Commit graph

29 commits

Author SHA1 Message Date
Kostas Nakos
c4001cb762 support made engine
svn-id: r43035
2009-08-04 12:19:30 +00:00
Kostas Nakos
bcb0f07bce add bindings for cruise engine
svn-id: r43033
2009-08-04 12:02:07 +00:00
Kostas Nakos
f78d6b2fae add support for tinsel engine (off by default for the time being)
svn-id: r39061
2009-03-01 22:35:14 +00:00
Kostas Nakos
faadabe20c add support for groovie
svn-id: r38288
2009-02-15 20:22:07 +00:00
Kostas Nakos
d8a0e9d466 add support for tucker
svn-id: r38273
2009-02-15 18:34:39 +00:00
Lars Persson
106a38efc3 Enable save game action key in Touche for WinCE devices.
svn-id: r34013
2008-08-18 21:19:18 +00:00
Kostas Nakos
56c9e3ab04 fix a small bug in the quit dialog
svn-id: r33844
2008-08-13 19:32:25 +00:00
Kostas Nakos
002c55dfac add support for drascula engine
svn-id: r33754
2008-08-10 17:10:09 +00:00
Kostas Nakos
a30ecc96a0 setup interface for later kyra games
svn-id: r33682
2008-08-07 18:36:12 +00:00
Kostas Nakos
39c348e4d2 properly support feeble (sync commit)
svn-id: r30932
2008-02-23 18:55:31 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Kostas Nakos
45b03eadf0 adding preliminary lure support
svn-id: r29884
2007-12-16 20:08:56 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Travis Howell
8151111ee8 Add missing semi-colon.
svn-id: r27660
2007-06-23 12:16:43 +00:00
Max Horn
f97cbb8294 Update GUI::Key constructs
svn-id: r27643
2007-06-23 00:05:32 +00:00
Max Horn
2b23374468 Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/
svn-id: r27616
2007-06-22 20:04:44 +00:00
Kostas Nakos
80432ef36a add nippon support
svn-id: r27244
2007-06-09 10:06:05 +00:00
Kostas Nakos
6433964b68 adding F1 for bargon and KP0 for indy3 functionality to multi function key
svn-id: r27185
2007-06-08 06:09:09 +00:00
Kostas Nakos
b6bc1ef9a6 the FT cheat key is now called multi function key (pending commit for sucker punch in indy)
svn-id: r27111
2007-06-05 18:55:41 +00:00
Kostas Nakos
83c5c2ae4e new functionality for the predictive input dialog for smartphones
svn-id: r27071
2007-06-03 19:29:13 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Kostas Nakos
6d1107615d cleanup, implement new default action mappings, bump action version, enable keybinding at launcher, fix quit dialog looks
svn-id: r26657
2007-04-28 17:31:41 +00:00
Lars Persson
f93ef30820 ITE save game menu mapping has changed to F5.
svn-id: r26134
2007-03-14 19:28:29 +00:00
Kostas Nakos
235aa3376b properly support saga and cine engines
svn-id: r25893
2007-02-27 11:07:59 +00:00
Kostas Nakos
017c1b24f7 support agi engine
svn-id: r25880
2007-02-26 18:09:41 +00:00
Kostas Nakos
03e75235f0 Add support for touche engine.
Also, since QVGA smartphones can run any game, updated the action mappings to account for all of them.

svn-id: r25830
2007-02-24 20:50:56 +00:00
Kostas Nakos
c1a24c9cdb CinE Engine support (backport)
svn-id: r23625
2006-07-30 09:03:10 +00:00
Kostas Nakos
1ec5d56780 Add kyra skip intro key (backport).
svn-id: r23577
2006-07-23 09:36:34 +00:00
Kostas Nakos
6a8749ace0 move ce port to its new home
svn-id: r23366
2006-07-01 08:13:46 +00:00
Renamed from backends/wince/CEActionsSmartphone.cpp (Browse further)