Commit graph

39 commits

Author SHA1 Message Date
Bastien Bouclet
3a7f85971f MOHAWK: MYST: Add support for the localized 25th games 2018-07-30 20:13:16 +02:00
Bastien Bouclet
b40e93e11a MOHAWK: Push down the include of advancedDetector.h
So the whole engine is not recompiled when making changes to the
detection code.
2018-06-30 21:57:18 +02:00
Eugene Sandulenko
1f4d4b01ea MOHAWK: RIVEN: Removed hardcoded list of language prefixes.
This will let to play with the prefixes without recompilation.
2018-06-29 13:31:55 +02:00
Eugene Sandulenko
cfa649d7ac MOHAWK: RIVEN: Restrict new menu to 25th Anniversary games 2018-06-29 13:31:55 +02:00
Bastien Bouclet
73b3a43b89 MOHAWK: MYST: Introduce a main menu stack
Used in the 25th Anniversary edition of Myst ME
2018-06-29 13:15:01 +02:00
Bastien Bouclet
44fd44ccc9 MOHAWK: Remove detection entries for games not supported by the engines 2018-05-17 20:49:28 +02:00
Bastien Bouclet
2a02e0311d MOHAWK: Remove midi playback
This was unused and not touched for many years
2018-05-17 20:49:28 +02:00
Bastien Bouclet
84b2dc5cc8 MOHAWK: Fix some clang-tidy warnings 2018-03-31 13:36:09 +02:00
Bastien Bouclet
f977b57123 MOHAWK: Rewrite the Riven movie manager 2017-07-03 08:50:10 +02:00
Bastien Bouclet
9153393219 MOHAWK: Allow games to opt out of the default video manager 2017-07-03 08:50:10 +02:00
Bastien Bouclet
aeee4888be MOHAWK: Allow the games to have a different sound manager 2016-08-11 19:53:20 +02:00
Eugene Sandulenko
33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Johannes Schickel
abd9e92086 MOHAWK: Make GPL headers consistent in themselves. 2014-02-18 02:39:36 +01:00
Matthew Hoops
71c4329d86 MOHAWK: Rework archive handling
A new base class has been introduced (aptly named "Archive"), which is much cleaner than inheriting from MohawkArchive. In addition, the underlying resource retrieving code has been merged to reduce dupliplication.
2011-06-28 12:10:28 -04:00
Matthew Hoops
5174832e31 MOHAWK: Finish implementation of Riven's storeMovieOpcode opcode 2011-06-14 10:36:49 -04:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
cd6ee0589d JANITORIAL: Format forward declarations to follow convention 2011-04-28 12:20:34 +03:00
Alyssa Milburn
e2d3521d7d MOHAWK: LB detection/path updates.
Mark the v2.9x games as v3, mark Rugrats as v4, add detection for
CarmenTQ and add its install directory to the path.

svn-id: r55698
2011-01-31 23:10:18 +00:00
Alyssa Milburn
4fe73d47fd MOHAWK: Add game type/detection for CSTime.
svn-id: r55112
2011-01-03 22:53:12 +00:00
Alyssa Milburn
2c824e3311 MOHAWK: implement hardcoded Living Books 1.0 code
svn-id: r54657
2010-11-29 23:36:49 +00:00
Bastien Bouclet
6a4ff1a9b5 MOHAWK : Finished implementing Selenitic sound receiver
svn-id: r54593
2010-11-29 20:49:42 +00:00
Matthew Hoops
cef8d20fb2 MOHAWK: Divide GType_LIVINGBOOKSV3 into V2 and V3
svn-id: r54570
2010-11-29 12:51:53 +00:00
Matthew Hoops
6a456a0e0e MOHAWK: Set Maggie's Farmyard Adventure as an LB game
The game will start, but has many problems as it uses a later version of the LB code. Also, make sure we check for filename being empty to stop an assertion in the MacCursorManager.

svn-id: r54566
2010-11-29 06:35:50 +00:00
Matthew Hoops
2d924afa9d MOHAWK: Add basic Living Books support (all credit goes to fuzzie!)
v1 and v3 (both Windows and Mac) are working, v1 support is in better shape.

svn-id: r54558
2010-11-28 22:55:15 +00:00
Matthew Hoops
07ea74d37b MOHAWK: Refactor cursor handling
Cursor handling has now been moved to a new CursorManager class (which is subclassed for Myst/Riven) from the GraphicsManager classes. This will be needed for Living Books which will have a class for Windows and Mac cursors (coming soon!).

svn-id: r54469
2010-11-25 04:49:11 +00:00
Matthew Hoops
f5b1b9fa75 MOHAWK: Change the unused version detection field to 'appName' for use with LB
svn-id: r54462
2010-11-24 21:12:21 +00:00
Matthew Hoops
cc6c7e33bf MOHAWK: Switch slider bitmap ID's to matching via string; fixes some versions
svn-id: r54416
2010-11-22 17:50:30 +00:00
Matthew Hoops
0f2bcd2f9f MOHAWK: Cleanup resource handling
- Renamed getRawData() to getResource()
- Add a getResource() and hasResource() function for named resources
- Other minor formatting changes

svn-id: r54396
2010-11-20 23:53:14 +00:00
Max Horn
4ccce19876 ENGINES: Enhance namespace comments a bit
svn-id: r53484
2010-10-15 12:48:19 +00:00
Max Horn
34cc54eaa9 Add doxygen comment for namespaces of several engines.
This is an empty template which ideally engine maintainers
would update and complete with concrete information...

svn-id: r53481
2010-10-15 12:28:56 +00:00
Max Horn
5568a8473b Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files
from common.

svn-id: r48933
2010-05-04 11:56:52 +00:00
David Turner
2ab3e0fb3c Mohawk : Adding resource cache class and integrating into Myst engine.
The resource caching trades increased memory usage against disk access.

This functionality can be disabled and enabled by the console "cache" command.

svn-id: r48080
2010-02-17 19:59:08 +00:00
Johannes Schickel
aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Matthew Hoops
c04f8d00b1 Rename MohawkFile to MohawkArchive and OldMohawkFile to LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new.
svn-id: r47429
2010-01-22 03:43:57 +00:00
Matthew Hoops
8cc208ba2e Minor cleanup; remove GF_10TH, it's not used or needed anywhere.
svn-id: r46978
2010-01-04 17:37:25 +00:00
Matthew Hoops
bf3973051b Merge the Mohawk Video class into QTPlayer and general cleanup.
svn-id: r46976
2010-01-04 17:27:36 +00:00
Matthew Hoops
85787988a0 Remove the getBeginOffset() hack from Common::SeekableReadStream and introduce QTPlayer::setChunkBeginOffset() to allow specifying what offset to use.
svn-id: r46786
2009-12-31 00:37:40 +00:00
Max Horn
f31c452a5f MOHAWK: Reduce header interdependencies
svn-id: r46782
2009-12-30 23:02:14 +00:00
Eugene Sandulenko
0ea022d076 Add Mohawk engine code. Part 1/3: main code.
svn-id: r46727
2009-12-29 23:18:24 +00:00