Vincent Pelletier
870919cc8a
GRIM: Avoid duplicate negations of normal coordinates.
2011-05-01 17:10:40 +08:00
Vincent Pelletier
4f457e919c
GRIM: Light position is directly usable.
...
Improvement noticeable on ha.hole_punch object.
2011-05-01 17:10:24 +08:00
Joel Teichroeb
18874a7c91
GRIM: added support for 32 bit bitmaps
2011-05-01 03:57:01 +08:00
Vincent Pelletier
93ee013880
[valgrind] TGL_POSITION requires list of 4 floats (opengl)
2011-04-30 23:16:12 +08:00
Giulio Camuffo
fd8035ac24
GRIM: Implemented SetActorScale()
2011-04-28 22:07:36 +02:00
Giulio Camuffo
9215899549
GRIM: Save and update the shadow color.
2011-04-24 15:41:40 +02:00
Pawel Kolodziejski
b18b857558
cleanup headers - grim part
2011-04-16 14:12:44 +02:00
Pawel Kolodziejski
55415ee174
fix compilation using msvc
2011-04-10 11:24:03 +02:00
Einar Johan T. Sømåen
f4aab8c1cb
Silence a bunch of 64-bit float warnings.
2011-04-06 06:29:40 +08:00
Giulio Camuffo
59dcece9ae
Working savegame support.
...
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Torbjorn Andersson
20a5e580b7
Silenced a bunch of mostly harmless cppcheck warnings.
2010-02-04 19:43:50 +00:00
Pawel Kolodziejski
dcebdb960e
avoid ARRAYSIZE warning
2010-01-24 08:23:20 +00:00
Pawel Kolodziejski
03248815b4
properly set color
2009-10-14 06:05:14 +00:00
Pawel Kolodziejski
ae3581cf12
revert changes
2009-06-27 12:24:13 +00:00
Pawel Kolodziejski
66179c47f9
next experimental test
2009-06-27 12:12:16 +00:00
Pawel Kolodziejski
08129dee40
next experimental test
2009-06-27 12:02:23 +00:00
Pawel Kolodziejski
a26baec78e
experimental revert change
2009-06-27 11:53:55 +00:00
Pawel Kolodziejski
bb1609f6e9
forgot revert that too
2009-06-27 10:24:51 +00:00
Pawel Kolodziejski
fc8251271d
fix regression
2009-06-27 10:06:11 +00:00
Pawel Kolodziejski
6e489b1c2d
get rid Resource and ResPtr
2009-06-26 16:13:11 +00:00
Pawel Kolodziejski
5b8c499278
cleanup
2009-06-23 06:46:05 +00:00
Pawel Kolodziejski
34a2430145
next try to omit issue with shadow mask
2009-06-18 21:35:29 +00:00
Pawel Kolodziejski
e0ad2d2ce9
next try to omit issue with shadow mask
2009-06-18 21:07:51 +00:00
Pawel Kolodziejski
af250ca57d
next try to omit issue with shadow mask
2009-06-18 20:23:46 +00:00
Pawel Kolodziejski
a8a6cc3cfa
added experimental additional check for shadow active
2009-06-18 19:48:27 +00:00
Pawel Kolodziejski
67e913b489
rename funcs
2009-06-08 10:27:20 +00:00
Pawel Kolodziejski
182bdf22b0
cleanup
2009-05-31 08:55:57 +00:00
Torbjorn Andersson
e90ad4af30
warning() and error() add a ! to the string automatically.
2009-05-31 07:33:18 +00:00
Pawel Kolodziejski
f364f9a535
update headers
2009-05-26 14:13:08 +00:00
Pawel Kolodziejski
ba0576bc5e
put Vector3D and Matrix3/4 into Graphics namespace
2009-05-25 12:13:35 +00:00
Pawel Kolodziejski
8b8e7e07d2
added namespace Grim
2009-05-25 06:49:57 +00:00
Pawel Kolodziejski
a34d883844
update path includes for recent directory changes
2009-05-24 19:13:58 +00:00
Pawel Kolodziejski
f58c073a0a
move/rename engine into engines/grim
2009-05-24 18:55:19 +00:00