Commit graph

14 commits

Author SHA1 Message Date
Eugene Sandulenko
873c886910 Made all MemoryReadStream local variables. This plugged a giantic constant
leakage in the engine.

svn-id: r14427
2004-08-01 23:24:22 +00:00
Joost Peters
4aaea2131e create Script class from SCRIPT_* and ScriptModule
svn-id: r14425
2004-08-01 22:48:40 +00:00
Joost Peters
48cddda4b9 move SDATA_* into seperate class
svn-id: r14424
2004-08-01 19:53:29 +00:00
Jonathan Gray
0bbeb61f5e merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
2004-08-01 11:48:53 +00:00
Jonathan Gray
182dd48bd4 merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
svn-id: r14405
2004-08-01 01:56:22 +00:00
Eugene Sandulenko
46a1c45d70 Extended CVAR_RegisterFunc with callback object parameter.
Got rid of static structure in animation.cpp

svn-id: r14397
2004-07-31 23:33:14 +00:00
Max Horn
a1b82d8e13 Cleanup for MemoryReadStream; made it match the File-class interface
svn-id: r14086
2004-06-27 21:30:33 +00:00
Torbjörn Andersson
148872d1fd Replaced R_printf() with debug() and warning(). There are still a couple of
standard printf()s left, though.

svn-id: r13791
2004-05-05 13:05:45 +00:00
Eugene Sandulenko
8de181f4f0 Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
In fact there were no binary writes at all.

svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
66876dc1d1 Proper #includes everywhere
Improved game detector

svn-id: r13724
2004-05-01 23:42:22 +00:00
Paweł Kołodziejski
e04312c0a5 indent
svn-id: r13712
2004-05-01 14:05:10 +00:00
Eugene Sandulenko
1353e2d2dc Move from custom unsigned types to those provided by main config.h
svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn
d4f876b37d Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00