03-17 19:02:05 +00:00
Torbjörn Andersson
8a2529b2d6
Allow synthetic events in dialog windows, e.g. so you can use keyboard repeat
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when scrolling the list of savegames.
svn-id: r26175
2007-03-17 16:08:29 +00:00
Torbjörn Andersson
53624376b4
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
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Fingolfin's blessings. Keyboard repeat is now handled by the event manager,
rather than by individual engines.
Since this can cause problems with some engines (see the AGI engine), the extra
"key down" events are marked as "synthetic", so that they can be ignored if
necessary.
svn-id: r26170
2007-03-17 15:44:26 +00:00
Max Horn
15d9bc42ea
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
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svn-id: r26156
2007-03-17 00:53:21 +00:00
Eugene Sandulenko
b12db77620
Patch #1678264 : "AGI: Extending the number of save slots"
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svn-id: r26098
2007-03-12 08:43:13 +00:00
Max Horn
48a401d9dd
Removing dead code
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svn-id: r25878
2007-02-26 12:07:20 +00:00
Eugene Sandulenko
80eb248a0e
Get rid of _opt. Cleanup.
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svn-id: r25549
2007-02-13 15:27:36 +00:00
Eugene Sandulenko
f2dff4dec6
Fingolfin's patch for improving dictionary loading speed. Applied as is.
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svn-id: r25503
2007-02-12 00:21:30 +00:00
Eugene Sandulenko
90a7cbd6d7
Get rid of AGI_AMIGA and use platform setting instead.
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svn-id: r25469
2007-02-10 17:10:55 +00:00
Torbjörn Andersson
ea131c6049
Select default render mode based on platform: Amiga mode for Amiga games, EGA
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mode for PC games. You can, of course, still override it.
svn-id: r25457
2007-02-10 10:27:07 +00:00
Max Horn
73c3625f1f
Fixing various doxygen warnings
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svn-id: r25362
2007-02-03 21:37:52 +00:00