Eugene Sandulenko
31974eaead
Beautify decompressTMSK().
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svn-id: r18206
2005-05-21 14:14:03 +00:00
Travis Howell
b86e19b971
Initial support for TMSK masking in HE72+ games.
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svn-id: r18201
2005-05-21 09:05:58 +00:00
Eugene Sandulenko
829c9a1b1a
Fix yet another actor masking issue
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svn-id: r18178
2005-05-18 23:57:17 +00:00
Eugene Sandulenko
7fb2eda235
Patch from Quietust for MM NES:
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o Fix all actor mask bugs
o Simplify masking considerably
o Moved the decodesNESObject call from object.cpp into gfx.cpp
svn-id: r18177
2005-05-18 23:17:04 +00:00
Eugene Sandulenko
d92c3c7c72
MM NES masking fixes from Quietust.
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svn-id: r18176
2005-05-18 20:40:50 +00:00
Eugene Sandulenko
e4ac8cb870
Fix from Quiteust for boxes in MM NES.
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svn-id: r18132
2005-05-16 19:52:46 +00:00
Max Horn
0bb3024467
Merge loop limits into one)
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svn-id: r18098
2005-05-14 22:55:39 +00:00
Travis Howell
93be3e16d8
Add configure option to disable HE 70+ games.
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svn-id: r18091
2005-05-14 14:06:37 +00:00
Max Horn
2540447843
Merge loop index variables
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svn-id: r18059
2005-05-11 19:26:38 +00:00
Max Horn
0a8286994e
Unify check in initBGBuffers and in getZPlanes
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svn-id: r18054
2005-05-11 14:42:59 +00:00
Max Horn
90b91f12b2
Made Gdi::_transparentColor protected
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svn-id: r18049
2005-05-11 13:02:40 +00:00
Max Horn
13a13ae10a
cleanup
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svn-id: r17873
2005-04-30 15:04:16 +00:00
Eugene Sandulenko
f8283f3aa5
Add comment to NES-specifix gfx hack with virtual screens
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svn-id: r17861
2005-04-29 06:36:03 +00:00
Travis Howell
cbd2e319ea
Ooops
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svn-id: r17860
2005-04-29 01:45:38 +00:00
Travis Howell
2f262b3c3e
Add HE90 version of processActors().
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Add HE71 class, for HE71+ specifics.
svn-id: r17859
2005-04-29 01:36:30 +00:00
Max Horn
d03b092659
Moved blast text/object code to ScummEngine_v6
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svn-id: r17856
2005-04-28 22:34:56 +00:00
Max Horn
18bf7c7900
Comment on some MM NES oddity, I hope somebody can explain this :-)
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svn-id: r17845
2005-04-28 00:22:05 +00:00
Max Horn
b56b84b145
Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
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svn-id: r17828
2005-04-26 15:52:55 +00:00
Max Horn
e811cb091b
Perform some clipping (some old savegames had bad usage bits in the same and caused a crash for me due to lack of clipping)
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svn-id: r17814
2005-04-26 13:16:02 +00:00
Max Horn
d2624d8e08
cleanup
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svn-id: r17718
2005-04-20 19:59:18 +00:00
Max Horn
c46ea8bc40
Replaced the platform specific GF_FOO switches (using _platform instead now)
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svn-id: r17716
2005-04-20 18:21:30 +00:00
Travis Howell
2009b72679
Replace all GF_HUMONGOUS use with _heversion.
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Make HE60 specific to puttdemo, since it is unqie.
Other HE60 games changed to HE 61.
svn-id: r17698
2005-04-20 01:33:44 +00:00
Max Horn
3d5b5f2ad8
Moved createResource, resourceStats, expireResources to ResourceManager
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svn-id: r17420
2005-04-06 17:31:35 +00:00
Travis Howell
8efb9961d6
Use dirtybit
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svn-id: r17417
2005-04-06 15:09:51 +00:00
Eugene Sandulenko
13e18e4801
Fix parens. Spotted by Quietust.
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svn-id: r17403
2005-04-05 23:30:35 +00:00
Travis Howell
b399a052f1
Fixed long ago...
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svn-id: r17387
2005-04-05 14:45:02 +00:00
Torbjörn Andersson
23e4199699
Clear the text surface when loading a saved game, otherwise any text that
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was displayed before loading the game will remain.
I hope this is the correct fix.
svn-id: r17382
2005-04-05 07:53:46 +00:00
Travis Howell
b5f281e9d8
Cleanup
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svn-id: r17333
2005-04-02 14:24:43 +00:00
Eugene Sandulenko
9c68b29a05
Normalize verb/invenotry areas in MM NES. Patch from Quietust
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svn-id: r17316
2005-04-01 01:41:20 +00:00
Max Horn
ac247c9b94
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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svn-id: r17311
2005-03-31 21:39:31 +00:00
Max Horn
9ca1a88803
Moved NES stuff in class Gdi into a struct _NES
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svn-id: r17278
2005-03-28 20:27:12 +00:00
Max Horn
c5a77afb01
Cleaned up the object mode code; removed the friend class ScummEngine from class Gdi; moved dither code to ScummEngine
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svn-id: r17277
2005-03-28 20:18:36 +00:00
Travis Howell
2938c66276
Rename WizParameters field.
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Correct start strip in drawBMAPBg()
svn-id: r17236
2005-03-26 06:00:58 +00:00
Eugene Sandulenko
f735ee48af
Fixes for MM NES costume mask from Quietust.
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svn-id: r17235
2005-03-26 03:49:06 +00:00
Eugene Sandulenko
1805fe7686
Accidentally commented out NES palette changing code. Fixing that.
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svn-id: r17233
2005-03-25 22:25:40 +00:00
Eugene Sandulenko
a9c2e6ecbf
MM NES fixes:
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o Fixed crash when in-game GUI was displayed
o Support for save/load
o Savegame version bumped
svn-id: r17232
2005-03-25 22:11:08 +00:00
Max Horn
df129b198c
Some more cleanup
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svn-id: r17227
2005-03-25 01:59:47 +00:00
Max Horn
47ee0ce884
Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup
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svn-id: r17226
2005-03-25 01:52:20 +00:00
Max Horn
c86b18716b
Started some cleanup work on class Gdi (in particular, I try to limit that class to GFX decoding only, and moved the screen rendering code out of it)
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svn-id: r17225
2005-03-25 01:27:28 +00:00
Max Horn
7ed1c19f6c
Cleanup: collect the C64 specific render data into a struct inside class Gdi
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svn-id: r17224
2005-03-25 00:56:03 +00:00
Eugene Sandulenko
33952c09cb
Correct positioning of inventory and verbs in MM NES.
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Started to tackle inventory.
svn-id: r17219
2005-03-24 21:34:35 +00:00
Eugene Sandulenko
166e009061
First attempt to position NES graphics correctly on screen. Still verbs
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are at wrong places.
svn-id: r17217
2005-03-24 04:53:28 +00:00
Eugene Sandulenko
9ab0962f6d
Lots of MM NES changes from Quietust and me
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o Swap palette entries 0x00 and 0x1D in all necessary places. This gets
rid of gray background
o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites
o Widen screen to 256 pixels and center narrow rooms in it
o Partial fix for subtitle rendering, now at least first line is
rendered with identation
svn-id: r17212
2005-03-24 03:22:32 +00:00
Torbjörn Andersson
fb87ff059d
Removed unused variable.
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svn-id: r17207
2005-03-23 14:34:22 +00:00
Eugene Sandulenko
df0869f51d
Patch from Quietust for MM NES
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o objects now update tile colors and mask data
o mask data is drawn from the correct offset
o verbs are drawn in the correct color
svn-id: r17199
2005-03-22 21:07:00 +00:00
Eugene Sandulenko
0bcb0ac257
Many MM NES fixes/improvements from Quietust:
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o Doesn't crash when going upstairs. Now game is playable up to
the green tentacle
o Proper subtitles colors
o Room mask is decoded but doesn't affect sprites yet
o Inventory draw issues fixed
o Fix actors position when they're facing right
svn-id: r17191
2005-03-21 23:51:48 +00:00
Eugene Sandulenko
11a1f9bb00
NES palette fixes from Quietust.
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Some fixes of gray background for NES. Though maybe proper approach
would be to add global vars instead of checking every time.
svn-id: r17190
2005-03-21 01:15:30 +00:00
Eugene Sandulenko
d1e46a5420
Implement proper scene transition mode for MM NES.
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svn-id: r17189
2005-03-21 00:27:39 +00:00
Eugene Sandulenko
f86768fee8
Preliminary support for NES charsets. Colors are wrong and we get glitches
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caused by too narrow screen. Also text clearing doesn't work.
svn-id: r17164
2005-03-16 03:20:32 +00:00
Eugene Sandulenko
a827bb1c05
Patch from Quietust. Proper drawing of objects and fixes to inventory.
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svn-id: r17162
2005-03-16 02:14:35 +00:00