Max Horn
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5d4f06cf1f
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implemented object drawing (still somewhat broken, we get a 'green screen' effetc :-). Oh yes, this probably breaks save game compatibility for COMI. Oh yeah. As if I would care <g>
svn-id: r6285
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2002-12-31 03:26:02 +00:00 |
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Jamieson Christian
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7db414b203
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Fixed VC++ warnings.
svn-id: r6279
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2002-12-30 14:22:23 +00:00 |
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Max Horn
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1fad3ca0b9
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cleanup
svn-id: r6278
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2002-12-30 14:04:46 +00:00 |
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Max Horn
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f5b8b9adcf
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load z-planes correctly for V8; however, there is still something slightly broken (visible at the cannon which is only drawn partly)
svn-id: r6275
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2002-12-30 13:15:08 +00:00 |
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Max Horn
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81c421ec0c
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cleanup
svn-id: r6197
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2002-12-27 14:04:25 +00:00 |
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James Brown
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a6e9f3b65d
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Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few spare just in case).
svn-id: r6174
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2002-12-26 18:10:14 +00:00 |
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Max Horn
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fca9ec09e7
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
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2002-12-25 21:04:47 +00:00 |
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Max Horn
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5c39a82633
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two good rules of thumb: don't use typecasts if you don't have to - type cast have a nasty habit of hiding and causing problems. When a method takes a pointer argument, if possible make it const. :-). Cleanup. Fixed font rendering in CMI: you need to call updateDirtyRect() if you modify the screen...
svn-id: r6143
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2002-12-25 20:07:09 +00:00 |
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Max Horn
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aa2a85de99
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fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifacts, though
svn-id: r6124
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2002-12-25 12:41:41 +00:00 |
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Max Horn
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fef84f3737
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renamed Scumm::charset -> Scumm::_charset
svn-id: r6119
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2002-12-25 12:01:04 +00:00 |
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Max Horn
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1b0963dd76
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added (broken) cursor support for V8; enabled bomp drawing
svn-id: r6113
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2002-12-25 03:48:27 +00:00 |
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Max Horn
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22ab263b00
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getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-)
svn-id: r6103
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2002-12-24 15:45:23 +00:00 |
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Max Horn
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908de40919
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some hacks to get V8 loading further. It now fails because it can't find the SMAP resource
svn-id: r6102
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2002-12-24 15:27:27 +00:00 |
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Jonathan Gray
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ff7e997a48
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make initBGBuffers handle the fact that v8 stores number of z buffers in RMHD not RMIH. Now we have to handle the fact that object code blocks are now a sub block of RMSC
svn-id: r6095
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2002-12-24 07:53:29 +00:00 |
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Max Horn
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060562c277
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partial checkin of patch #655594 (handling Y/N questions); cleanup
svn-id: r6042
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2002-12-21 12:34:17 +00:00 |
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Max Horn
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50f7ffbeb6
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got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default)
svn-id: r6037
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2002-12-21 01:11:42 +00:00 |
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Paweł Kołodziejski
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fa4f785f71
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fixed compilation under MSVC
svn-id: r5998
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2002-12-16 19:53:41 +00:00 |
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Max Horn
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54f3dc23a5
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cleanup
svn-id: r5986
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2002-12-16 01:25:21 +00:00 |
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Max Horn
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20c501ea58
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cleanup; reordering stuff in gfx.cpp, trying to group code into logical groups (cursor, bomp, camera, palette, fades)
svn-id: r5985
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2002-12-15 23:40:37 +00:00 |
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Max Horn
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826cd4b076
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cleanup
svn-id: r5983
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2002-12-15 21:59:59 +00:00 |
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Max Horn
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7bcbcde994
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nitpick
svn-id: r5930
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2002-12-13 16:11:23 +00:00 |
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Max Horn
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85a4c53a1a
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fix for the arrow bug in MonkeyVGA (see also bug #599442 and patch #643464)
svn-id: r5923
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2002-12-13 01:30:22 +00:00 |
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Jamieson Christian
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14834cf645
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Fixed myriad VC++ compile/link problems.
PLEASE DON'T MAKE CHANGES TO THE ACTUAL PROJECT FILES
UNLESS YOU MAKE THEM FOR *ALL* PRIMARY PORTS!
svn-id: r5900
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2002-12-11 01:25:15 +00:00 |
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Max Horn
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3d39db9c55
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added a helpe func for color weight computation; made createSpecialPalette use it, too
svn-id: r5899
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2002-12-10 23:44:59 +00:00 |
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Max Horn
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c168f62bbd
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cleanup; only now do I see how similiar setupShadowPalette, the new setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication?
svn-id: r5894
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2002-12-09 02:14:17 +00:00 |
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Max Horn
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0720fa80c8
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cleanup
svn-id: r5893
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2002-12-09 01:27:40 +00:00 |
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Max Horn
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df594d41ff
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even more cleanup
svn-id: r5839
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2002-12-04 22:31:36 +00:00 |
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Max Horn
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8dd3d2ec29
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more cleanup
svn-id: r5837
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2002-12-04 21:46:05 +00:00 |
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Max Horn
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bb2d559d13
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readded MonkeyVGA fix
svn-id: r5832
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2002-12-04 14:32:40 +00:00 |
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Max Horn
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89335008e9
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lots of cleanup to the graphics code; removed various global states (makes it easier to understand the code)
svn-id: r5831
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2002-12-04 13:36:27 +00:00 |
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Oliver Kiehl
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133f624cc5
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moved RNG to common/util.cpp
svn-id: r5778
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2002-12-01 14:57:50 +00:00 |
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Max Horn
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b2049c63da
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fixed my workaround for the palette bug in MIVGA
svn-id: r5767
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2002-12-01 02:11:19 +00:00 |
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Max Horn
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72c672e14c
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cleanup
svn-id: r5747
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2002-11-29 15:13:49 +00:00 |
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Max Horn
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11db3df38b
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added MonkeyVGA palette fix, and a FIXME comment
svn-id: r5745
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2002-11-29 14:22:31 +00:00 |
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Max Horn
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b6a70f4a47
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small cleanup
svn-id: r5734
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2002-11-28 03:08:35 +00:00 |
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Nicolas Bacca
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f53051c296
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Daily alignment fix :)
svn-id: r5731
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2002-11-27 22:45:36 +00:00 |
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Max Horn
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8213dd8470
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speed up dissolve fade for Loom (bug #635461)
svn-id: r5726
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2002-11-27 14:39:48 +00:00 |
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Max Horn
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de4c3079ca
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cleanup
svn-id: r5694
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2002-11-22 21:08:37 +00:00 |
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Max Horn
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5627fb7c0b
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cleanup
svn-id: r5622
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2002-11-19 16:33:33 +00:00 |
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Max Horn
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843fa5f753
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in Zak256, flash light now follows the mouse cursor instead of the actor; also, the flashlight x position is now pixel based, not strip based (finer granularity)
svn-id: r5511
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2002-11-10 19:00:28 +00:00 |
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Max Horn
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da5a347d3e
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completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
svn-id: r5506
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2002-11-10 17:19:43 +00:00 |
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Max Horn
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e901190863
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fix for the flashlight crash in Indy3; I am not 100% sure that this is the right way t do it, though, need to do some more reseach
svn-id: r5496
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2002-11-10 15:42:53 +00:00 |
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James Brown
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7eb9753a9c
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Evil Geniuses arn't, otherwise the world would be far more intrested.
svn-id: r5472
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2002-11-09 10:02:59 +00:00 |
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James Brown
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5923a9f5e3
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This should fix the DOTT white-background bug. Someone please confirm this for me :)
svn-id: r5471
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2002-11-09 09:59:25 +00:00 |
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James Brown
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6e4bc05791
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Masking patch
svn-id: r5468
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2002-11-08 18:40:12 +00:00 |
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Paweł Kołodziejski
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85c7c9ffe6
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applied patch: #634326, and changed strip ranges for after and before scumm v7,
added comments to saveload
svn-id: r5448
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2002-11-06 17:55:44 +00:00 |
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Max Horn
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63e1069ec1
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removed more unused variables; cleaned up some spaces
svn-id: r5442
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2002-11-06 15:29:49 +00:00 |
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Max Horn
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1974075bb3
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removed unused parameters from drawBomp
svn-id: r5440
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2002-11-06 14:54:21 +00:00 |
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Max Horn
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72a22e4b86
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removed obsolete code; properly init variables (aquadran, can you maybe turn on some more warnings with your compiler?); some error catching
svn-id: r5436
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2002-11-06 13:50:53 +00:00 |
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James Brown
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173c0eac43
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Apply restore-bg part of patch 629043
svn-id: r5434
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2002-11-06 08:10:57 +00:00 |
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