James Brown
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08d34d17c0
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Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it"
type stuff. :)
svn-id: r6351
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2003-01-07 09:46:51 +00:00 |
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Max Horn
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f167eafee6
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added two debugger commands
svn-id: r6268
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2002-12-30 01:27:33 +00:00 |
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James Brown
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77b905d0c2
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Add Save/Load game commands to Debugger
svn-id: r6219
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2002-12-28 05:17:46 +00:00 |
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Max Horn
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563f99b1fe
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more -pedantic warnings fixed
svn-id: r6109
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2002-12-25 00:38:53 +00:00 |
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James Brown
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4e373ef467
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Add room command to debugger
svn-id: r6029
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2002-12-20 13:50:24 +00:00 |
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Max Horn
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e6e8468a31
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indentation fixes; added a constructor (after all the debugger is a global var which is not allocated by new, hence we can't relay on memory being zeroed). And no I am not actually gonna use force against Endy, I just was frustrated :-)
svn-id: r6005
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2002-12-16 22:46:17 +00:00 |
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James Brown
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3a43db28e3
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Oops. Fix compile.
svn-id: r5991
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2002-12-16 06:38:29 +00:00 |
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James Brown
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e989809665
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New debugger core. Doesn't really have anything implemented yet, but is far more expandable and userfriendly than our previous.
Enable experimental console debugger by default, as I havn't written the text console code yet :)
svn-id: r5990
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2002-12-16 06:21:08 +00:00 |
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