Sven Hesse
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5e90ce3536
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Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads
svn-id: r43366
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2009-08-14 15:22:43 +00:00 |
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Arnaud Boutonné
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6bcc9a45fd
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Initial save handler for Playtoons
svn-id: r43344
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2009-08-13 09:56:54 +00:00 |
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Sven Hesse
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01b8320367
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Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.-
svn-id: r42679
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2009-07-23 19:50:13 +00:00 |
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Sven Hesse
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87af626ee9
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Making some static const uint32s public, older GCC versions don't seem to like nested classes to access their parents' protected members
svn-id: r42640
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2009-07-21 11:26:31 +00:00 |
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Arnaud Boutonné
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09efaaa1c9
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Change SaveLoad_Playtoons case
svn-id: r42217
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2009-07-07 12:51:21 +00:00 |
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Arnaud Boutonné
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a0ab8c9c0c
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- Separate Playtoons gametypes from in GobEngine::initGameParts()
- Add a specific save/load class for Playtoons as some specific files need to be tested
svn-id: r42214
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2009-07-07 11:58:22 +00:00 |
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Max Horn
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400d2b10af
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GOB: Replaced many uses of strdupcpy by Common::String
svn-id: r41077
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2009-05-31 16:59:45 +00:00 |
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Sven Hesse
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daec436047
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public'ing some inner classes since some compilers don't seem to like nested friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic)
svn-id: r41058
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2009-05-31 03:06:19 +00:00 |
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Sven Hesse
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896df6daf3
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
- Removed the now superfluous variables sizes
svn-id: r41056
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2009-05-31 02:15:43 +00:00 |
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