Max Horn
1ba7012969
fix for bug #770704
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svn-id: r9115
2003-07-22 01:03:10 +00:00
Nicolas Bacca
d79ae6f1f2
Fix for #775275 : debugger support on WinCE
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svn-id: r9114
2003-07-21 22:30:15 +00:00
Max Horn
0a334bf269
Fix for bug #770690 and bug #774783
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svn-id: r9110
2003-07-21 21:59:07 +00:00
Paweł Kołodziejski
b54dee99a5
fixed warnings
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svn-id: r9096
2003-07-20 19:19:45 +00:00
Travis Howell
43ba55e308
Revert my bad code
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svn-id: r9094
2003-07-20 16:02:17 +00:00
Max Horn
a6afa09161
fix for bug #758542
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svn-id: r9088
2003-07-20 01:09:42 +00:00
Max Horn
c7958d8d8b
merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their separation served no purpose but made it much harder to understand the code. Also, this opens up possibilities to cleanup the code
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svn-id: r9085
2003-07-20 00:02:24 +00:00
Max Horn
2fbf782c05
moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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svn-id: r9083
2003-07-19 18:18:01 +00:00
Travis Howell
f20c47bb21
Add Indy3 FM Towns support, patch #773434
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svn-id: r9062
2003-07-18 05:49:21 +00:00
Travis Howell
05b40887d9
Make the Amiga option costumes/palette only again.
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svn-id: r9057
2003-07-17 11:20:31 +00:00
Jamieson Christian
44bda652ee
Fix for Bug [766851] ALL: MIDI fragment repeats after close ups
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Adjusted default _saveSound value used by S&M (whose
value is assumed by pre-S&M games). Corrected save/load
music behavior for non-temporary saves. (Until this default
value change, the incorrect behavior would almost never
manifest itself, so existing savegames should be fine.)
svn-id: r9035
2003-07-15 10:16:45 +00:00
Max Horn
1c9a856918
this hack isn't necessary anymore (at least I found no cases where it would be needed)
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svn-id: r9017
2003-07-14 17:36:27 +00:00
James Brown
e7913ad49a
Fix fixme
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svn-id: r9012
2003-07-14 11:35:09 +00:00
Travis Howell
1f12612b9e
Allow debugger in full screen mode
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svn-id: r9011
2003-07-14 10:55:06 +00:00
Travis Howell
21266bfc79
zak v1 uses same sound resources as zak v2
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svn-id: r9002
2003-07-14 08:42:02 +00:00
Travis Howell
73365aa2c7
Split the v1 palette, since there is a minor difference.
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svn-id: r8999
2003-07-14 06:44:47 +00:00
James Brown
9b55abbf49
V1 Zak fixes and hacks. (Woo, it rhymes! :)
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svn-id: r8996
2003-07-14 06:00:17 +00:00
Max Horn
59ac07dcd6
workaround for bug #770093 (Zak256 Crash inside of Sphinx)
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svn-id: r8995
2003-07-13 20:27:28 +00:00
Travis Howell
ffddfd76d9
Add correct palette for pc versions of v1 games
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Add some correct colors for v1 games
svn-id: r8988
2003-07-13 15:13:43 +00:00
Max Horn
c149af5b07
fixed gdi._C64MaskChar decoding
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svn-id: r8973
2003-07-13 11:40:19 +00:00
Max Horn
187b715306
run script 5 in startScene (room transition script, it seems); don't invoke runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line
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svn-id: r8955
2003-07-12 21:28:04 +00:00
Max Horn
f383dc24c4
fix existing ego actor change detection code
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svn-id: r8941
2003-07-12 12:16:17 +00:00
Nicolas Bacca
524991b073
Add KEY_ALL_SKIP for WinCE
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svn-id: r8939
2003-07-12 10:35:38 +00:00
Torbjörn Andersson
e74eddf6fa
Update the 16-colour palette if the user changes the Amiga setting from
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the options dialog.
svn-id: r8910
2003-07-11 14:54:16 +00:00
Travis Howell
88c2ef94d2
Using Amiga palette with 16 color Amiga versions only
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svn-id: r8905
2003-07-11 10:13:42 +00:00
Travis Howell
4c6e10bfd6
Add amiga pallete for Amiga versions
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svn-id: r8904
2003-07-11 09:38:46 +00:00
Max Horn
48b16bd819
fix warning
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svn-id: r8865
2003-07-08 18:09:22 +00:00
Torbjörn Andersson
7b017fcf7c
Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).
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This should improve ScummVM's chances of surviving long enough to crash in
the V1 costume renderer instead.
svn-id: r8851
2003-07-08 06:28:25 +00:00
Max Horn
93f5eb0490
don't say 'saved/loaded' when the message is only displayed on saves anyway
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svn-id: r8845
2003-07-07 22:10:49 +00:00
Paweł Kołodziejski
2e0235d898
added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks
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svn-id: r8807
2003-07-06 16:51:22 +00:00
Travis Howell
c0dee4b664
Add change from Hibernatus
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svn-id: r8787
2003-07-06 04:34:47 +00:00
Travis Howell
6c2ac4b481
Put check it right place
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svn-id: r8769
2003-07-05 09:52:22 +00:00
Jonathan Gray
843e18d45d
make f5 menu work in > v2 16 colour games
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svn-id: r8768
2003-07-05 09:44:13 +00:00
Travis Howell
6419cc80e7
Don
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't attempt to play music/sfx in v1 games
svn-id: r8767
2003-07-05 09:40:18 +00:00
Max Horn
fb16fb3e24
added some very limited support for Mac Loom (text is now properly centered around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format
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svn-id: r8737
2003-07-04 12:34:09 +00:00
Max Horn
a0133fdbc6
code transformation on setScaleItem: this shows that rtScaleTable's are actually (almost) the same as scale slots in V8.
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svn-id: r8719
2003-07-03 01:24:50 +00:00
Max Horn
92fd56f9f0
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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svn-id: r8710
2003-07-02 13:47:03 +00:00
Max Horn
e376f73a99
cleanup
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svn-id: r8698
2003-07-02 00:49:03 +00:00
Max Horn
85270c8b36
fix double-load on startup (for -x option)
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svn-id: r8657
2003-06-26 15:47:44 +00:00
Max Horn
7a79ef8f5f
added getOBIMFromObject and getObjectImage methods; changed code to use those
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svn-id: r8651
2003-06-26 01:46:41 +00:00
Max Horn
3c296b36b7
added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
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svn-id: r8650
2003-06-26 00:47:39 +00:00
Max Horn
7f3118f8d8
more const qualifiers
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svn-id: r8649
2003-06-25 23:49:54 +00:00
Max Horn
870ce2879e
added some const qualifiers; moved _bundle & _current_cd_sound from class Scumm to class Sound; some other tweaks
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svn-id: r8648
2003-06-25 23:25:52 +00:00
Max Horn
f108fe66fe
make smush pausing while GUI is up reentrant
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svn-id: r8639
2003-06-22 23:09:56 +00:00
Max Horn
b85d2a9a2a
fix for bug #755166 (clear click state after loading a game)
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svn-id: r8638
2003-06-22 23:01:06 +00:00
Jonathan Gray
9d9336492c
don't try to delete calloc'd mem either
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svn-id: r8602
2003-06-22 07:15:00 +00:00
Jonathan Gray
f002a6eee9
don't try to delete malloc'd memory
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svn-id: r8601
2003-06-22 06:53:28 +00:00
Max Horn
b81cbb930f
support F-keys in V2 games
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svn-id: r8576
2003-06-21 01:45:38 +00:00
Jonathan Gray
20b3ba1d28
add id for segacd monkey island and don't attempt to play sbl sounds for now
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svn-id: r8555
2003-06-19 12:29:13 +00:00
Max Horn
101df28e0b
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
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svn-id: r8496
2003-06-15 01:42:19 +00:00