Commit graph

20 commits

Author SHA1 Message Date
Cameron Cawley
0e8f1261c5 PS2: Replace usage of strdup with scumm_strdup 2018-08-19 11:47:28 +01:00
Alexander Tkachev
489489b127 PS2: Fix Ps2SaveFileManager
* updateSavefilesList() stub;
* openRawFile();
* Common::OutSaveFile in openForLoading().
2016-08-31 14:12:45 +06:00
Alexander Tkachev
aee713141b CLOUD: Make OutSaveFile start saves sync
It had to become a proxy class in order to do that.
finalize() starts the saves sync.
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
c3ffbd884a Merge pull request #426 from sunmax/master
PS2: Pull request to master for latest PS2 code
2014-04-28 21:20:42 +03:00
Johannes Schickel
7aa3de5d37 PS2: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Max Lingua
5e36716be5 PS2: Made it quieter unless -DLOGORRHEIC is set 2014-01-23 18:34:58 -05:00
Max Lingua
e73027f2b8 PS2: fixed tabs and alignment 2014-01-18 13:39:35 -05:00
Filippos Karapetis
e10e412bba COMMON: Allow the savefile manager to create uncompressed saves
These are useful in cases where the files can be used in the original
interpreters (such as the exported characters from QFG), in order to avoid
confusion in cases where the users are unaware that these saves are
compressed and are trying to load them in the original interpreters.
2012-06-21 10:48:03 +03:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
95a6098f67 PS2: Allow using mkdir 2011-05-03 23:05:45 +02:00
Max Horn
2fa63ca015 COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibility 2011-05-03 14:30:25 +02:00
Max Horn
48bbdd1708 PS2: Fix various forbidden symbol clashes 2011-05-03 13:44:14 +02:00
Max Horn
81a698d0a0 Convert some occurences of StringList to StringArray;
try to fix compile error in GP2x code

svn-id: r48286
2010-03-18 15:44:59 +00:00
Max Horn
8ba75fc522 Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
2009-09-30 16:16:53 +00:00
Max Lingua
55cda3aa25 ScummVM/PS2 bugs fixed by this commit:
- general file write corruption (eg. ScummVM.ini, etc.)

 - COMI specific save crash / corruption
   (added option in engines/scumm/saveload.cpp to disable
    thumbnails on PS2, as emergency fallback in case the
    fix should prove to be insufficient)

 - implemented _screenChange logic
   (fixes grabOverlay & COMI popup menu)

 - fixed higher pitch (chipmunk fx)

 - made NET IRXs optional to allow it to work on fat PS2 without net+hd

 - fixed cursor restore on RTL

 - added "." as R2 to skip single lines of dialog

 - added write cache

svn-id: r42404
2009-07-12 05:38:08 +00:00
Max Horn
fb79b18571 Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
2009-05-29 14:38:22 +00:00
Max Lingua
6d87064950 Implemented _overlayFormat in Gs2dScreen
Modified PS2FSNode openForReading -> createReadStream
                   openForWriting -> createWriteStream

Started Common::EventManager *OSystem::getEventManager()
on backend side...

svn-id: r39141
2009-03-06 00:21:06 +00:00
Max Lingua
804910c422 - 0.13.x friendly ;-)
- new GUI/themes

- no more funky colors!

- load/delete saved games


- cleaned-up Makefile.PS2 :
- dropped multiple extra paths
- dropped deprecated deps (UCL, MPEG2)


- all possible devices are supported to store, play and save games:

- CD
- HD
- USB
- MC
- REMOTE ! (this could actually be anywhere on the internet
as long as you run "ps2client listen" on the machine on
the other side that hosts the games)


- tested from :
- ps2link
- uLE
- toxicOS


- tested with:
- bass
- bs1
- mi1
- comi
- indy4
- ft
- ite
- ihnm
- elvira1
- dig
- kyra
- lure
- simon2
- goblins1

Played all those games in 1 session using RTL. Very smooth,
sub-second RTL experience. No crash!


- new PAL/NTSC detection : we are now reading the flavor from PS2 ROM,
it should work on all PS2 slim too


- new PAL TV centering : no more missing chunk of games on top/bottom


- we can now read the savefiles from Linux/SDL and other backends!
if you add that you can read them from remote together with the
games that you already have there, you can imagine the fun ;-)


- we fully implement RTL with every games/engine


- we nicely reboot / shutdown on quit


- fully support for themes/savegames paths. Run from MC, play the
games on remote and store your data on USB or HD. No limits!


- universal write/read for every media (of course no write on CD/DVD!)


- fully async / DMA read-write access to every media (even MC!)


- optimized cache/read-ahead for every media - now COMI is fast and
enjoyable from remote as it is from CD ;-)


- non polluting MC storage, just 1 folder + 1 icon, so that you can
copy all your settings / saved games to another MC in one go!

svn-id: r39102
2009-03-04 03:55:00 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Robert Göffringmann
4f30f09456 forgot to commit these
svn-id: r31099
2008-03-10 20:34:34 +00:00