Commit graph

88 commits

Author SHA1 Message Date
Strangerke
7d73acbccc ACCESS: Remove useless defines 2014-12-17 18:36:49 +01:00
Strangerke
492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Strangerke
8517209bcb ACCESS: Implement restart after death 2014-12-12 23:06:08 -05:00
Strangerke
07456932d4 ACCESS: Add a debug channel for the sound & music handling 2014-12-12 23:02:56 -05:00
Strangerke
3cf0893979 ACCESS: Add a cheat mode which currently skips the guard in chapter 8 2014-12-12 23:02:41 -05:00
Strangerke
66f9d71f1d ACCESS: Add some code for the intro (WIP) 2014-12-12 22:55:56 -05:00
Strangerke
9604da9da3 ACCESS: Rename _Eseg 2014-12-12 22:54:08 -05:00
Strangerke
0277d1654d ACCESS: Remove two unused variables 2014-12-12 22:53:55 -05:00
Strangerke
11e920f427 ACCESS: Split SoundManager and MusicManager 2014-12-12 22:53:43 -05:00
Paul Gilbert
a8e111fae4 ACCESS: Refactor opening scenes logic into Opening class 2014-12-12 22:52:51 -05:00
Paul Gilbert
eadaf53486 ACCESS: Remove unused _travel and _ask fields 2014-12-12 22:52:13 -05:00
Paul Gilbert
01124c3378 ACCESS: Moved help table data from AccessEngine to AmazonEngine 2014-12-12 22:52:01 -05:00
Paul Gilbert
1716cd9b30 ACCESS: Major refactoring of Amazon logic into their own classes 2014-12-12 22:51:04 -05:00
Paul Gilbert
7434c764c6 ACCESS: gcc compilation fixes 2014-12-12 22:47:55 -05:00
Strangerke
9e84be664c ACCESS: Implement a couple of script functions 2014-12-12 22:39:56 -05:00
Paul Gilbert
a0beb08984 ACCESS: Refactor _inactive from AccessEngine to AmazonEngine 2014-12-12 22:39:42 -05:00
Paul Gilbert
30f602b6cb ACCESS: Further fixes for panning 2014-12-12 22:38:31 -05:00
Paul Gilbert
e46c0ac66a ACCESS: Fix resetting cursor after conversations 2014-12-12 22:21:35 -05:00
Paul Gilbert
ae24bf54b4 ACCESS: Fixes for startChapter 2014-12-12 22:19:25 -05:00
Paul Gilbert
3627ff51aa ACCESS: Implemented code for cmdChapter 2014-12-12 22:18:37 -05:00
Paul Gilbert
e9c003f306 ACCESS: Fix display of paged text in doEstablish calls 2014-12-12 22:18:21 -05:00
Strangerke
9accfdab6f ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* to ImageEntry 2014-09-16 22:04:10 +02:00
Strangerke
9d3460e9f7 ACCESS: Implement printText() 2014-08-31 02:19:05 +02:00
Paul Gilbert
f869019d30 ACCESS: Implemented cmdDead 2014-08-30 17:17:19 -04:00
Paul Gilbert
949033ea92 ACCESS: Implement loading savegames from launcher 2014-08-30 10:57:45 -04:00
Paul Gilbert
f12fa2de07 ACCESS: Implement saving and loading savegames 2014-08-30 09:57:51 -04:00
Paul Gilbert
8352808322 ACCESS: Added code for reading/writing savegame headers and list saves 2014-08-30 08:45:42 -04:00
Paul Gilbert
8b9faf7de5 ACCESS: Add synchronize method for savegames 2014-08-29 21:03:11 -04:00
Paul Gilbert
e57d7e8782 ACCESS: Implemented playVideo 2014-08-28 20:02:35 -04:00
Paul Gilbert
819cad3a17 ACCESS: Implemented setVideo 2014-08-28 07:36:11 -04:00
Paul Gilbert
c0a7852662 ACCESS: Refactor the file manager to return resource structures 2014-08-27 22:13:43 -04:00
Strangerke
1568b4a433 ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads 2014-08-26 23:55:17 +02:00
Strangerke
a47b10c1c0 ACCESS: Add destination surface in speakText parameters 2014-08-25 23:44:55 +02:00
Strangerke
8c059add8b ACCESS: Modify speakText so it takes a string array as parameter 2014-08-25 22:46:56 +02:00
Paul Gilbert
89993e128f ACCESS: Split font code into a separate file 2014-08-24 23:59:37 -04:00
Strangerke
6774dd4246 ACCESS: Implement speakText() 2014-08-24 18:49:34 +02:00
Strangerke
955df7a94c ACCESS: Start implementing loadEstablish 2014-08-23 23:49:08 +02:00
Paul Gilbert
1e2d79eb59 ACCESS: Implement more opcodes, stubbed beginning of video player 2014-08-23 14:13:26 -04:00
Paul Gilbert
31c8a524a3 ACCESS: More implementation of CharManager 2014-08-23 13:13:56 -04:00
Paul Gilbert
7aa2c7fe5c ACCESS: Beginnings of character/converse manager 2014-08-23 12:09:27 -04:00
Paul Gilbert
afc41c7eec ACCESS: Added initial resources and detection entry for Martian Memorandum 2014-08-20 23:36:57 -04:00
Strangerke
c7d4958984 ACCESS: Implement partially doEstablish 2014-08-21 00:32:11 +02:00
Paul Gilbert
23a442443f ACCESS: Implemented cmdNewRoom opcode 2014-08-19 20:43:32 -04:00
Strangerke
b4f74b9b5e ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms 2014-08-20 01:46:46 +02:00
Paul Gilbert
404c7cd5d3 ACCESS: Split the bubble box code from Room into it's own file 2014-08-17 11:14:30 -04:00
Strangerke
3e61eb9cc3 ACCESS: Implement some opcodes 2014-08-17 11:16:31 +02:00
Paul Gilbert
f784b4efba ACCESS: Added data for font2 and font6x6 2014-08-16 22:18:53 -04:00
Paul Gilbert
8d6c8ed452 ACCESS: Beginnings of code for text bubble drawing 2014-08-16 20:26:17 -04:00
Paul Gilbert
5ff004b2d8 ACCESS: Fix initialisation of player positioning and scaling values 2014-08-16 11:58:59 -04:00
Paul Gilbert
dc5500e246 ACCESS: Cleanup of timer flags and some inventory logic 2014-08-16 10:33:03 -04:00