Eugene Sandulenko
5cd6d6b6f8
Implement key auto-repeat used in savegame dialog.
...
svn-id: r18297
2005-05-29 20:57:45 +00:00
Andrew Kurushin
99b9fc7070
implemented DOS version 1 pixel clipping
...
game options WIP3
svn-id: r18293
2005-05-29 15:39:35 +00:00
Andrew Kurushin
3d1c969377
game options WIP2
...
svn-id: r18282
2005-05-28 11:06:55 +00:00
Andrew Kurushin
82b86d495e
saveload WIP
...
svn-id: r18232
2005-05-23 18:53:36 +00:00
Eugene Sandulenko
0ccb1b726b
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
...
the Puzzle and continue game pretending like you completed the Puzzle.
svn-id: r18225
2005-05-23 02:23:34 +00:00
Eugene Sandulenko
e787c3d9a6
Implement Interface::drawButtonBox()
...
svn-id: r18220
2005-05-22 13:49:45 +00:00
Andrew Kurushin
b804538dbe
stub drawButtonBox
...
svn-id: r18218
2005-05-22 12:21:16 +00:00
Andrew Kurushin
3b01bef51b
fixes some todo (hardcoded resource ids -> customized per game)
...
preparation for option dialog (wip)
svn-id: r18217
2005-05-22 11:59:22 +00:00
Andrew Kurushin
1d31cd1223
fixed give verb
...
fixed occasional verbs redraw
svn-id: r18113
2005-05-15 17:45:59 +00:00
Andrew Kurushin
91ff7f7a31
fixed interpreter bug (negative address offset - may crush system)
...
implemented inventory save-load
svn-id: r18071
2005-05-12 15:11:32 +00:00
Torbjörn Andersson
39852157fe
Forgot to remove debugging messages.
...
svn-id: r18035
2005-05-10 17:40:58 +00:00
Torbjörn Andersson
519c023e4b
Fixed failed assertion when entering the Elk King's court. It looks like a
...
hack - perhaps it *is* a hack - but it's what the original engine did too,
as far as I can tell.
svn-id: r17992
2005-05-09 06:36:27 +00:00
Andrew Kurushin
a909052c8d
fixed object frawing
...
implemented sfGetObjImage, sfSetObjImage, sfSetObjName
svn-id: r17789
2005-04-24 15:17:38 +00:00
Andrew Kurushin
edad36ee60
fixed sfDropObject implementation
...
svn-id: r17767
2005-04-23 12:34:35 +00:00
Andrew Kurushin
f3049a41f4
fixed non assigned buttons in IHNM
...
svn-id: r17750
2005-04-22 15:43:42 +00:00
Torbjörn Andersson
2ea2b51ed5
Changed "BYTE" to "int".
...
svn-id: r17749
2005-04-22 15:26:50 +00:00
Andrew Kurushin
cdede6caa4
implemented inventory
...
todo: timeout catchup & capital 'U' & 'D' handling
svn-id: r17748
2005-04-22 14:11:04 +00:00
Eugene Sandulenko
65ade039ec
o Fix save/load. Now it restores game properly but still at exit #0 .
...
o Proper background for inset rooms. Crowd is gone now.
o Draw black border around inset rooms.
svn-id: r17744
2005-04-22 01:38:27 +00:00
Eugene Sandulenko
283a9f35ac
Add not yet correctly working save/load. Use key F7 for saving
...
and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.
svn-id: r17726
2005-04-21 01:30:07 +00:00
Eugene Sandulenko
bd5f93cece
Implement inventoryItemPosition()
...
svn-id: r17724
2005-04-20 23:42:19 +00:00
Andrew Kurushin
d9bb4aae1d
fixed speech lock
...
svn-id: r17689
2005-04-19 11:07:06 +00:00
Torbjörn Andersson
90886d9506
Fixed warnings.
...
svn-id: r17682
2005-04-19 07:44:01 +00:00
Andrew Kurushin
d52032c75c
converse support improved (still has some bugs)
...
fixed: now protagonist can't be target object
fixed: statusbar color
added: *mouseButtonPressed in SagaEngine
svn-id: r17672
2005-04-18 20:03:14 +00:00
Eugene Sandulenko
769b2fed46
o Unstubbed sfPreDialog -- we have enough code for that
...
o Started to restore inventory functionality
svn-id: r17666
2005-04-18 10:26:43 +00:00
Andrew Kurushin
343d59c9d4
implemented iso pathfinding
...
glitches: some tiles draws above figures
svn-id: r16935
2005-02-26 17:37:16 +00:00
Eugene Sandulenko
ff8094aad5
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
...
ITE specific and from other hand IHNM has these data in resources.
svn-id: r16662
2005-01-28 12:54:09 +00:00
Andrew Kurushin
58ec0f0aad
problems solved:
...
- Allow more than one script work at once
- Proper implementation of address methods
some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality
svn-id: r16604
2005-01-21 21:55:54 +00:00
Eugene Sandulenko
001bb7c74e
o Made ITEColors enum public in interface.h. Please use them. These colors
...
stay in each scene except intro and fade-in/fade-outs.
o Implemented status text coloring during work of auxiliary scripts.
svn-id: r16598
2005-01-19 11:29:29 +00:00
Andrew Kurushin
0ccf59faee
partly implemented game objects
...
svn-id: r16595
2005-01-18 21:13:44 +00:00
Andrew Kurushin
b4b2e52df7
another step in verb implementation:
...
- objectMap responds to mouse move (but respond script not run well ?)
loadStrings add some special count check
- so all other LUT based resource should implement this technique
svn-id: r16594
2005-01-18 15:01:21 +00:00
Andrew Kurushin
0b4fd4adbf
- merged ActionMap and ObjectMap
...
- remove ActionMap.h & ActionMap.cpp
- ObjectMap names move to Scene::_sceneStrings as in original engine
- fix wrong StringsTable::stringsCount calculation
svn-id: r16592
2005-01-18 11:55:31 +00:00
Eugene Sandulenko
c9d0d4c840
Initialize converse properly.
...
svn-id: r16591
2005-01-18 10:45:36 +00:00
Eugene Sandulenko
a5c87d3620
Now it is possible to lead a conversation with use of keys (1-4).
...
Things which are missing:
(a) mouse support due to incomplete interface implementation
(b) arrows do not pop up by same reason mentioned above
(c) scrolling does not work
(d) kReplyOnce flag is missing due to wrong threads memory implementation
svn-id: r16589
2005-01-17 23:11:31 +00:00
Eugene Sandulenko
dab894fdd4
First batch of converse implementation in scripts. To see it type
...
'scene_change 33' in debugger.
svn-id: r16588
2005-01-17 20:17:06 +00:00
Andrew Kurushin
fe424ed5ae
- added partial scene change by actor's walking (todo:entrance should be supported)
...
svn-id: r16568
2005-01-15 23:46:43 +00:00
Andrew Kurushin
2f20dd57c2
some work in progress on verb stuff:
...
- many structers and fields renamed to proper names
- added missing functions
svn-id: r16562
2005-01-15 20:12:49 +00:00
Andrew Kurushin
326dd0c255
- introduced SagaEngine::getTextString (for i18n it should route to corresponding string array)
...
- first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc
- added comments and some fields to GameDisplayInfo
svn-id: r16554
2005-01-13 22:42:49 +00:00
Andrew Kurushin
244b227b19
- remove game.h & image.h
...
- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
2005-01-11 21:10:36 +00:00
Eugene Sandulenko
133ff34cb4
o All fonts were mapped. Introduced new FONT_DONTMAP flag
...
o Implemented and tested converse drawing. Still some features like
arrows and hardcoded values are present, and it is not used in scripts
svn-id: r16536
2005-01-11 00:51:58 +00:00
Eugene Sandulenko
df7f9eb182
Untested converse. Drawing isn't possible due to lack of needed information
...
in ITE_interface structure.
svn-id: r16533
2005-01-10 22:51:01 +00:00
Torbjörn Andersson
055231181e
Removed unused variable.
...
svn-id: r16515
2005-01-10 07:42:43 +00:00
Andrew Kurushin
31ceb0bb71
- GameModule is gone
...
- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
2005-01-09 23:41:22 +00:00
Andrew Kurushin
f3b8221dd6
rewritten sprite class
...
- sprites decoded on first load
- some speed optimization
- actors uses kExtended flag to append spriteList
svn-id: r16497
2005-01-09 15:07:49 +00:00
Andrew Kurushin
bdb1b1eb1c
begining of verb implementation
...
introduced getObjectName
svn-id: r16491
2005-01-08 20:30:07 +00:00
Eugene Sandulenko
eb76ac619f
o Last fixes for panels. Now they work like in original.
...
o Code formatting in scene.h
svn-id: r16479
2005-01-07 21:13:26 +00:00
Eugene Sandulenko
1fe593995d
o Fix for popped up actors at initial scene fade out
...
o Stub for new Wyrmkeep demos with substituted scenes
o Converted some script func parameters to apropriate types
o More panel fixes
svn-id: r16472
2005-01-07 00:57:43 +00:00
Eugene Sandulenko
028a8e4302
Fix actor walking caused by wrong panel state
...
svn-id: r16446
2005-01-06 14:49:47 +00:00
Eugene Sandulenko
26d5810b81
Next batch of panel-related fixes. Still wrong.
...
NOTE: lines which start with `;' should contain calls to not yet
implemented subsystems like Conversation subsystem
svn-id: r16443
2005-01-06 14:02:53 +00:00
Andrew Kurushin
e733d05fef
- added setup of followers position at start of scene
...
svn-id: r16423
2005-01-04 16:10:43 +00:00
Eugene Sandulenko
63be4b6435
o Started putting all panels stuff in order. Still incomplete
...
o Proper detection for Mac Wyrmkeep CD
o Support for wyrmkeep logos
svn-id: r16415
2005-01-02 20:29:27 +00:00