Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Cameron Cawley
6ed8dea829
ZVISION: Disable the keymap when InputControl is focused
2020-03-15 17:35:09 +01:00
Bastien Bouclet
e3abab45ab
ZVISION: Add override keywords
2020-02-09 12:55:00 +01:00
Max Horn
856475067a
MISC: Remove some unused private member variables
2015-07-19 17:13:18 +02:00
RichieSams
a851fa8e1a
ZVISION: Refactor text rendering code in order to fix word wrapping
...
and clarify the logic. Fixes bug #6801
2015-02-11 15:13:19 -06:00
Torbjörn Andersson
8725f2cff2
ZVISION: Limit input text to the width of the input control
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This is to prevent the player from entering ridiculously long
savegame descriptions.
2015-02-08 13:56:01 +01:00
Torbjörn Andersson
b7b4e9cc58
ZVISION: Draw transparent text in original save dialog
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Before this change, text was drawn in black boxes in Zork Nemesis,
so while this does make it look better (and more like the original)
this may actually make the text slightly harder to read. The
original dialogs allowed only upper-case letters, but I think that
it's better to leave that to the player.
2015-02-08 10:13:18 +01:00
Filippos Karapetis
7f61a09478
ZVISION: Make the RLF decoder a subclass of the common video decoder
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This way, the redundant MetaAnimation class can now be removed
2014-12-16 01:58:55 +02:00
Filippos Karapetis
2a4a6df5f2
ZVISION: Remove superfluous spacing and reorder some includes
2014-12-03 01:12:35 +02:00
Marisa-Chan
5b352da304
ZVISION: More CamelCase and a bit of comments cleanup
2014-11-20 14:48:24 +06:00
Marisa-Chan
550c4dbc35
ZVISION: Implement full code for input control
2014-08-04 16:35:54 +07:00
Marisa-Chan
5a870100bd
ZVISION: Bool results for keyUp and keyDown events for controls.
2014-07-12 21:52:56 +00:00
Marisa-Chan
23c1b50861
ZVISION: Reorgonize source files into directories.
2014-07-02 19:50:55 +00:00
Marisa-Chan
45589950c0
Merge remote-tracking branch 'upstream/master' into zvision
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Conflicts:
engines/zvision/animation/rlf_animation.cpp
engines/zvision/animation_control.h
engines/zvision/core/console.cpp
engines/zvision/core/events.cpp
engines/zvision/cursors/cursor.cpp
engines/zvision/cursors/cursor_manager.cpp
engines/zvision/cursors/cursor_manager.h
engines/zvision/fonts/truetype_font.cpp
engines/zvision/graphics/render_manager.cpp
engines/zvision/graphics/render_manager.h
engines/zvision/inventory/inventory_manager.h
engines/zvision/inventory_manager.h
engines/zvision/meta_animation.h
engines/zvision/module.mk
engines/zvision/scripting/actions.cpp
engines/zvision/scripting/control.h
engines/zvision/scripting/controls/animation_control.cpp
engines/zvision/scripting/controls/animation_control.h
engines/zvision/scripting/controls/input_control.cpp
engines/zvision/scripting/controls/lever_control.cpp
engines/zvision/scripting/controls/timer_node.cpp
engines/zvision/scripting/controls/timer_node.h
engines/zvision/scripting/puzzle.h
engines/zvision/scripting/scr_file_handling.cpp
engines/zvision/scripting/script_manager.cpp
engines/zvision/scripting/script_manager.h
engines/zvision/sidefx.cpp
engines/zvision/sound/zork_raw.cpp
engines/zvision/sound/zork_raw.h
engines/zvision/video/video.cpp
engines/zvision/video/zork_avi_decoder.h
engines/zvision/zvision.cpp
engines/zvision/zvision.h
2014-06-13 21:43:04 +07:00
Johannes Schickel
aa4c5d46f7
ZVISION: Make GPL headers consistent in themselves.
2014-02-18 02:39:40 +01:00
RichieSams
e50797d6b1
ZVISION: Update includes to use the new file structure
2013-11-01 02:52:57 -05:00
RichieSams
5842c5098f
ZVISION: Create a folder structure for ZVision source files
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I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
2013-11-01 02:52:57 -05:00