Commit graph

133 commits

Author SHA1 Message Date
Eugene Sandulenko
57858a8757 Hid most of debug output to deeper levels. We're pretty close to official
launch so it should be invisible to users.

svn-id: r18497
2005-07-05 16:58:36 +00:00
Eugene Sandulenko
de14b2337f Implementation of sfShowMap. This was latest unimplemented script function :)
svn-id: r18487
2005-07-03 20:02:56 +00:00
Andrew Kurushin
13b1802a45 implemented sfPickClimbOutPos, sfTossRif
Komodo dragon now works

svn-id: r18480
2005-07-01 17:29:23 +00:00
Andrew Kurushin
353e8586d4 fix animation timings (now Shiala scene not stucks)
svn-id: r18463
2005-06-25 15:55:43 +00:00
Eugene Sandulenko
75d868743c sfShowControls implementation is NOP
svn-id: r18417
2005-06-20 12:17:22 +00:00
Eugene Sandulenko
ecf8da7230 Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.
sfPlayVoice is untested. Please, inform me where you encounter it.

svn-id: r18412
2005-06-19 21:18:00 +00:00
Andrew Kurushin
97337c4623 implemented sfGetNumber
now use MagicHat (be carefull not to exceed overall scene number)

svn-id: r18410
2005-06-19 14:06:20 +00:00
Andrew Kurushin
7539169c1d fix trothy -> oil lamp
svn-id: r18401
2005-06-16 15:33:44 +00:00
Andrew Kurushin
1e2131d0ee some renames#2
svn-id: r18398
2005-06-15 19:30:11 +00:00
Eugene Sandulenko
4f2cfd5feb Fix crash on chasm.
svn-id: r18383
2005-06-13 13:40:28 +00:00
Andrew Kurushin
dcbd777596 fixed scene entrance
implemented sfEraseDelta, sfSetActorZ, sfGetActorX, sfGetActorY

svn-id: r18380
2005-06-12 21:21:14 +00:00
Andrew Kurushin
6128bb05e3 implements sfScriptClimb, sfThrowActor, sfChangeActorScene
so tunnel may be passed now

svn-id: r18358
2005-06-05 16:53:53 +00:00
Eugene Sandulenko
e1aec42c63 Proper error calls.
svn-id: r18355
2005-06-05 11:32:11 +00:00
Eugene Sandulenko
5ee308e48f Fix long-standing bug with applying one object to another.
svn-id: r18353
2005-06-05 09:26:41 +00:00
Andrew Kurushin
697124a1b9 fixed dog's castle bug
svn-id: r18344
2005-06-04 17:52:37 +00:00
Eugene Sandulenko
2a3227911b Fix bug reported by Marticus with situation when Rif left scene with
converse panel on.

svn-id: r18339
2005-06-04 14:37:52 +00:00
Eugene Sandulenko
0ccb1b726b Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
the Puzzle and continue game pretending like you completed the Puzzle.

svn-id: r18225
2005-05-23 02:23:34 +00:00
Andrew Kurushin
3b01bef51b fixes some todo (hardcoded resource ids -> customized per game)
preparation for option dialog (wip)

svn-id: r18217
2005-05-22 11:59:22 +00:00
Eugene Sandulenko
cf9049811e Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
Fixed sfSimulSpeech(), so it plays voices with CD version.

svn-id: r18212
2005-05-22 01:20:47 +00:00
Andrew Kurushin
284ef431e1 fixed loadsave item resource id
partialy fixed protect rat

svn-id: r18174
2005-05-18 18:28:10 +00:00
Eugene Sandulenko
f7df4797a8 Implement proper quitting. Added quitting to sfScriptGotoScene.
svn-id: r18173
2005-05-18 16:18:00 +00:00
Andrew Kurushin
1d31cd1223 fixed give verb
fixed occasional verbs redraw

svn-id: r18113
2005-05-15 17:45:59 +00:00
Andrew Kurushin
3386b6cdd1 fixed boar king crush
svn-id: r18067
2005-05-12 09:12:15 +00:00
Torbjörn Andersson
e0e27b0a09 Cleanup
svn-id: r18045
2005-05-11 06:57:58 +00:00
Max Horn
cca744f69a Comply to our coding conventions
svn-id: r17975
2005-05-08 21:49:52 +00:00
Andrew Kurushin
a81b093e65 fixed sfSceneEq bug
fixed load actors entrance
removed some orphans

svn-id: r17964
2005-05-08 14:04:06 +00:00
Andrew Kurushin
a909052c8d fixed object frawing
implemented sfGetObjImage, sfSetObjImage, sfSetObjName

svn-id: r17789
2005-04-24 15:17:38 +00:00
Andrew Kurushin
edad36ee60 fixed sfDropObject implementation
svn-id: r17767
2005-04-23 12:34:35 +00:00
Andrew Kurushin
ca33ec4563 fixes sfEnableZone ( 'house' problem )
svn-id: r17751
2005-04-22 16:41:44 +00:00
Andrew Kurushin
cdede6caa4 implemented inventory
todo: timeout catchup & capital 'U' & 'D' handling

svn-id: r17748
2005-04-22 14:11:04 +00:00
Eugene Sandulenko
283a9f35ac Add not yet correctly working save/load. Use key F7 for saving
and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.

svn-id: r17726
2005-04-21 01:30:07 +00:00
Andrew Kurushin
d52032c75c converse support improved (still has some bugs)
fixed: now protagonist can't be target object
fixed: statusbar color
added: *mouseButtonPressed in SagaEngine

svn-id: r17672
2005-04-18 20:03:14 +00:00
Eugene Sandulenko
769b2fed46 o Unstubbed sfPreDialog -- we have enough code for that
o Started to restore inventory functionality

svn-id: r17666
2005-04-18 10:26:43 +00:00
Eugene Sandulenko
1cce2fd366 Renamed 2 script functions which are correct.
Moved messages about missinf script functions to top level and made
them more visible

svn-id: r17651
2005-04-17 11:53:25 +00:00
Eugene Sandulenko
44acfd9467 Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
gates open and also used in world map.

Spelling and indentation fixes here and there.

svn-id: r17640
2005-04-16 20:59:24 +00:00
Andrew Kurushin
bffeb58d06 fixed: sprite hittest, speech draws in screen bounds
svn-id: r17635
2005-04-16 16:55:35 +00:00
Andrew Kurushin
f6d87c8689 fixed ram dialog crash
implemented: sfScriptSpecialWalk,sfScriptWalkRelative,sfScriptMoveRelative

svn-id: r17618
2005-04-16 11:03:34 +00:00
Andrew Kurushin
8ea88c95d6 - fixed tile doors drawing
- right mouse action fixed

svn-id: r17347
2005-04-03 15:32:04 +00:00
Andrew Kurushin
3025db0d07 - changescene on fair for tents
- some memory deallocation fixup

todo: fix follower stuckiness in tents

svn-id: r17180
2005-03-18 17:11:37 +00:00
Torbjörn Andersson
cfe44d6053 Apparently, in IHNM opcode #75 can take three parameters. Added stub to
avoid division by zero.

svn-id: r17040
2005-03-08 15:28:01 +00:00
Torbjörn Andersson
189492eef1 Fixed typo.
svn-id: r17039
2005-03-08 15:06:57 +00:00
Eugene Sandulenko
ff8094aad5 Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
ITE specific and from other hand IHNM has these data in resources.

svn-id: r16662
2005-01-28 12:54:09 +00:00
Eugene Sandulenko
285f6a6a2b Let IHNM run again. It has 105 script functions.
svn-id: r16653
2005-01-28 03:47:12 +00:00
Eugene Sandulenko
0523480a70 Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
moreover getBlack() didn't always work correctly for some reason. If IHNM
uses different colors we will switch to variables, but that could be addressed
later or at least when someone will start to work on it more time than now.

svn-id: r16647
2005-01-27 20:07:04 +00:00
Torbjörn Andersson
8bfbc143a8 The sfRand() script function was slightly wrong
Old behaviour:     0 <= random number <= param
Correct behaviour: 0 <= random number < param

svn-id: r16636
2005-01-25 18:16:02 +00:00
Eugene Sandulenko
86dc6a3d85 Another spot of kReplyOnce usage. Thanks to proper memory addressing now
it is possible to implement.

svn-id: r16625
2005-01-23 21:52:43 +00:00
Eugene Sandulenko
b646d63dad Reenable stub for latter demos in sfScriptGotoScene()
svn-id: r16623
2005-01-23 17:06:15 +00:00
Max Horn
8f51510dec Fix warnings
svn-id: r16622
2005-01-23 14:30:59 +00:00
Andrew Kurushin
4f68706f3c implemented sfWaitWalk scriptFunction
svn-id: r16619
2005-01-22 21:40:54 +00:00
Andrew Kurushin
01a863414e - removed returning value from scriptFunctions
- implement some scriptFunctions

svn-id: r16618
2005-01-22 19:21:38 +00:00