Commit graph

17 commits

Author SHA1 Message Date
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Cameron Cawley
6ed8dea829 ZVISION: Disable the keymap when InputControl is focused 2020-03-15 17:35:09 +01:00
Bastien Bouclet
e3abab45ab ZVISION: Add override keywords 2020-02-09 12:55:00 +01:00
Max Horn
856475067a MISC: Remove some unused private member variables 2015-07-19 17:13:18 +02:00
RichieSams
a851fa8e1a ZVISION: Refactor text rendering code in order to fix word wrapping
and clarify the logic. Fixes bug #6801
2015-02-11 15:13:19 -06:00
Torbjörn Andersson
8725f2cff2 ZVISION: Limit input text to the width of the input control
This is to prevent the player from entering ridiculously long
savegame descriptions.
2015-02-08 13:56:01 +01:00
Torbjörn Andersson
b7b4e9cc58 ZVISION: Draw transparent text in original save dialog
Before this change, text was drawn in black boxes in Zork Nemesis,
so while this does make it look better (and more like the original)
this may actually make the text slightly harder to read. The
original dialogs allowed only upper-case letters, but I think that
it's better to leave that to the player.
2015-02-08 10:13:18 +01:00
Filippos Karapetis
7f61a09478 ZVISION: Make the RLF decoder a subclass of the common video decoder
This way, the redundant MetaAnimation class can now be removed
2014-12-16 01:58:55 +02:00
Filippos Karapetis
2a4a6df5f2 ZVISION: Remove superfluous spacing and reorder some includes 2014-12-03 01:12:35 +02:00
Marisa-Chan
5b352da304 ZVISION: More CamelCase and a bit of comments cleanup 2014-11-20 14:48:24 +06:00
Marisa-Chan
550c4dbc35 ZVISION: Implement full code for input control 2014-08-04 16:35:54 +07:00
Marisa-Chan
5a870100bd ZVISION: Bool results for keyUp and keyDown events for controls. 2014-07-12 21:52:56 +00:00
Marisa-Chan
23c1b50861 ZVISION: Reorgonize source files into directories. 2014-07-02 19:50:55 +00:00
Marisa-Chan
45589950c0 Merge remote-tracking branch 'upstream/master' into zvision
Conflicts:
	engines/zvision/animation/rlf_animation.cpp
	engines/zvision/animation_control.h
	engines/zvision/core/console.cpp
	engines/zvision/core/events.cpp
	engines/zvision/cursors/cursor.cpp
	engines/zvision/cursors/cursor_manager.cpp
	engines/zvision/cursors/cursor_manager.h
	engines/zvision/fonts/truetype_font.cpp
	engines/zvision/graphics/render_manager.cpp
	engines/zvision/graphics/render_manager.h
	engines/zvision/inventory/inventory_manager.h
	engines/zvision/inventory_manager.h
	engines/zvision/meta_animation.h
	engines/zvision/module.mk
	engines/zvision/scripting/actions.cpp
	engines/zvision/scripting/control.h
	engines/zvision/scripting/controls/animation_control.cpp
	engines/zvision/scripting/controls/animation_control.h
	engines/zvision/scripting/controls/input_control.cpp
	engines/zvision/scripting/controls/lever_control.cpp
	engines/zvision/scripting/controls/timer_node.cpp
	engines/zvision/scripting/controls/timer_node.h
	engines/zvision/scripting/puzzle.h
	engines/zvision/scripting/scr_file_handling.cpp
	engines/zvision/scripting/script_manager.cpp
	engines/zvision/scripting/script_manager.h
	engines/zvision/sidefx.cpp
	engines/zvision/sound/zork_raw.cpp
	engines/zvision/sound/zork_raw.h
	engines/zvision/video/video.cpp
	engines/zvision/video/zork_avi_decoder.h
	engines/zvision/zvision.cpp
	engines/zvision/zvision.h
2014-06-13 21:43:04 +07:00
Johannes Schickel
aa4c5d46f7 ZVISION: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
RichieSams
e50797d6b1 ZVISION: Update includes to use the new file structure 2013-11-01 02:52:57 -05:00
RichieSams
5842c5098f ZVISION: Create a folder structure for ZVision source files
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
2013-11-01 02:52:57 -05:00
Renamed from engines/zvision/input_control.h (Browse further)