James Brown
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8d6bbabb5c
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Stick in some basic code to let conversations 'work'. I don't know enough about LUA to work out how to typecast the userdata to a usable set of fields yet...
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2003-08-20 16:01:58 +00:00 |
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Daniel Schepler
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63178ba191
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Major overhaul and simplification of the construction method for
costumes.
I also added a bit of documentation on the design of the costume class,
along with how I think the bitmap objects should be handled.
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2003-08-20 14:29:59 +00:00 |
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James Brown
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ba0b3a74ad
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Remove code duplication
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2003-08-20 10:38:30 +00:00 |
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James Brown
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aa94eb9e2f
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Remove debug messages for implemented walkplane code, TODO updates
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2003-08-20 08:10:31 +00:00 |
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Daniel Schepler
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4e7c1ef006
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Implemented isPointInSector and GetActorSector.
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2003-08-20 00:35:37 +00:00 |
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Daniel Schepler
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b2e44df459
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Improve stub debugging info for userdata.
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2003-08-19 23:46:16 +00:00 |
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James Brown
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aabbf86d03
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Various bits of started code
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2003-08-19 12:27:17 +00:00 |
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James Brown
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0e355abcaf
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Move walkplane/sector code to seperate file
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2003-08-19 07:20:03 +00:00 |
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James Brown
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c31676d9a3
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!(Coding && Hangover)
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2003-08-17 08:30:18 +00:00 |
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James Brown
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4d94385c2e
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If somebody can explain what stupid thing I have done to make 0 > 11 = true... Please tell me! (getSectorName in scene.h)
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2003-08-17 08:11:59 +00:00 |
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Daniel Schepler
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aebf6519bb
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Implement GetCurrentScript. Overrides should work better now.
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2003-08-16 20:12:02 +00:00 |
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Jonathan Gray
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98d381f2dd
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stderr/stdin based InputDialog implementation
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2003-08-16 09:48:53 +00:00 |
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James Brown
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bdd79593e9
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A few random incomplete sector thingies. still have to add a cvsignore for grimdialog :P
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2003-08-16 06:41:37 +00:00 |
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Vincent Hamm
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fd60abaa0c
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renamed all .cc to cpp and all .hh to .h
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2003-08-15 19:41:26 +00:00 |
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