Paweł Kołodziejski
8cd11f33f4
changed to debug
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svn-id: r12890
2004-02-14 16:59:28 +00:00
Eugene Sandulenko
4e7850b0f1
Fix E4 opcode implemetnation. Now it works
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svn-id: r12888
2004-02-14 16:09:07 +00:00
Eugene Sandulenko
0459089ca8
Some part of E4 opcode is FT/Dig only
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svn-id: r12885
2004-02-14 15:01:27 +00:00
Eugene Sandulenko
d766470e34
Implementation of o6_unknownE4
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svn-id: r12884
2004-02-14 14:48:14 +00:00
Eugene Sandulenko
acce2b3c00
oops. this clearly demonstrates what bug was here :)
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svn-id: r12839
2004-02-13 01:06:31 +00:00
Eugene Sandulenko
7511f1e44e
Fix potential bug, depended on compiler.
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svn-id: r12838
2004-02-13 01:01:23 +00:00
Travis Howell
8de55dcbca
Cleanup
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svn-id: r12797
2004-02-09 15:22:31 +00:00
Travis Howell
ea3be081b7
Only used in HE games.
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svn-id: r12755
2004-02-07 03:00:01 +00:00
Travis Howell
86394f4542
Clean up last commit.
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svn-id: r12754
2004-02-07 02:52:27 +00:00
Eugene Sandulenko
8411a8ade1
o Now Long TRS messages get wrapped
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o Approaching enemy animation fixed
o Renames some vars and struct members
o Fixed dosdemo. It didn't run
o Correct Mac demo INSANE skipping behaviour
svn-id: r12751
2004-02-06 21:05:58 +00:00
Travis Howell
7b26a609f7
Update comment
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svn-id: r12750
2004-02-06 16:19:43 +00:00
Max Horn
9fe1aaa921
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
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svn-id: r12691
2004-01-31 22:12:35 +00:00
Travis Howell
d9cb0b1e79
DOTT should save sound state if _saveLoadSlot is true when doing a temporary save. It doesn't set flag via get/setkernal like later games.
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svn-id: r12674
2004-01-30 16:01:08 +00:00
Travis Howell
ed6aed43bf
Not needed for puttdemo.
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svn-id: r12573
2004-01-22 04:46:34 +00:00
Travis Howell
45739906a5
actor ignoreTurns is complete for scumm6
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svn-id: r12571
2004-01-22 03:22:01 +00:00
Travis Howell
1f7a74099a
Remove a few old warnings.
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svn-id: r12570
2004-01-22 02:37:41 +00:00
Max Horn
2f7198a3ac
cleanup
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svn-id: r12528
2004-01-19 22:55:42 +00:00
Max Horn
923adce456
fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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svn-id: r12521
2004-01-19 20:27:31 +00:00
Max Horn
8e89f7d060
moved the sam&max inventory hack into o6_setOwner
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svn-id: r12520
2004-01-19 20:23:27 +00:00
Max Horn
e8164dfb70
moved some V6-only scumm vars to ScummEngine_v6
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svn-id: r12517
2004-01-19 19:47:47 +00:00
Travis Howell
a95818d29a
Avoid assert in PC version of FT demo.
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svn-id: r12464
2004-01-18 03:24:52 +00:00
Paweł Kołodziejski
351502d37a
disabled opcode warning
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svn-id: r12451
2004-01-17 11:05:57 +00:00
Eugene Sandulenko
4b0ad9fe13
Moved FT INSANE to a separate directory and splitted it to multiple files.
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svn-id: r12444
2004-01-16 22:18:54 +00:00
Travis Howell
1141176775
Revert last array change, until they can be verified.
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svn-id: r12432
2004-01-16 13:01:33 +00:00
James Brown
ac5b7036c2
Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
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svn-id: r12430
2004-01-16 10:45:56 +00:00
Travis Howell
2c7057fdf4
Checks were a bit too strict, makes fatty bear completable.
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svn-id: r12421
2004-01-16 06:16:38 +00:00
Travis Howell
bafbdc57e6
Add some stubs for Fatty Bear.
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svn-id: r12420
2004-01-16 04:55:49 +00:00
Travis Howell
555caf2251
Add correct actor palette color changing for HE games.
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svn-id: r12419
2004-01-16 01:52:49 +00:00
Max Horn
c14e7a0259
pedantic change
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svn-id: r12414
2004-01-15 20:37:26 +00:00
Max Horn
ac8243d229
use Rect in struct VerbSlot
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svn-id: r12413
2004-01-15 19:25:17 +00:00
Travis Howell
9854ab9344
Add correct fix for puttputt
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svn-id: r12401
2004-01-15 06:25:57 +00:00
Travis Howell
5a876510e7
*** empty log message ***
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svn-id: r12400
2004-01-15 04:47:55 +00:00
Travis Howell
ea0b9e5434
Hack only needs to check for insane values now.
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svn-id: r12399
2004-01-15 04:46:07 +00:00
Travis Howell
b99db76958
Need to know where this occurs
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svn-id: r12396
2004-01-14 23:51:22 +00:00
Travis Howell
d66de098fc
Add/update comments
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svn-id: r12386
2004-01-14 14:36:19 +00:00
Travis Howell
9f8caa6889
These two case are the same, checked samnmax disasm.
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svn-id: r12384
2004-01-14 13:44:31 +00:00
Travis Howell
1230c0b083
No code is missing in this case.
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svn-id: r12383
2004-01-14 13:41:15 +00:00
Travis Howell
7bd3a50049
Add better method.
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svn-id: r12376
2004-01-14 10:01:39 +00:00
Travis Howell
f6f3ea8da3
Add missing code for samnmax screen saver, fixes bug #781683
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svn-id: r12375
2004-01-14 09:54:45 +00:00
Eugene Sandulenko
a1e39b988d
Implemented o6_localizeArray for HE games
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svn-id: r12368
2004-01-14 03:50:58 +00:00
Travis Howell
1fa4231c47
Remove INSANE define.
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svn-id: r12363
2004-01-14 01:41:44 +00:00
Travis Howell
5552b628a6
Wrong SO_*
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svn-id: r12341
2004-01-12 15:52:58 +00:00
Travis Howell
3180834549
Add skipLimb actor var, which is used by puttmoon.
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Use forceClip for actorOps case 218, since it should have same effect.
svn-id: r12340
2004-01-12 14:09:39 +00:00
Travis Howell
48eb63d29a
Add missing case.
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Add another HE games specific.
svn-id: r12335
2004-01-12 09:00:31 +00:00
Max Horn
c1f34030f9
cleanup
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svn-id: r12327
2004-01-11 21:48:31 +00:00
Max Horn
7237b6a2ec
changed the name of the former removeObjectFromRoom yet again, to markObjectRectAsDirty - that describes its functionality more accurately, I hope :-)
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svn-id: r12326
2004-01-11 20:42:40 +00:00
Max Horn
0712cb95af
renamed removeObjectFromRoom to forceObjectRedraw
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svn-id: r12325
2004-01-11 20:15:05 +00:00
Max Horn
04b002bbaa
move the charset mask to the charset renderer class; some other related changes
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svn-id: r12263
2004-01-08 21:21:40 +00:00
Travis Howell
97cb72885a
Add another check for ignoreTurns, ignoreTurns.
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Should be complete for scumm7 games
svn-id: r12209
2004-01-07 06:08:54 +00:00
Travis Howell
ae4cd2291f
These two subops are the same, checked dig/ft disasm.
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svn-id: r12206
2004-01-07 05:51:56 +00:00