aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
033ad0baa1
KINGDOM: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Strangerke
c66191bfef
KINGDOM: Add detection for the 3DO version
2020-06-14 22:06:54 +01:00
Strangerke
d529d897e2
KINGDOM: Add extra description in detection of the demo
2020-06-09 21:00:32 +01:00
Eugene Sandulenko
a8401abea0
KINGDOM: Added missing override keywords
2020-06-07 00:06:25 +02:00
Strangerke
4a16632524
KINGDOM: Cleanup, optimize includes, fix some booleans initialized to 0
2020-06-07 00:02:29 +02:00
Eugene Sandulenko
c828e7548b
KINGDOM: Sync with modern ScummVM
2020-06-07 00:02:29 +02:00
Strangerke
a2fe644845
KINGDOM: Improve savegame support
2020-06-07 00:02:29 +02:00
Strangerke
fa37b76038
KINGDOM: Add skeletton engine
2020-06-07 00:02:29 +02:00