Commit graph

12 commits

Author SHA1 Message Date
Jonathan Gray
13ca8ea76c make zak use correct charset
svn-id: r6945
2003-04-09 08:06:55 +00:00
Paweł Kołodziejski
406b0072e1 fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
2003-04-07 22:47:38 +00:00
Paweł Kołodziejski
7e62d9a119 zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
2003-04-07 06:34:42 +00:00
Paweł Kołodziejski
b4ef91f6c6 added handle v2 resources for scumm v3, for now hack
svn-id: r6924
2003-04-06 21:24:39 +00:00
Max Horn
7ec34ab1a9 refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected
svn-id: r6751
2003-03-07 21:38:46 +00:00
Paweł Kołodziejski
aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a and more cleanup
svn-id: r6718
2003-03-06 17:58:13 +00:00
Max Horn
df3c41fa24 added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
svn-id: r6060
2002-12-22 21:58:16 +00:00
Max Horn
8af300fec3 The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
svn-id: r5216
2002-10-21 13:23:25 +00:00
James Brown
e946431af3 Patch 609334: PalManip save/load/init fixes.
Save/Load lines are commented out until the new save/load system is in place.

svn-id: r5014
2002-09-24 15:46:09 +00:00
Paweł Kołodziejski
dcf05149fe changed scumm file io to class File
svn-id: r4920
2002-09-10 07:34:27 +00:00
Max Horn
ce46866403 Initial revision
svn-id: r4785
2002-08-21 16:07:07 +00:00
Renamed from v3/resource_v3.cpp (Browse further)