Laurent Merckx
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8b015b65bd
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SDL: Support fullscreen on RPI (#1398)
Uses 24 a depth buffer if possible on OpenGL ES
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2018-02-20 06:31:46 +01:00 |
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Bastien Bouclet
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3ec01653c3
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ALL: Merge from ScummVM rev 3a933138ce
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2017-12-06 21:41:03 +01:00 |
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Bastien Bouclet
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7a11ff2006
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SDL: Keep the same window between the launcher and the engines
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2017-09-01 09:28:09 +02:00 |
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Bastien Bouclet
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6d8568d056
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SDL: Implement kFeatureFullscreenToggleKeepsContext in OpenGL with SDL2
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2017-09-01 09:25:02 +02:00 |
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Bastien Bouclet
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9dd157afe8
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SDL: Import the SDL window changes from ScummVM
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2017-08-28 21:46:42 +02:00 |
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Bastien Bouclet
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d645bbcefd
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OPENGL: Clean up the overlay pixel format code
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2017-08-28 21:46:02 +02:00 |
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Bastien Bouclet
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3f143ab299
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BACKENDS: Add a configuration setting to enable V-Sync
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2016-11-20 13:12:14 +01:00 |
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Bastien Bouclet
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f8cce66926
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SDL: Improve code organisation and documentation
No functional change
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2016-07-14 12:04:06 +02:00 |
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Bastien Bouclet
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5b927c06f1
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SDL: Ony perform framebuffer detection once on startup
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2016-07-14 12:04:06 +02:00 |
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Bastien Bouclet
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2141277df9
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SDL: Detect the desktop resolution earlier
So that nothing has a chance to change it beforehand.
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2016-07-14 12:04:05 +02:00 |
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Bastien Bouclet
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8927dcdcf6
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SDL: Rewrite OpenGL overlay handling to use TiledSurface
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2016-07-14 12:03:38 +02:00 |
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Bastien Bouclet
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287f97228f
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BACKENDS: Make suggestSideTextures go through GraphicsManager
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2016-07-14 12:02:55 +02:00 |
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Bastien Bouclet
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f9a7f37579
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SDL: Remove the OpenGL suffix from some method names
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2016-07-14 12:02:55 +02:00 |
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Bastien Bouclet
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52f2dfc869
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SDL: Split the GraphicsManager into Surface and OpenGL
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2016-07-14 12:02:51 +02:00 |
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