Commit graph

38 commits

Author SHA1 Message Date
Martin Kiewitz
5f77bcc74c AGOS: Accolade MT32: General MIDI mapping
- renamed _MT32 to _nativeMT32
this name doesn't really make sense, because MUNT isn't a native
MT32, but the name is common to the other engines
- implement MT32 -> General MIDI mapping in case no MT32 is
available
- implement dialog screen, so that user is told about General MIDI
mapping and that it may sound awful
2015-06-21 10:06:12 +02:00
Martin Kiewitz
3f9c44c743 AGOS: Accolade AdLib/MT32 driver naming cleanup 2015-06-21 03:23:01 +02:00
Martin Kiewitz
ac505b5c71 AGOS: Elvira 2 MUSIC.DRV variant comment added 2015-06-21 01:22:57 +02:00
Martin Kiewitz
69436f6c41 AGOS: Elvira 2 seems to use MUSIC.DRV variant
- Kirben told me that Elvira 2 is shipped with MUSIC.DRV and
INSTR.DAT file. Using MUSIC.DRV file makes the music work properly
I couldn't check, b/c I own none of these games.

- also commented out implemented bug of INSTR.DAT/MUSIC.DRV
This bug only affected the adlib drivers, so I guess we should
rather fix it instead of implementing the same buggy behavior
2015-06-21 01:20:21 +02:00
Martin Kiewitz
d24c68c739 AGOS: implement Accolade AdLib + MT32 music drivers
- both known variants are supported (INSTR.DAT + MUSIC.DRV)
- INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc.
- fixed bug inside S1D MidiParser, that ruined some instrument changes
0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2
and 5 bytes in Waxworks / Simon 1 demo
- dynamic channel allocation for the MUSIC.DRV adlib driver is not
implemented atm, simply because at least the demos of Waxworks and
Simon 1 do not use this feature
- sound effects of Waxworks are not implemented atm
- note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too
2015-06-21 00:45:45 +02:00
Kirben
06addfc404 AGOS: Add updated patch for #647 - Simon 1 DOS Adlib instrument bank 2015-05-26 13:23:20 +10:00
Torbjörn Andersson
46d1c106ca AGOS: Give each MIDI track its own loop flag
This is needed because the MIDI resources have their own loop flag
that overrides the global one. This makes a difference for games
that use MIDI both for music and sound effects, such as (limited
to?) the floppy version of Simon the Sorcerer 1.
2014-08-18 13:45:20 +02:00
Kirben
cc1a570f96 AGOS: Revert my MIDI changes that caused bug #6664. 2014-06-29 23:36:11 +10:00
Kirben
ac9182181d AGOS: Fix music looping when using Roland MT-32 music in Simon the Sorcerer 2. 2014-04-13 19:51:33 +10:00
Johannes Schickel
c4fc0cee96 AGOS: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Eugene Sandulenko
0e1affcc97 AGOS: Fix warnings 2011-11-02 22:55:58 +00:00
Travis Howell
d5a763b763 AGOS: Update MidiPlayer::~MidiPlayer() to match the default implementation. Hopefully will fix bug #3419778, thanks to digitall for the pointer. 2011-10-07 14:38:24 +11:00
Eugene Sandulenko
6e795a89b0 AGOS: Reduced header dependency 2011-08-06 11:28:40 +01:00
Matthew Hoops
eea482fa43 ALL: behaviour -> behavior 2011-05-25 10:50:46 -04:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
088bd7a70b ENGINES: Remove unused MIDI pass-through code 2011-03-23 17:07:48 +01:00
Max Horn
e70fd59b35 ENGINES: Further simplify pseudo MidiDrivers; fix some regressions
The regression affected AGOS and maybe some others; specifically,
the real MidiDriver would have been deleted twice -- I previously
missed that the Engine instances takes care of freeing the real
MidiDriver, not the MidiPlayer wrapping it.

This commit should clarify the ownership of the real MidiDriver for
most pseudo MidiDrivers.
2011-03-23 16:49:41 +01:00
Max Horn
29847ea42d AUDIO: Change several fake MidiDrivers to MidiDriver_BASE subclasses
Many engines follow the advice in audio/midiparser.h and create a
"pseudo-MidiDriver" subclass. But MidiParser really only needs a tiny
subset of the MidiDriver capabilities, namely those found in
MidiDriver_BASE. So we try to subclass from that whenever possible; this
allows us to remove many stub methods, and enables further future
simplifications.
2011-03-23 15:25:47 +01:00
Max Horn
2bc842dcee AGOS: Sanitize the mutex locking in MidiPlayer::startTrack 2011-03-23 15:25:46 +01:00
Max Horn
8982fff1b7 AUDIO: Add pure virtual MidiDriver::isOpen() method
This in turn enables modifying MidiDriver_MPU401::close() to allow
it to be called on a midi driver that has not yet been opened.

The specific issue that triggered me to make these changes was a
crash-upon-quit in HUGO, caused by it instantiating a midi driver,
then encountering an error (missing hugo.dat) *before* having
opened the new midi driver; the general cleanup code then tries
to close the (not yet opened) midi driver -> kaboom

Also fixed some engines which were leaking MidiDriver instances.
2011-03-22 23:51:47 +01:00
Max Horn
a7248a0601 ENGINES: Replace many printfs by warning/debug/debugN
svn-id: r54031
2010-11-01 21:37:47 +00:00
Johannes Schickel
6588398ce6 MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.

As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.

This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".

svn-id: r52736
2010-09-15 22:00:20 +00:00
Torbjörn Andersson
9fafc85919 Cleanup.
svn-id: r50929
2010-07-16 03:35:44 +00:00
Johannes Schickel
0d995c5920 Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)

This commit does not touch "adlib" and "ADLIB" uses!

Also it does not update all the SCUMM detection entries, which still use "Adlib".

svn-id: r47279
2010-01-12 21:07:56 +00:00
Christopher Page
fcc00f20b9 Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

svn-id: r33769
2008-08-10 21:58:18 +00:00
Torbjörn Andersson
d08c3ba66b Committed my patch #2040074 ("XMIDI callback control events"). At the moment, I'm
not aware of any game that actually uses this XMIDI feature, so its primary
function right now is to silence lots of warnings while running the DOS version
of Simon the Sorcerer 2.

svn-id: r33763
2008-08-10 17:59:42 +00:00
Christopher Page
ebd3510b72 AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume so that music and sfx are separately controlled via the Options menu
svn-id: r33065
2008-07-14 22:10:04 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
d849f4762c a 20ms second delay should be ample time for a GM system ON
svn-id: r25633
2007-02-16 16:34:02 +00:00
Max Horn
cfc3d0a8ed AGOS: Send GM System Enable/On upon startup
svn-id: r25631
2007-02-16 13:41:38 +00:00
Torbjörn Andersson
f4b4a30327 Removed unnecessary #include.
svn-id: r25587
2007-02-14 17:05:58 +00:00
Travis Howell
399f8381a9 Cleanup
svn-id: r24397
2006-10-21 01:51:59 +00:00
Travis Howell
8925e814a7 Minor cleanup
svn-id: r24333
2006-10-15 05:59:22 +00:00
Max Horn
d280234ae7 Added more const qualifiers
svn-id: r24182
2006-10-08 00:21:40 +00:00
Eugene Sandulenko
bb1547ab1c Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
SimonEngine -> AGOSEngine.

Source is compilable and runnable again. I'm done.

svn-id: r24013
2006-09-29 09:44:30 +00:00
Eugene Sandulenko
798c7ee682 Phase 2 of Simon renaming. Simon directory renaming
svn-id: r24009
2006-09-29 08:37:24 +00:00
Renamed from engines/simon/midi.cpp (Browse further)