Commit graph

51 commits

Author SHA1 Message Date
Travis Howell
3b5b37c3e1 Fix bug #1973247 - DIG: Subtitle glitch (Regression).
svn-id: r32456
2008-06-01 10:37:14 +00:00
Travis Howell
16b0905bb0 Remove debug left over.
svn-id: r32338
2008-05-28 13:02:33 +00:00
Travis Howell
edc731e04f The hard coded string translations for The Dig only apply to subtitles, and not speech.
svn-id: r32337
2008-05-28 13:00:41 +00:00
Travis Howell
292bc04389 Update the hard coded string translations in The Dig.
svn-id: r32334
2008-05-28 02:55:42 +00:00
Max Horn
460296f360 Restrict the remaining changes made in rev 28166 to chinese COMI
svn-id: r32181
2008-05-19 17:34:29 +00:00
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Travis Howell
acc232718f Revert string clipping changes, as they only applied to The Dig (Second release) and COMI.
svn-id: r31785
2008-04-30 04:39:58 +00:00
Travis Howell
bad36eaa61 The Dig (Second release) used similar charset code to COMI. This could cause regressions, if there are differences between the two releases of The Dig.
svn-id: r31784
2008-04-30 04:38:29 +00:00
Travis Howell
125d0a138d Add extra hard coded strings translations, from second release of The Dig.
svn-id: r31782
2008-04-30 01:29:17 +00:00
Eugene Sandulenko
e95a4b42ac Narrow corrections to clipping code introduced with commit r31757 to
SCUMM 6+ as pointed out by Fingolfin

svn-id: r31759
2008-04-28 18:57:17 +00:00
Eugene Sandulenko
0ca949db2a Fix Kanji text positioning in DIG. Constants based on disassembly, but
it can bring some regressions to subtitles.

svn-id: r31757
2008-04-28 15:21:36 +00:00
Eugene Sandulenko
9f6012c294 First attempt to support Japanese DIG
svn-id: r31456
2008-04-08 20:04:51 +00:00
Eugene Sandulenko
d037d7e579 Spellifix
svn-id: r31452
2008-04-08 18:11:54 +00:00
Max Horn
993e5b9c24 Patch #1852017: INDY3 Mac: Biplane Manual Fix
svn-id: r29896
2007-12-17 22:36:16 +00:00
Max Horn
4e94b3273c Patch #1851568: INDY3 Mac: Grail Diary Fix
svn-id: r29890
2007-12-16 21:46:34 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
4cc9d17c34 Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
svn-id: r28890
2007-09-11 09:20:39 +00:00
Max Horn
0cccbb29d6 Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
svn-id: r28877
2007-09-08 11:15:27 +00:00
Eugene Sandulenko
b6eedda885 - Fix wrong languages in Chinese COMI
- Fix credits rendering in Chinese COMI

svn-id: r28167
2007-07-22 22:59:08 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko
873efee47f Slighty modified patch #1661777: "SCUMM: allow non-english DIG and COMI
to be set to English"

svn-id: r26559
2007-04-21 21:31:53 +00:00
Gregory Montoir
b048a557ab removed unnecessary casts
svn-id: r26519
2007-04-15 21:03:06 +00:00
Gregory Montoir
642fa67da9 Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues).
svn-id: r26516
2007-04-15 20:36:44 +00:00
Travis Howell
0818a44424 Add part of patch #1687053 - Scumm: Fix charset glitches in original Save-dialog.
svn-id: r26283
2007-03-23 23:31:43 +00:00
Travis Howell
00ea91c5d6 Trimming of excess spaces in drawString, only applies to SCUMM 4+ games. Cofirmed via disssembly.
svn-id: r26282
2007-03-23 23:22:18 +00:00
Gregory Montoir
f477e964d2 typo
svn-id: r25397
2007-02-05 22:49:58 +00:00
Gregory Montoir
15e2af8e9d 'fixed' o_blastText and updated a comment
svn-id: r25396
2007-02-05 22:47:22 +00:00
Max Horn
11a8d8f265 Some comment cleanup
svn-id: r25334
2007-02-02 12:51:44 +00:00
Max Horn
004b17446c cleanup
svn-id: r25266
2007-01-29 21:06:39 +00:00
Gregory Montoir
9b9117d0c6 Changed computation of _nextTop in v7/v8 games to represent an absolute y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms.
svn-id: r25264
2007-01-29 20:39:18 +00:00
Max Horn
27432a4dc1 Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
svn-id: r25250
2007-01-28 20:11:31 +00:00
Max Horn
c210aff40c * Made Actor::_pos protected, added public Actor::getPos() method
* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos

svn-id: r24742
2006-11-19 00:39:48 +00:00
Max Horn
285aa5d0b2 renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
svn-id: r23925
2006-09-17 23:35:09 +00:00
Max Horn
51017cf1b2 Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
svn-id: r23922
2006-09-17 20:36:48 +00:00
Travis Howell
e8e7ff4629 Add DISABLE_HE check, around HE72+ specific version of convertMessageString()
svn-id: r23818
2006-09-02 05:49:59 +00:00
Travis Howell
8cf8d040d8 Only check old special codes through drawString() in HE71 and earlier games
svn-id: r23817
2006-09-01 12:20:08 +00:00
Eugene Sandulenko
db3baf0c66 More fixes for string usage Russian HE games.
svn-id: r23816
2006-09-01 12:14:43 +00:00
Travis Howell
7ca75815aa Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used.
svn-id: r23814
2006-09-01 12:04:40 +00:00
Max Horn
89e75ae218 WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).
svn-id: r23765
2006-08-26 22:02:16 +00:00
Travis Howell
db3a66569d Update prefix filters for subtitles in HE80+ games
svn-id: r23010
2006-06-10 12:05:27 +00:00
Travis Howell
a0d14a0832 Fix Commodore 64 versions
svn-id: r22732
2006-05-29 12:45:11 +00:00
Max Horn
9a6c120b0d Handle line breaks/overflow for V1-V3 games *after* processing newline codes, to avoid double breaks (which result in spurious empty lines)
svn-id: r22375
2006-05-07 11:47:17 +00:00
Max Horn
3e0cb0dfd0 Fix for bug #1449597 (MANIAC: Incorrect word wrapping)
svn-id: r22371
2006-05-06 22:49:57 +00:00
Max Horn
d68f95b3be Move HE specific stuff from class Sound to its new subclass SoundHE
svn-id: r22115
2006-04-23 18:52:39 +00:00
Travis Howell
f6d69c6d45 Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482.
svn-id: r21274
2006-03-14 09:33:37 +00:00
Travis Howell
f9797f3ac3 Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
svn-id: r21219
2006-03-12 00:53:30 +00:00
Travis Howell
259e3cf301 Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exist in HE games. Fixes glitch when time machine is used in putttime.
svn-id: r21195
2006-03-10 06:05:49 +00:00
Max Horn
bac32d1a5c Moved ScummFile etc. to the new file.cpp / file.h
svn-id: r21038
2006-03-03 15:16:02 +00:00
Max Horn
e389bcf497 Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
2006-02-20 16:51:30 +00:00
Eugene Sandulenko
10c7835cfc Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
2006-02-15 00:57:50 +00:00