Gunnar Birke
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7ac6aa5337
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WINTERMUTE: Remove matrix stack, let renderer care about matrix layout
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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3864ad1dd8
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WINTERMUTE: Render shadow volume using VBOs and shaders
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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781608e2e9
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WINTERMUTE: Render scene geometry using VBOs and shaders
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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39e2b80183
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WINTERMUTE: Implement fading using shaders and VBOs
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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b5943fd177
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WINTERMUTE: Refactor lighting, implement shader based lighting
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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b6f92179b0
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WINTERMUTE: Render .X models using VBOs and shaders
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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f39d64bfbb
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WINTERMUTE: Implement shader based sprite rendering
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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2b2263d6d1
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WINTERMUTE: Add/rename projection matrices for shader renderer
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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66b77b441c
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WINTERMUTE: Add shader renderer classes
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2020-08-10 11:24:28 +02:00 |
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