Commit graph

28 commits

Author SHA1 Message Date
James Brown
178540c989 Applied cleanup and scaling patch by Rob.
svn-id: r3665
2002-03-06 12:24:56 +00:00
James Brown
d352341269 Some temporary changes. New debug command 'b' draws walkboxes on the screen.
For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes
draw correctly, although the actors still don't navigate right.

svn-id: r3609
2002-02-19 18:04:21 +00:00
James Brown
5897caa9e5 Voice support for loom talkie. Thanks Arisme.
Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors.

svn-id: r3608
2002-02-19 03:11:46 +00:00
James Brown
27592af43e Fixes Indy/Zak when using the GDI driver. Thanks BBrox.
svn-id: r3601
2002-02-17 11:25:17 +00:00
Ludvig Strigeus
0355b5df91 implemented shaking,
added a toggle fullscreen patch (doesn't work for me though)

svn-id: r3535
2001-12-28 15:26:28 +00:00
Ludvig Strigeus
5a7b86cbf6 better full throttle support,
a couple of MI2 fixes.

svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
083d9204c3 converted internal representation of palette from 6-bit to 8-bit
yazoo implemented remapActor

svn-id: r3526
2001-12-11 13:34:15 +00:00
Ludvig Strigeus
95646feac9 adlib sound support, use USE_ADLIB
svn-id: r3510
2001-12-01 17:06:13 +00:00
Ludvig Strigeus
01aef1b5c7 fixed sound in GDI version
svn-id: r3507
2001-11-27 18:35:58 +00:00
Ludvig Strigeus
38e2a886ce very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)

svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
b8d259d60e music support,
fixed timing bugs

svn-id: r3491
2001-11-14 18:40:39 +00:00
Ludvig Strigeus
27e55e52a9 verb bug fix,
expireresource bug fix

svn-id: r3485
2001-11-10 23:30:12 +00:00
Ludvig Strigeus
e924c81353 new timing algorithm
svn-id: r3484
2001-11-10 20:51:55 +00:00
Ludvig Strigeus
ed84e102f7 warning message if no sfx channel available
svn-id: r3479
2001-11-09 19:08:47 +00:00
Ludvig Strigeus
7d6994caa6 save/load dialog by pressing F5,
multiple sounds at the same time,
some other fixes

svn-id: r3477
2001-11-09 18:54:15 +00:00
Ludvig Strigeus
78413a1c43 fix in save game loader,
sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it,
buffer out of bounds read fixed in Scumm::isMaskActiveAt

svn-id: r3466
2001-11-06 21:29:23 +00:00
Ludvig Strigeus
097f76ae00 full screen flag,
better mouse cursors,
removed change log from individual files

svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus
65fc6958d7 fixed integer overflow for large sounds
svn-id: r3458
2001-11-06 07:47:01 +00:00
Ludvig Strigeus
5433421608 speech support
svn-id: r3456
2001-11-05 20:44:34 +00:00
Ludvig Strigeus
e5aca15a0b bug fixes,
speech in dott

svn-id: r3454
2001-11-05 19:21:49 +00:00
Ludvig Strigeus
056dd5b15d bug fixes, code cleanup
svn-id: r3446
2001-10-26 17:34:50 +00:00
Ludvig Strigeus
9fdc578af0 recompile not needed when switching games
debugger skeleton implemented

svn-id: r3442
2001-10-23 19:51:50 +00:00
Ludvig Strigeus
a732f32eb0 misc fixes
svn-id: r3435
2001-10-16 20:31:27 +00:00
Ludvig Strigeus
794163c1a3 preliminary DOTT support
svn-id: r3433
2001-10-16 10:01:48 +00:00
Ludvig Strigeus
75f9015681 fast mode support
svn-id: r3430
2001-10-12 07:24:06 +00:00
Ludvig Strigeus
061f9c1289 alternative mouse cursor
basic save&load

svn-id: r3416
2001-10-10 10:02:33 +00:00
Ludvig Strigeus
907f51287c command line parameter support
svn-id: r3414
2001-10-09 19:02:28 +00:00
Ludvig Strigeus
c30932afbe Initial revision
svn-id: r3408
2001-10-09 14:30:12 +00:00