Filippos Karapetis
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b7a219ebc6
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Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
svn-id: r34854
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2008-10-26 16:42:08 +00:00 |
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Max Horn
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c7fde102e3
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Renamed FilesystemNode -> FSNode
svn-id: r34716
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2008-10-02 16:58:59 +00:00 |
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Max Horn
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e5dbb3f901
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AGI: Got rid of yet another unwarranted use of FSNode::getPath
svn-id: r34710
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2008-09-30 16:38:46 +00:00 |
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Johannes Schickel
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0a35842954
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Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
svn-id: r34495
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2008-09-11 19:47:45 +00:00 |
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Max Horn
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531bcf847c
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Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
svn-id: r34302
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2008-09-03 11:22:51 +00:00 |
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Christopher Page
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ec8dac5540
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Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
svn-id: r33921
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2008-08-16 02:53:16 +00:00 |
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Christopher Page
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9d3cdcb2da
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Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
svn-id: r33909
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2008-08-15 18:15:14 +00:00 |
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Christopher Page
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1fe2700dab
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Added support for Savestates to be loaded from the launcher
svn-id: r33461
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2008-07-30 21:48:45 +00:00 |
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Christopher Page
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4394371ab7
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Added --list-saves support for AGI
svn-id: r33351
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2008-07-28 04:50:27 +00:00 |
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Max Horn
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fefad79249
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No need to specify CaseSensitiveString_Hash explicitly anymore
svn-id: r32663
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2008-06-11 06:00:56 +00:00 |
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Jordi Vilalta Prat
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38a8aa516e
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Allow static and dynamic plugins to be used at the same time
svn-id: r31888
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2008-05-06 03:00:26 +00:00 |
|
Filippos Karapetis
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0de56ea1f9
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Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart"
svn-id: r31776
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2008-04-29 16:24:54 +00:00 |
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Eugene Sandulenko
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3334dbbd9a
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Add another verions of fanmade game Kings Quest 2 1/4 mentioned in
bugreport #1947051: "AGI: Kings Quest 2 1/4 - Unknown version"
svn-id: r31629
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2008-04-20 20:06:18 +00:00 |
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Max Horn
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29f1e6de38
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Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
svn-id: r31413
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2008-04-05 22:29:08 +00:00 |
|
Kari Salminen
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bd8df7afee
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Add detection entry for Serguei's Destiny II Demo v1.3.1 (March 22nd 2008).
svn-id: r31346
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2008-04-01 00:23:39 +00:00 |
|
Max Horn
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05dd6cee3a
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Got rid of EncapsulatedADGameDesc
svn-id: r31130
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2008-03-15 15:25:49 +00:00 |
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Max Horn
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6547ef6e12
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Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
svn-id: r31121
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2008-03-14 17:31:04 +00:00 |
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Max Horn
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8a9a14002e
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Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
svn-id: r31119
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2008-03-14 13:59:31 +00:00 |
|
Kari Salminen
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6740541e03
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Fix for bug #1883989 (AGI: Jolimie freezes). Game's detection entry had its parameters in wrong order and game feature flags were interpreted as the AGI version number and vice versa... whoops.
svn-id: r30857
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2008-02-13 01:33:40 +00:00 |
|
Kari Salminen
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66418e4283
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Tiny fix to autodetected game's naming (Removes an extra space).
svn-id: r30854
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2008-02-12 15:31:09 +00:00 |
|
Kari Salminen
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98f8e93102
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Added better AGIPAL autodetect to the AGI's fallback detector (Now checks files 'pal.100' - 'pal.109' rather than just the file 'pal.101').
svn-id: r30852
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2008-02-12 15:20:47 +00:00 |
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Jordi Vilalta Prat
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c103290e2b
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Initial support for plugin types
svn-id: r30825
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2008-02-08 00:02:23 +00:00 |
|
Max Horn
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8a73356a2d
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Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
svn-id: r30780
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2008-02-03 18:56:47 +00:00 |
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Torbjörn Andersson
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e51bf80218
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Changed "COMPATIBLITY" to "COMPATIBILITY".
svn-id: r30754
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2008-02-03 10:15:36 +00:00 |
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Max Horn
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34b35348be
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Moved AdvancedMetaEngine to namespace Common
svn-id: r30736
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2008-02-02 11:52:04 +00:00 |
|
Max Horn
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dc979b03cf
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New MetaEngine class (work in progress to replace the current Engine plugin API with a more object oriented approach)
svn-id: r30726
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2008-02-02 00:54:52 +00:00 |
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Kari Salminen
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04dda32485
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Combined two cases that did the exact same thing (In a switch-clause).
svn-id: r30702
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2008-01-29 21:18:33 +00:00 |
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Kari Salminen
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3423fc8971
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Added detection for fanmade AGI game Enclosure v1.03.
svn-id: r30630
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2008-01-24 10:15:01 +00:00 |
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Kari Salminen
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e9f3b27c03
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Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).
svn-id: r30324
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2008-01-07 18:29:33 +00:00 |
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Kari Salminen
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e75207d9d7
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Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette 3. These together fix Naturette 3's intro (No more long shakings).
svn-id: r30193
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2008-01-03 09:43:50 +00:00 |
|
Kari Salminen
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0ddfc0a64e
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Fix for the Space Trek sprite duplication bug (#1659209). Makes commands position and position.v use coordinate clipping for Space Trek.
svn-id: r30190
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2008-01-03 08:41:40 +00:00 |
|
Kari Salminen
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5e7cc8b2d9
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Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment).
svn-id: r30164
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2008-01-02 19:10:01 +00:00 |
|
Max Horn
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87fadf6b45
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cleanup
svn-id: r29795
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2007-12-09 15:24:06 +00:00 |
|
Eugene Sandulenko
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c640d1c604
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Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
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2007-11-03 21:06:58 +00:00 |
|
Matthew Hoops
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5788598f10
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allow Winnie Apple II to start up, however room images are slightly distorted and the intro is not shown; other cleanup
svn-id: r29090
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2007-09-24 19:37:57 +00:00 |
|
Eugene Sandulenko
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38d8105e4e
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Add support for Russian versions of AGI games
svn-id: r29056
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2007-09-23 16:43:43 +00:00 |
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Matthew Hoops
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352566ee64
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allow Winnie C64 to start, although there are problems with the images (probably wrong offset) and logo.pic/intro.pic are not working, so the intro is skipped
svn-id: r29037
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2007-09-23 02:15:48 +00:00 |
|
Eugene Sandulenko
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04feab1689
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Switch Troll's Tale to booter image
svn-id: r29028
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2007-09-22 20:19:55 +00:00 |
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Matthew Hoops
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f371e98f98
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allow Winnie Amiga to show the intro
svn-id: r29023
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2007-09-22 17:56:23 +00:00 |
|
Nicola Mettifogo
|
258901bab9
|
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
|
2007-09-19 08:40:12 +00:00 |
|
Max Horn
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c3d3aebe87
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Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
svn-id: r28944
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2007-09-18 20:02:04 +00:00 |
|
Eugene Sandulenko
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13a73a70b6
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WIP for Troll's Tale
svn-id: r28939
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2007-09-18 16:20:44 +00:00 |
|
Matthew Hoops
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cea837ef7d
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
svn-id: r28865
|
2007-09-06 10:48:00 +00:00 |
|
Eugene Sandulenko
|
41e72bfaaf
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Fix fallback detector
svn-id: r28808
|
2007-09-01 21:22:26 +00:00 |
|
Eugene Sandulenko
|
7f08865ec5
|
An early WIP of PreAGI (TrollVM) support
svn-id: r28787
|
2007-09-01 14:58:46 +00:00 |
|
David Corrales
|
6856535010
|
Merged fsnode with trunk: r27971:28460
svn-id: r28462
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2007-08-05 19:34:20 +00:00 |
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Filippos Karapetis
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a5e6b75edb
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Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games
svn-id: r28129
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2007-07-17 20:17:28 +00:00 |
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Filippos Karapetis
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6376321e5a
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Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed
svn-id: r28095
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2007-07-15 06:24:39 +00:00 |
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Filippos Karapetis
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ec742cb4fd
|
Cleaned up comments
svn-id: r28034
|
2007-07-11 16:52:56 +00:00 |
|
Filippos Karapetis
|
1b17f2d6a7
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Enable menus for Space Quest 1 (PC) 1.1A
svn-id: r28033
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2007-07-11 16:49:44 +00:00 |
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