Commit graph

102 commits

Author SHA1 Message Date
Torbjörn Andersson
8ed2e75256 SHERLOCK: Roll credits for 3DO Serrated Scalpel
There's a missing "brighten the image" effect, and the speed of
the scrolling text may need some tuning. But it's a start.
2015-06-14 22:52:41 +02:00
Martin Kiewitz
133b4defe9 SHERLOCK: initial inventory via fixed text class
initial inventory is now localized
2015-06-14 20:40:02 +02:00
Strangerke
b87b081cfc SHERLOCK: Fix 3 CppCheck warnings 2015-06-13 07:52:42 +02:00
Paul Gilbert
803c06beb9 SHERLOCK: RT: Implement startCAnim 2015-06-12 23:23:16 -04:00
Martin Kiewitz
765dbe647c SHERLOCK: 3DO: some work on font file loading 2015-06-12 21:26:24 +02:00
Martin Kiewitz
a08b0b9e59 SHERLOCK: remove transBlitFromUnscaled3DO 2015-06-12 11:11:55 +02:00
Paul Gilbert
3d0e2cb5b0 SHERLOCK: Beginning of descendent Person classes
Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
2015-06-11 22:02:33 -04:00
Martin Kiewitz
ead934ed81 SHERLOCK: 3DO: fix white pixels fade to white 2015-06-12 00:57:16 +02:00
Martin Kiewitz
252b4d1317 SHERLOCK: always stop music after intro 2015-06-11 12:44:37 +02:00
Martin Kiewitz
d7544b696c SHERLOCK: adjust coordinates of images in intro
done via screenshot comparison to match the original interpreter
2015-06-10 09:29:34 +02:00
Torbjörn Andersson
ce6ad7e6d8 SHERLOCK: Fix tiny memory leak 2015-06-10 07:14:15 +02:00
Martin Kiewitz
6aaee559dc SHERLOCK: 3DO intro: implement fade from white 2015-06-10 07:14:15 +02:00
Martin Kiewitz
866d7a27d8 SHERLOCK: 3DO intro: implement fade in/out/merge 2015-06-10 07:14:13 +02:00
Martin Kiewitz
15b9d61f6e SHERLOCK: adjust "early following morning" coords 2015-06-10 07:12:25 +02:00
Torbjörn Andersson
3b07645991 SHERLOCK: Don't skip rest of intro when skipping DOS EA logo
This is how the original works, as far as I can tell.
2015-06-08 21:45:24 +02:00
Martin Kiewitz
7d00e33c09 SHERLOCK: 3DO: add 3DO EA Splash screen 2015-06-08 21:41:29 +02:00
Martin Kiewitz
4ed4dfadca SHERLOCK: 3DO: play EA intro movie 2015-06-08 21:01:07 +02:00
Martin Kiewitz
91d4b8df0f SHERLOCK: adjust music play code (file extension) 2015-06-08 20:29:22 +02:00
Martin Kiewitz
dc1706700b SHERLOCK: 3DO: add delay right at the intro start 2015-06-08 20:18:41 +02:00
Martin Kiewitz
0d09049562 SHERLOCK: add music + sync to 3DO intro 2015-06-08 20:09:29 +02:00
Martin Kiewitz
d5ef021f6f SHERLOCK: 3DO intro screen clear added 2015-06-08 18:00:36 +02:00
Martin Kiewitz
856b52b816 SHERLOCK: 3DO intro cels added (+scream +note) 2015-06-08 18:00:00 +02:00
Martin Kiewitz
460d387ec5 SHERLOCK: 3do cel uncompressed fix, adjust city
- uncompressed data is still DWORD aligned
- fixes "copyright EA" cel
- adjusted city scene coordinates
2015-06-08 17:24:54 +02:00
Martin Kiewitz
65d94d3fb3 SHERLOCK: 3DO cel decoding support 2015-06-08 16:41:41 +02:00
Paul Gilbert
f5a1b626b7 SHERLOCK: Move Scalpel map code to ScalpelMap 2015-06-08 08:31:51 -04:00
Paul Gilbert
62aad480ef SHERLOCK: Move Scalpel scene enum to scalpel_scene.h 2015-06-07 23:07:21 -04:00
Martin Kiewitz
f2a25013f1 SHERLOCK: 3DO intro: audio implemented 2015-06-07 19:19:04 +02:00
Martin Kiewitz
4c9e67ccfa SHERLOCK: 3DO animation support 2015-06-07 17:05:26 +02:00
Paul Gilbert
933e675194 SHERLOCK: Setting up game specific People descendant classes 2015-06-06 22:40:29 -04:00
Paul Gilbert
9ada143d14 SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Also converted multiplier factor from 100 to 1000, which will be
needed for Rose Tattoo
2015-06-05 21:13:48 -04:00
Martin Kiewitz
30d3cc541a SHERLOCK: 3DO changes
- journal.txt is actually missing
- chess.txt is the same as on PC
- information about 3DA/3DX files
2015-06-05 00:18:39 +02:00
Martin Kiewitz
16d124b231 SHERLOCK: tiny bit of work on 3DO 2015-06-04 20:51:27 +02:00
Martin Kiewitz
1968528a1f SHERLOCK: start of street intro quitable now 2015-06-02 18:33:50 +02:00
Martin Kiewitz
0500dc2408 SHERLOCK: remove debug #ifs 2015-06-01 13:40:44 +02:00
Martin Kiewitz
b752c1f5bb SHERLOCK: intro: play constable anim slower 2015-06-01 13:40:00 +02:00
Martin Kiewitz
de837f2719 SHERLOCK: add fade out to street scene intro 2015-06-01 13:07:48 +02:00
Martin Kiewitz
049ca42bb2 SHERLOCK: intro timing + fixes 2015-06-01 12:10:20 +02:00
Filippos Karapetis
bf12f04c45 SHERLOCK: Fix closing namespace comments 2015-06-01 04:19:54 +03:00
Filippos Karapetis
621ed75677 SHERLOCK: Clean up the static people data arrays 2015-06-01 04:16:48 +03:00
Martin Kiewitz
e028eb4425 SHERLOCK: intro changes
- shortened delay during "in the alley" text,
  so that music track change occurs correctly
- added fade to black during alley cutscene
2015-06-01 00:35:24 +02:00
Martin Kiewitz
171117677d SHERLOCK: implement 2 palette faes for the intro 2015-06-01 00:12:00 +02:00
Paul Gilbert
fd33a100a1 SHERLOCK: Beginnings of Scalpel logo display 2015-05-30 17:55:22 -04:00
Paul Gilbert
6b95fc6b11 Merge branch 'sherlock2' 2015-05-30 10:46:19 -04:00
Paul Gilbert
8331fa886f SHERLOCK: Fix People data initialization and general start fixes 2015-05-24 22:33:41 -04:00
Strangerke
5407d996b4 SHERLOCK: Split sound class in two, add WIP music player 2015-05-24 01:20:42 +02:00
Paul Gilbert
bcc31b2a66 SHERLOCK: Implemented Tattoo loadWalk changes 2015-05-23 16:06:29 -04:00
Paul Gilbert
c8cfca749a SHERLOCK: Fix Rose Tattoo scene loading problems from merge 2015-05-23 10:39:47 -04:00
Paul Gilbert
b4b6bf63db Merge branch 'master' into sherlock2 2015-05-22 22:31:21 -04:00
Strangerke
1e58f3d925 SHERLOCK: Rework use of music flags 2015-05-22 22:23:40 +02:00
Strangerke
2db07a9d39 SHERLOCK: Skip delay when intro is skipped 2015-05-22 19:55:45 +02:00