Filippos Karapetis
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01dffc75a1
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LAB: Move static text loading to the Resource class
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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d0171440df
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LAB: Move checkRoomMusic to the Music class. Some cleanup
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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df3200ef0c
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LAB: Simplify readViews()
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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21e360b9b1
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LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapper
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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4f0c63c0f8
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LAB: Merge the VGAScale and setCurClose functions
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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219811feaa
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LAB: Add support for the Wyrmkeep Windows trial version
Only the trial part of this version can be played in ScummVM, since we
can't check for game payment status
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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6842ffbe90
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LAB: Further clean up of the music and sound effect code
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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83e58fe452
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LAB: Rename waiteffect -> waitForEffect
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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7f80a4ff63
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LAB: Change the "action" parameter of doActionRule to lowercase
This avoids a name clash with the Action struct
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2015-12-15 00:05:02 +01:00 |
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Eugene Sandulenko
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fefb78457e
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LAB: Cleanup
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2015-12-15 00:05:02 +01:00 |
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Eugene Sandulenko
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cb8f843296
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LAB: Objectify LabSets
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2015-12-15 00:05:02 +01:00 |
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Eugene Sandulenko
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471dbaa758
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LAB: Started objectifying LargeSets
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2015-12-15 00:05:02 +01:00 |
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Eugene Sandulenko
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bbddd32d38
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LAB: Further rendering pipeline fixes
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2015-12-15 00:05:02 +01:00 |
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Eugene Sandulenko
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8ca14d1d64
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LAB: Initial code
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2015-12-15 00:05:02 +01:00 |
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