Max Horn
|
09e47bad3d
|
only adjust gdi._mask if _charset->_hasMask is set to true
svn-id: r8689
|
2003-07-01 15:26:07 +00:00 |
|
Max Horn
|
4f91c49836
|
fix for when we scroll while text is being displayed (text used to leave traces behind in that case)
svn-id: r8688
|
2003-07-01 15:21:51 +00:00 |
|
Max Horn
|
f4a31da513
|
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
svn-id: r8468
|
2003-06-14 12:23:30 +00:00 |
|
Max Horn
|
86df3537b9
|
replaced GF_AFTER with _version
svn-id: r8372
|
2003-06-07 00:13:26 +00:00 |
|
Max Horn
|
cb5fb5d403
|
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
svn-id: r8241
|
2003-06-01 14:30:26 +00:00 |
|
Max Horn
|
37fa2df49a
|
cleanup; removed last horizontal bound check from updateDirtyRect -> now all the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases)
svn-id: r8129
|
2003-05-30 02:01:45 +00:00 |
|
Max Horn
|
d0b2e56194
|
more camera spliting
svn-id: r8121
|
2003-05-29 23:44:24 +00:00 |
|
Max Horn
|
1db0f749ca
|
moved camera stuff to own file
svn-id: r8099
|
2003-05-29 12:55:28 +00:00 |
|