Commit graph

42 commits

Author SHA1 Message Date
uruk
40269800de AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.
Also rename connected function geidaProcs() to follow() and update it's comments.
2014-04-12 19:27:56 +02:00
Johannes Schickel
854de79c23 AVALANCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
uruk
de4ec97f6d AVALANCHE: Implement wobble, move it to Animation. 2014-01-15 20:03:06 +01:00
uruk
96d4b67d41 AVALANCHE: Implement, rename, move zonk() and connected functions.
Implementations: zonk(), zl().
Renames: zonk() -> thunder(), zl() -> drawLightning().
Moved: the 2 above from Pingo to Animation.
Addition: GraphicManager::drawLine().
2014-01-15 18:00:04 +01:00
Strangerke
93e5d415c6 AVALANCHE: Janitorial - Removing trailing spaces and tabs 2013-11-22 21:31:39 +01:00
Strangerke
a6fbfd958d AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695 2013-10-28 07:49:38 +01:00
Strangerke
1c3fcf22a1 AVALANCHE: Some more refactoring 2013-10-17 22:17:10 +02:00
Strangerke
5f180a06ba AVALANCHE: Rework animation init/remove some more 2013-10-17 22:17:10 +02:00
Strangerke
06f94c1085 AVALANCHE: Remove 3 useless variables in Animation 2013-10-17 22:17:10 +02:00
Strangerke
96ae25eca9 AVALANCHE: Remove a couple of useless variables from Animation. This breaks savegames. 2013-10-17 22:17:09 +02:00
Strangerke
6437179de3 AVALANCHE: Get rid of SpriteInfo 2013-10-15 01:07:26 +02:00
Strangerke
2c09933641 AVALANCHE: Remove StatType, reduce verbosity some more 2013-10-14 22:43:12 +02:00
Strangerke
91e70ce2a8 AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer 2013-10-14 19:10:23 +02:00
Strangerke
46c5bfa508 AVALANCHE: Move some variables around 2013-10-12 01:52:43 +02:00
Strangerke
304ab6da15 AVALANCHE: Start cleaning includes - remove useless include in header files 2013-10-04 20:50:28 +02:00
Strangerke
546e911af9 AVALANCHE: Use Doxygen comments in Animation 2013-10-02 07:25:20 +02:00
Strangerke
f9a5eb4629 AVALANCHE: Set private some more variables 2013-10-01 21:04:37 +02:00
Strangerke
6c11712373 AVALANCHE: More refactoring 2013-10-01 06:50:27 +02:00
Strangerke
649fa6e5f0 AVALANCHE: Use the Color enum, remove some magic values, identify some dead variables 2013-09-27 21:57:24 +02:00
Strangerke
6cd9bd141c AVALANCHE: Move some variables to Animation, break savegame compatibility 2013-09-25 23:54:35 +02:00
uruk
3ae30372bc AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renaming in Animation. 2013-09-24 18:25:53 +02:00
Strangerke
0b7de38dc1 AVALANCHE: Use Room enum instead of byte in misc place 2013-09-24 08:15:28 +02:00
Strangerke
cbe9c151aa AVALANCHE: Refactor some variables. This breaks savegame compatibility 2013-09-23 23:16:57 +02:00
Strangerke
ba103fd5dd AVALANCHE: Some polishing in Animation 2013-09-21 15:36:13 +02:00
Strangerke
f7ee139501 AVALANCHE: Reduce verbosity some more 2013-09-15 10:51:24 +02:00
Strangerke
b083878dbe AVALANCHE: Remove duplicated direction enum, move direction to animation class 2013-09-13 22:58:24 +02:00
uruk
3950c871f2 AVALANCHE: Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
Conflicts:
	engines/avalanche/animation.cpp
2013-09-08 12:57:34 +02:00
uruk
48f2a79ed2 AVALANCHE: Rename _tr to _anim. 2013-09-08 12:53:19 +02:00
Strangerke
e6956a994b AVALANCHE: Change type of kSpriteNumbMax to byte 2013-09-08 12:47:04 +02:00
uruk
c6183993f2 AVALANCHE: Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
Conflicts:
	engines/avalanche/animation.h
2013-09-08 12:39:33 +02:00
Strangerke
2eb4002e36 AVALANCHE: Check function scope in Animation, set a function private 2013-09-08 12:23:48 +02:00
uruk
b7844c3548 AVALANCHE: More renaming/refactoring in Animation. 2013-09-08 12:21:02 +02:00
uruk
c0243036a2 AVALANCHE: Renaming/refactoring in Animation. 2013-09-08 12:06:08 +02:00
uruk
8f152c0833 AVALANCHE: Renaming/refactoring in Animation. 2013-09-08 11:40:35 +02:00
uruk
f7de651560 Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
Conflicts:
	engines/avalanche/acci2.cpp
	engines/avalanche/lucerna2.cpp
	engines/avalanche/timer.cpp
2013-09-08 11:35:26 +02:00
uruk
aafaaef37f AVALANCHE: Some renaming in Animation. 2013-09-08 11:34:21 +02:00
Strangerke
f42f29d8f8 AVALANCHE: Rename Timeout into Timer 2013-09-08 11:30:23 +02:00
Strangerke
f59892b45e AVALANCHE: More renaming in animation 2013-09-07 23:42:34 +02:00
Strangerke
5c00d5fe34 AVALANCHE: More renaming, use int16 for loops based on kSpriteNumbMax 2013-09-07 23:03:27 +02:00
Strangerke
f1e699199b AVALANCHE: Some more renaming in Animation 2013-09-07 21:38:25 +02:00
Strangerke
9198b166f7 AVALANCHE: Some more renaming in Animation 2013-09-07 20:02:14 +02:00
Strangerke
d96555406e AVALANCHE: Rename trip into animation, some more renaming 2013-09-07 19:11:34 +02:00
Renamed from engines/avalanche/trip6.h (Browse further)