Commit graph

8 commits

Author SHA1 Message Date
Johannes Schickel
618adec7b0 OPENGL: Move color key handling for CLUT8 to TextureCLUT8. 2016-03-16 20:29:26 +01:00
Johannes Schickel
9844d89231 OPENGL: Move max texture size information to Context. 2016-03-16 20:29:26 +01:00
Johannes Schickel
b081fe63e8 OPENGL: Create new abstraction for GL texture objects. 2016-03-16 20:29:26 +01:00
Johannes Schickel
2277144623 OPENGL: Support RGB555 for OpenGL ES output.
This mode should *not* be used by any new engines/code. If someone is going
to use it and says it works with the OpenGL output, please make them wear a
red uniform and beam them onto a remote planet.
2016-03-16 20:29:25 +01:00
Johannes Schickel
1709486859 OPENGL: Use GLfloat for draw cooridnates in Texture. 2014-02-12 17:15:07 +01:00
Johannes Schickel
bb1d49ba9c OPENGL: Limit maximum Surface size to maximum texture size.
This is mostly aimed at old graphics chips. For example, wjp's old laptop
only supports 1024x1024 textures but has a 1280x800 screen. Switching to
fullscreen would create a bigger overlay than supported. Now it will get
limited to an smaller resolution and then scaled too.

Alternatively we could think of tiling surfaces into textures. But then
handling scaling would be more complicated since it might result in
artifacts on texture tile borders.
2013-10-19 22:18:15 +02:00
Johannes Schickel
decc013e53 OPENGL: Implement dirty rect handling. 2013-10-19 22:17:42 +02:00
Johannes Schickel
46323074e7 OPENGL: Add new generic OpenGL (ES) backend.
This backend is based on ideas of the old OpenGL backend, of the Android GL
backend and of the iPhone GL backend.
2013-10-19 22:12:01 +02:00