Commit graph

79 commits

Author SHA1 Message Date
Max Horn
72c672e14c cleanup
svn-id: r5747
2002-11-29 15:13:49 +00:00
James Brown
850428d1a5 Add a few EditGame options. Honor game-specific fullScreen from the Launcher
svn-id: r5715
2002-11-25 09:43:22 +00:00
Jamieson Christian
c9ed09e7df Revamped Adlib functionality.
IMuseAdlib is defunct.
New MidiDriver_ADLIB device.
Simon 1/2 now supports Adlib.

svn-id: r5677
2002-11-21 19:06:42 +00:00
Jamieson Christian
69c7179e56 Volume control fixes
svn-id: r5623
2002-11-19 17:18:16 +00:00
Nicolas Bacca
b4f7f1d21f Change error display for WinCE
svn-id: r5605
2002-11-19 08:08:45 +00:00
James Brown
25ceebe2b4 Don't allow F5 key to be passed back to the game. Stops in-game dialog from displaying after save/loads in indy3
svn-id: r5561
2002-11-15 12:07:59 +00:00
Lionel Ulmer
26b284a93e Some other inits added to prepare for the 'new / delete' overloading
removal.

svn-id: r5537
2002-11-13 15:44:33 +00:00
Max Horn
da5a347d3e completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
svn-id: r5506
2002-11-10 17:19:43 +00:00
Max Horn
93d5d667d0 added Scumm::displayError() method; make use of that to display errors if save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit
svn-id: r5493
2002-11-10 14:59:15 +00:00
Jonathan Gray
5091728815 cleaner way to fix entry/exit dumping
svn-id: r5389
2002-11-03 09:20:02 +00:00
Jonathan Gray
ad2f7cc8e4 fix dumping of exit/entry scripts for older games
svn-id: r5388
2002-11-03 08:45:11 +00:00
James Brown
9ffc268db5 Fix "Need more memory" warning for The Dig
svn-id: r5362
2002-10-31 05:48:09 +00:00
James Brown
63ee97b1ee Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to
'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else'
condition.

svn-id: r5344
2002-10-28 12:56:42 +00:00
James Brown
959a9acf14 Add support for aliased scummvm config entries.
Eg:
 [germandott]
 path=/games/german/dott
 gameid=tentacle
 description=the german version of DOTT

I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so.

svn-id: r5341
2002-10-28 09:03:02 +00:00
James Brown
821798ad8d Patch 629695: Heap warning fix
svn-id: r5339
2002-10-28 07:55:29 +00:00
Paweł Kołodziejski
bf3505da5c don't put samples into stream SoundMixer if sound card is disabled
svn-id: r5338
2002-10-27 19:32:36 +00:00
Paweł Kołodziejski
d5473c6f5a corrections to initscreens for scummV7+
svn-id: r5332
2002-10-27 10:31:07 +00:00
Paweł Kołodziejski
8697f942ec check if _imuse is initialized
svn-id: r5331
2002-10-27 10:02:11 +00:00
Paweł Kołodziejski
a125d1cc1a changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
2002-10-24 06:28:54 +00:00
Max Horn
5c54e3533b removed obsolete stuff
svn-id: r5284
2002-10-23 12:03:58 +00:00
Max Horn
4129aaf3cd removed old GUI code
svn-id: r5271
2002-10-23 00:24:54 +00:00
Max Horn
5151e561d5 fixing various warnings that occur with -Wshadow;some other minor cleanup
svn-id: r5239
2002-10-22 11:48:24 +00:00
Jonathan Gray
dd7cfdb0de patch #625603 film noir mode bugfix
svn-id: r5190
2002-10-19 22:35:22 +00:00
Max Horn
d5bcb63f82 dialogs now can be run 'modal'
svn-id: r5168
2002-10-16 17:37:30 +00:00
James Brown
138aa3ce24 Use correct LocalScript range for check
svn-id: r5160
2002-10-16 05:42:31 +00:00
James Brown
0b43ca86a7 Patch 623391: Verb shadow fix (MI2)
svn-id: r5150
2002-10-15 10:59:53 +00:00
Paweł Kołodziejski
4cf42ae9a8 added FT imuse music
svn-id: r5127
2002-10-11 08:35:12 +00:00
Max Horn
a00d1362e9 in error() use g_system instead of g_scumm->_system in order to support Simon; also check if g_system already exists, otherwise just call exit(1)
svn-id: r5117
2002-10-09 20:29:26 +00:00
Max Horn
b409ef6608 allow user to load savegames while Smush movies are playing; cleanup
svn-id: r5106
2002-10-08 00:29:32 +00:00
Max Horn
82f3e17cb5 patch #619276: Don't hog CD-ROM for non-CD games
svn-id: r5103
2002-10-07 18:36:09 +00:00
Paweł Kołodziejski
aa2d21d68e FT also use Imuse
svn-id: r5086
2002-10-03 23:16:10 +00:00
James Brown
aeaad5169e Patch 617937 / Bug 617939 + modifications: Fix FT text masking
svn-id: r5081
2002-10-03 07:38:03 +00:00
James Brown
312ff21081 Fix "ripburger attacks Malcom" cutscene, by disabling pseudoRooms for V7 games.
They arn't used in FT at least, so I'm going to assume this could also fix the Dig.

svn-id: r5073
2002-10-02 13:25:06 +00:00
James Brown
4d24a0bfbe Patch #616092: Full Throttle dialog fix
svn-id: r5058
2002-10-01 09:27:09 +00:00
Paweł Kołodziejski
c601bbd964 synced with local sources - imuse for the dig
svn-id: r5049
2002-09-30 06:04:50 +00:00
James Brown
c28f592475 Fix compilation for Visual Studio and GCC, as broken by Fingolfins checkins
Derive something useful from patch 616301

svn-id: r5048
2002-09-30 04:36:19 +00:00
Max Horn
d921d06d39 played a bit with the launcher - it now is already somewhat usable <g>
svn-id: r5047
2002-09-30 00:55:47 +00:00
Nicolas Bacca
c71de2da47 Quick fix for bug 601757 - will be fixed properly (ie MessageBox managed by the GUI) when I'll have reported my other diffs
svn-id: r5043
2002-09-29 22:09:34 +00:00
James Brown
dfdb1f7547 Merge in 615745: GMD via AdLib emulation
Remove MIDIEMU driver obsoleted by patch.
Change functionality to fallback to AdLib/AdLibGMD Emulation where MIDI init fails
Switch to NewGUI by default (old code retained 'Just in case')

svn-id: r5033
2002-09-29 11:11:42 +00:00
Paweł Kołodziejski
037b08130e framework of Imuse sound for The Dig
svn-id: r5031
2002-09-29 07:08:31 +00:00
Max Horn
a8d77fabee patch #615842
svn-id: r5027
2002-09-28 15:19:21 +00:00
Max Horn
09f56dc233 some fixes for the message dialog; added some comments
svn-id: r5021
2002-09-26 12:29:10 +00:00
Max Horn
58e5e0069f added simple message dialog
svn-id: r5020
2002-09-26 11:44:02 +00:00
James Brown
522ee88b62 Patch 614223: _sfxMode fix
svn-id: r5019
2002-09-26 09:59:47 +00:00
Max Horn
1bfaa3c02f removed even the last traces of Scumm dependencies from NewGUI. Yes, you heard right NewGUI is now 100% Scumm free and we can go for the launcher/message dialogs!
svn-id: r5016
2002-09-24 23:45:25 +00:00
Travis Howell
2e88cd210c Add emergency patch for 'RFC: Timer-based CD audio sync' patch so monkeyvga works again.
svn-id: r5012
2002-09-24 04:29:54 +00:00
Max Horn
6bb2e335c7 NewGUI now has its own event loop; this may cause some regression
svn-id: r5001
2002-09-22 04:03:45 +00:00
Max Horn
a681eb029e renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
svn-id: r4995
2002-09-22 01:17:53 +00:00
Max Horn
45ce1d1113 don't tolerate warnings
svn-id: r4994
2002-09-22 00:38:02 +00:00
Max Horn
6cfcd04682 trivial cleanup
svn-id: r4988
2002-09-21 16:20:52 +00:00