Gunnar Birke
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8a42dde295
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WINTERMUTE: Correct y position which expects Direct3D viewport coords
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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8f6de3fe15
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WINTERMUTE: Implement fading
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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7b9f277621
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WINTERMUTE: Factor out 2D projection settings
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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b138c7b0ee
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WINTERMUTE: Fix vertex data construction
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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4ffc621049
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WINTERMUTE: Clear array buffer before rendering anything
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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3339147252
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WINTERMUTE: Use an orthographic projection in 2d mode
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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84bcd9cde1
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WINTERMUTE: Put clear and fill operations into correct order
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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a357114aaa
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WINTERMUTE: Use our own frustum construction for now
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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962c127049
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WINTERMUTE: Set viewport during init and save it's data
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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19394875db
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WINTERMUTE: Implement displayTrans function
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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09a28c8341
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WINTERMUTE: Set opengl viewport
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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47e3befd1b
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WINTERMUTE: Implement setup2d (almost)
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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8407fe0647
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WINTERMUTE: Set a projection matrix during renderer init
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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ce44388c5a
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WINTERMUTE: Implement drawSpriteEx partially
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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acae963322
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WINTERMUTE: Implement loading of textures and transparent check
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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f8bdb6590e
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WINTERMUTE: Add factory method for opengl 3d renderer
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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79dd4c639b
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WINTERMUTE: Use ResidualVM blend mode type
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2020-06-03 01:17:25 +02:00 |
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Gunnar Birke
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8cd6650f89
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WINTERMUTE: Add skeleton of opengl 3d renderer
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2020-06-03 01:17:25 +02:00 |
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