Eugene Sandulenko
8ad5694cb1
Reduce header dependencies for AGI engine.
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svn-id: r46942
2010-01-03 20:15:44 +00:00
Eugene Sandulenko
f6880b9821
md5 from bug #2809149 : "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A"
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svn-id: r46472
2009-12-21 22:40:52 +00:00
Eugene Sandulenko
b1adefc487
Sorted game entries
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svn-id: r46469
2009-12-21 22:24:22 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Kari Salminen
b6a0f3e371
Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):
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- Use AGI version 0x3149 instead of the previous 0x3086
- Makes ESC pause the game (Identical to original in this respect)
svn-id: r43414
2009-08-15 19:04:21 +00:00
Kari Salminen
9931fb6a44
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
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- Made all savegame loading in AGI do the same pre-load and post-load stuff.
- Moved load/saveGameState from AgiBase to AgiEngine
- Added rudimentary error handling to load/saveGameState
- Incidentally also fixes the hanging note from bug #2798797 .
svn-id: r43025
2009-08-03 17:18:18 +00:00
Eugene Sandulenko
483a4c0eeb
Move functions from agi.cpp to more appropriate files.
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svn-id: r42662
2009-07-22 15:55:33 +00:00
Eugene Sandulenko
2ffe5ed25e
Added set of CoCo3 AGI games
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svn-id: r41452
2009-06-11 15:45:52 +00:00
Max Horn
ed44e68f9d
AGI: Fixed typo in game name ;)
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svn-id: r41331
2009-06-07 12:37:16 +00:00
Eugene Sandulenko
a0fa307fc5
Added CoCo3 version of SQ1
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svn-id: r41284
2009-06-06 18:22:43 +00:00
Eugene Sandulenko
79d082f9c2
Added couple of newly discovered fanmade AGI games.
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svn-id: r41283
2009-06-06 18:22:18 +00:00
Eugene Sandulenko
1bd6f6c99f
Added game GUI options to advancedDetector and updated all engines
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svn-id: r41272
2009-06-06 17:56:41 +00:00
Eugene Sandulenko
1a321a2064
Cleanup
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svn-id: r41254
2009-06-06 17:45:52 +00:00
Eugene Sandulenko
72d25455e0
Implement scummvm.ini flag features for AGI engine
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svn-id: r41252
2009-06-06 17:44:46 +00:00
Eugene Sandulenko
45764de138
Cleanup
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svn-id: r41251
2009-06-06 17:44:24 +00:00
Eugene Sandulenko
2eb7e914e8
Fix bug #2026605 : "SQ2: Have to wait after dying to do anything."
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svn-id: r41250
2009-06-06 17:43:51 +00:00
Eugene Sandulenko
c5f41b29fa
Stop abusing game flag.
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svn-id: r41247
2009-06-06 17:42:37 +00:00
Eugene Sandulenko
5a07ba9c57
Disable save/load when original did not allow
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svn-id: r41246
2009-06-06 17:42:12 +00:00
Eugene Sandulenko
b26ae991f8
Store and compare MD5s in the saves
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svn-id: r41245
2009-06-06 17:41:50 +00:00
Max Horn
fb79b18571
Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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svn-id: r41000
2009-05-29 14:38:22 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Eugene Sandulenko
7ed8d7f573
Proper fix for bug #2537054 : "AGI: Using GMM to load causes graphics glitches".
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Save/load via GMM is not allowed in certain situations now.
svn-id: r40773
2009-05-21 21:51:50 +00:00
Eugene Sandulenko
3b92b0f583
Add detection for newly discovered AGI demo
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svn-id: r40417
2009-05-10 11:43:17 +00:00
Jordi Vilalta Prat
047f116515
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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svn-id: r39132
2009-03-05 12:04:58 +00:00
Matthew Hoops
9a89280527
Add detection of another version of the Black Cauldron. (See bug #2628354 ).
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svn-id: r38936
2009-02-27 22:14:18 +00:00
Matthew Hoops
ddbad0197b
Add detection for the Space Quest 3.5 fan game.
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svn-id: r38450
2009-02-17 21:55:53 +00:00
Travis Howell
7fc7234312
Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require the older platform value of 20.
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svn-id: r38341
2009-02-16 04:45:29 +00:00
Kari Salminen
634deef683
Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, reported by Muyfa666 on the forums and in the bug report #2565036 ).
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svn-id: r36246
2009-02-07 19:47:26 +00:00
Max Horn
28cf213605
Moved AdvancedDetector from common/ to engines/
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svn-id: r36132
2009-01-29 22:13:01 +00:00
Filippos Karapetis
c27c9c37b7
Protect save slot 0 from being overwritten and/or deleted by the GMM save/load menus
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svn-id: r36112
2009-01-27 20:24:08 +00:00
Matthew Hoops
9bef5d0e72
consistency fix and add a new line
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svn-id: r35831
2009-01-12 01:29:29 +00:00
Eugene Sandulenko
a266feeb5a
Fix regression when gameids were los for some fanmade games
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svn-id: r35827
2009-01-11 13:17:05 +00:00
Filippos Karapetis
c8f16d8716
Fixed slight regression
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svn-id: r35791
2009-01-08 22:41:25 +00:00
Kari Salminen
c7e29bb788
Give more detailed info on recently added KQ4 detection entry (It's KQ4 v2.0, released on 1988-07-27 and it uses PC AGI 3.002.086).
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svn-id: r35787
2009-01-08 16:38:42 +00:00
Eugene Sandulenko
7ec80cd963
Fix bug #2455850 : "LSL: missing Polish MD5" and add Polish LSL1 demo along the way.
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svn-id: r35782
2009-01-08 00:24:19 +00:00
Kari Salminen
2f7ef3132d
Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by UsualNoise on ScummVM forums.
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svn-id: r35770
2009-01-07 18:50:42 +00:00
Eugene Sandulenko
027a010275
Fix bug #2484801 : "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version"
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svn-id: r35769
2009-01-07 18:13:56 +00:00
Eugene Sandulenko
c31a0f7089
Fix bug #1942471 : "AGI: Fan(Get Outta SQ): No Word wrapping"
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svn-id: r35767
2009-01-07 13:27:58 +00:00
Eugene Sandulenko
3ba025edd5
Considerably shortened the detection table with use of macros.
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svn-id: r35702
2009-01-03 14:07:17 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
2b59700d2a
AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
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svn-id: r34989
2008-11-10 19:02:47 +00:00
Filippos Karapetis
f5729a4a8b
- The GMM save dialog is now working for all engines which support the appropriate features
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- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)
svn-id: r34963
2008-11-09 16:13:34 +00:00
Max Horn
142a8d5a51
Simplified AdvancedMetaEngine::fallbackDetect usage
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svn-id: r34909
2008-11-06 13:59:39 +00:00
Max Horn
fe2935ad4b
Got rid of the unused 'filename' attribute in SaveStateDescriptor
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svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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svn-id: r34896
2008-11-04 16:11:40 +00:00
Filippos Karapetis
b7a219ebc6
Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
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svn-id: r34854
2008-10-26 16:42:08 +00:00
Max Horn
c7fde102e3
Renamed FilesystemNode -> FSNode
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svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn
e5dbb3f901
AGI: Got rid of yet another unwarranted use of FSNode::getPath
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svn-id: r34710
2008-09-30 16:38:46 +00:00
Johannes Schickel
0a35842954
Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
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svn-id: r34495
2008-09-11 19:47:45 +00:00
Max Horn
531bcf847c
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
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svn-id: r34302
2008-09-03 11:22:51 +00:00