Max Horn
7953312bc6
Merging more of the GSoC 2008 RTL branch: GOB
...
svn-id: r34245
2008-09-01 17:50:00 +00:00
Sven Hesse
5c060ef5d9
Fixing _itemsMap access (bug #2069177 )
...
svn-id: r34113
2008-08-23 14:18:12 +00:00
Christopher Page
d2e8d4831e
Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from
...
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33051
2008-07-14 00:10:09 +00:00
Sven Hesse
c1ec21d999
Changed tricky variable access from pointers to a new class that minds endianess.
...
This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).
svn-id: r33014
2008-07-12 15:21:38 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
...
svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
...
svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
a43f016b94
GOB works with the new GMM implementation
...
svn-id: r32955
2008-07-08 00:16:55 +00:00
Christopher Page
c14804e22f
Added main menu dialog files. Gob is now using the new _quit flag
...
svn-id: r32771
2008-06-24 23:19:23 +00:00
Sven Hesse
8da68b2964
Script variables are now always stored in the game version's native endianess.
...
This should make Woodruff playable on big-endian systems.
svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
...
svn-id: r31937
2008-05-08 00:47:23 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
...
svn-id: r30238
2008-01-05 12:45:14 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
...
svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse
e802f067cd
Lost in Time now (kind of) shows the title and the wobble-effect is drawn
...
svn-id: r28433
2007-08-03 15:18:00 +00:00
Sven Hesse
34292a6b58
Minor DataIO-cleanup
...
svn-id: r28349
2007-07-31 01:43:32 +00:00
Sven Hesse
872a1ea369
Fixed o1_fillRect() again
...
svn-id: r28209
2007-07-26 03:29:45 +00:00
Sven Hesse
b644e460aa
Corrected Woodruff's hotspot text positions.
...
svn-id: r28208
2007-07-26 03:17:54 +00:00
Sven Hesse
e151167dd8
Some more safety checks and the first room's background can be seen
...
svn-id: r28204
2007-07-25 21:02:30 +00:00
Sven Hesse
99a707d89e
Added a few safety checks. Now Woodruff shows the loading image (closely followed by a crash).
...
svn-id: r28203
2007-07-25 20:36:14 +00:00
Sven Hesse
09c2ea82de
- Separated game type and features
...
- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults
svn-id: r28185
2007-07-24 23:24:40 +00:00
Max Horn
c967312d74
Explicitly mention the bug we work around (makes it a lot easier to deal with the workaround code in the future if necessary)
...
svn-id: r27725
2007-06-26 08:01:32 +00:00
Sven Hesse
bfa84a05bf
Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")
...
svn-id: r27709
2007-06-25 16:16:34 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
...
svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
8d7d61f1f6
Some more small fixes. Gob3 is completable now :)
...
svn-id: r26556
2007-04-21 20:13:15 +00:00
Sven Hesse
bdadeb1313
Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part in Gob3 Amiga
...
svn-id: r26523
2007-04-16 05:05:35 +00:00
Sven Hesse
1b71599d86
MSVC8 apparently complains about uninitialized variables there, fixing (see bug #1700986 )
...
svn-id: r26495
2007-04-15 13:41:54 +00:00
Sven Hesse
0d99a362e9
Some fixes for the Gob3 demos
...
svn-id: r26435
2007-04-09 14:00:23 +00:00
Sven Hesse
a17df6e4c6
Some Gob3 fixes:
...
- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version
svn-id: r26390
2007-04-06 13:30:09 +00:00
Sven Hesse
ce8bfbb46e
Implemented scrolling and split screen (for the text field, the bottom 40 lines) in Gob3
...
svn-id: r26387
2007-04-05 19:20:12 +00:00
Sven Hesse
96c6ae041f
Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra background buffer
...
svn-id: r26386
2007-04-05 16:04:59 +00:00
Sven Hesse
cebf8e98c3
Oops
...
svn-id: r26384
2007-04-05 14:28:19 +00:00
Sven Hesse
ec5a9eee31
- Minor cleanup
...
- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen
svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse
53119f2c5d
"char *" -> "byte *" where appropriate
...
svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
d65e05841a
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should work better now
...
- Replaced strcpy with strncpy where appropriate
- Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230
svn-id: r26327
2007-03-30 17:52:31 +00:00
Sven Hesse
623ca88022
- Properly implemented the ImdPlayer
...
- Some more clean-up
svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4
Major clean-up, including:
...
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
2007-03-20 14:51:57 +00:00
Max Horn
b7eb659e06
Added FIXME note into the gob code (it tries to write into datafiles, which makes it unportable to devices with read-only gamedata storage)
...
svn-id: r26240
2007-03-19 12:52:18 +00:00
Sven Hesse
5df29654fc
- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
...
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks
svn-id: r25651
2007-02-17 09:56:09 +00:00
Sven Hesse
15043066f2
- Changed the speaker stuff again
...
- Added the spanish gob2 version from bug report #1659884
svn-id: r25615
2007-02-15 22:07:44 +00:00
Sven Hesse
77c70d4ee7
- Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue ( #1621086 )
...
- Fixed some misplaced actor glitches in Bargon
svn-id: r25585
2007-02-14 16:36:17 +00:00
Sven Hesse
3442ea1582
- Fixed another freeze in Ween
...
- Changed cursor visibility handling a bit
svn-id: r25407
2007-02-07 13:08:17 +00:00
Sven Hesse
edefc7bde3
Corrected the goblins walking sound ( #1621086 )
...
svn-id: r25404
2007-02-06 21:23:14 +00:00
Sven Hesse
d706d8e4c0
Implemented vertical scrolling
...
svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse
d2b8787dd5
- Fixed the palette animations
...
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays
svn-id: r25319
2007-02-01 10:42:27 +00:00
Sven Hesse
8b4001f490
Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection
...
svn-id: r25311
2007-01-31 16:23:34 +00:00
Eugene Sandulenko
3766e0a77d
eplaced platform-specific game features with common platform setting.
...
svn-id: r25294
2007-01-30 22:32:51 +00:00
Sven Hesse
cb8378065d
- Changed _soundFlags and implemented "compositions"
...
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
2007-01-30 22:19:55 +00:00
Sven Hesse
8e6cd81333
- Just warn, don't die, when a CD-Track isn't found
...
- Before using _vm->_adlib, first check whether it's actually there
svn-id: r25205
2007-01-26 19:00:41 +00:00
Sven Hesse
a8c6b02a9c
Added support for Infogrames/RobHubbard2 (amiga) music
...
svn-id: r25160
2007-01-23 19:40:28 +00:00
Eugene Sandulenko
24c9735588
Rename special debug levels to conform our suggested naming scheme.
...
svn-id: r25073
2007-01-13 15:35:02 +00:00
Sven Hesse
6e0835da11
- Fixed cut off and missing sounds
...
- Fixed a crash/static reported in the forums (sending Winkle to the vulture)
- (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089 )
- Fixed using unitialised values after allocating the variables
svn-id: r25025
2007-01-06 11:17:20 +00:00