Torbjörn Andersson
8ed2e75256
SHERLOCK: Roll credits for 3DO Serrated Scalpel
...
There's a missing "brighten the image" effect, and the speed of
the scrolling text may need some tuning. But it's a start.
2015-06-14 22:52:41 +02:00
Martin Kiewitz
133b4defe9
SHERLOCK: initial inventory via fixed text class
...
initial inventory is now localized
2015-06-14 20:40:02 +02:00
Strangerke
b87b081cfc
SHERLOCK: Fix 3 CppCheck warnings
2015-06-13 07:52:42 +02:00
Paul Gilbert
803c06beb9
SHERLOCK: RT: Implement startCAnim
2015-06-12 23:23:16 -04:00
Martin Kiewitz
765dbe647c
SHERLOCK: 3DO: some work on font file loading
2015-06-12 21:26:24 +02:00
Martin Kiewitz
a08b0b9e59
SHERLOCK: remove transBlitFromUnscaled3DO
2015-06-12 11:11:55 +02:00
Paul Gilbert
3d0e2cb5b0
SHERLOCK: Beginning of descendent Person classes
...
Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
2015-06-11 22:02:33 -04:00
Martin Kiewitz
ead934ed81
SHERLOCK: 3DO: fix white pixels fade to white
2015-06-12 00:57:16 +02:00
Martin Kiewitz
252b4d1317
SHERLOCK: always stop music after intro
2015-06-11 12:44:37 +02:00
Martin Kiewitz
d7544b696c
SHERLOCK: adjust coordinates of images in intro
...
done via screenshot comparison to match the original interpreter
2015-06-10 09:29:34 +02:00
Torbjörn Andersson
ce6ad7e6d8
SHERLOCK: Fix tiny memory leak
2015-06-10 07:14:15 +02:00
Martin Kiewitz
6aaee559dc
SHERLOCK: 3DO intro: implement fade from white
2015-06-10 07:14:15 +02:00
Martin Kiewitz
866d7a27d8
SHERLOCK: 3DO intro: implement fade in/out/merge
2015-06-10 07:14:13 +02:00
Martin Kiewitz
15b9d61f6e
SHERLOCK: adjust "early following morning" coords
2015-06-10 07:12:25 +02:00
Torbjörn Andersson
3b07645991
SHERLOCK: Don't skip rest of intro when skipping DOS EA logo
...
This is how the original works, as far as I can tell.
2015-06-08 21:45:24 +02:00
Martin Kiewitz
7d00e33c09
SHERLOCK: 3DO: add 3DO EA Splash screen
2015-06-08 21:41:29 +02:00
Martin Kiewitz
4ed4dfadca
SHERLOCK: 3DO: play EA intro movie
2015-06-08 21:01:07 +02:00
Martin Kiewitz
91d4b8df0f
SHERLOCK: adjust music play code (file extension)
2015-06-08 20:29:22 +02:00
Martin Kiewitz
dc1706700b
SHERLOCK: 3DO: add delay right at the intro start
2015-06-08 20:18:41 +02:00
Martin Kiewitz
0d09049562
SHERLOCK: add music + sync to 3DO intro
2015-06-08 20:09:29 +02:00
Martin Kiewitz
d5ef021f6f
SHERLOCK: 3DO intro screen clear added
2015-06-08 18:00:36 +02:00
Martin Kiewitz
856b52b816
SHERLOCK: 3DO intro cels added (+scream +note)
2015-06-08 18:00:00 +02:00
Martin Kiewitz
460d387ec5
SHERLOCK: 3do cel uncompressed fix, adjust city
...
- uncompressed data is still DWORD aligned
- fixes "copyright EA" cel
- adjusted city scene coordinates
2015-06-08 17:24:54 +02:00
Martin Kiewitz
65d94d3fb3
SHERLOCK: 3DO cel decoding support
2015-06-08 16:41:41 +02:00
Paul Gilbert
f5a1b626b7
SHERLOCK: Move Scalpel map code to ScalpelMap
2015-06-08 08:31:51 -04:00
Paul Gilbert
62aad480ef
SHERLOCK: Move Scalpel scene enum to scalpel_scene.h
2015-06-07 23:07:21 -04:00
Martin Kiewitz
f2a25013f1
SHERLOCK: 3DO intro: audio implemented
2015-06-07 19:19:04 +02:00
Martin Kiewitz
4c9e67ccfa
SHERLOCK: 3DO animation support
2015-06-07 17:05:26 +02:00
Paul Gilbert
933e675194
SHERLOCK: Setting up game specific People descendant classes
2015-06-06 22:40:29 -04:00
Paul Gilbert
9ada143d14
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
...
Also converted multiplier factor from 100 to 1000, which will be
needed for Rose Tattoo
2015-06-05 21:13:48 -04:00
Martin Kiewitz
30d3cc541a
SHERLOCK: 3DO changes
...
- journal.txt is actually missing
- chess.txt is the same as on PC
- information about 3DA/3DX files
2015-06-05 00:18:39 +02:00
Martin Kiewitz
16d124b231
SHERLOCK: tiny bit of work on 3DO
2015-06-04 20:51:27 +02:00
Martin Kiewitz
1968528a1f
SHERLOCK: start of street intro quitable now
2015-06-02 18:33:50 +02:00
Martin Kiewitz
0500dc2408
SHERLOCK: remove debug #ifs
2015-06-01 13:40:44 +02:00
Martin Kiewitz
b752c1f5bb
SHERLOCK: intro: play constable anim slower
2015-06-01 13:40:00 +02:00
Martin Kiewitz
de837f2719
SHERLOCK: add fade out to street scene intro
2015-06-01 13:07:48 +02:00
Martin Kiewitz
049ca42bb2
SHERLOCK: intro timing + fixes
2015-06-01 12:10:20 +02:00
Filippos Karapetis
bf12f04c45
SHERLOCK: Fix closing namespace comments
2015-06-01 04:19:54 +03:00
Filippos Karapetis
621ed75677
SHERLOCK: Clean up the static people data arrays
2015-06-01 04:16:48 +03:00
Martin Kiewitz
e028eb4425
SHERLOCK: intro changes
...
- shortened delay during "in the alley" text,
so that music track change occurs correctly
- added fade to black during alley cutscene
2015-06-01 00:35:24 +02:00
Martin Kiewitz
171117677d
SHERLOCK: implement 2 palette faes for the intro
2015-06-01 00:12:00 +02:00
Paul Gilbert
fd33a100a1
SHERLOCK: Beginnings of Scalpel logo display
2015-05-30 17:55:22 -04:00
Paul Gilbert
6b95fc6b11
Merge branch 'sherlock2'
2015-05-30 10:46:19 -04:00
Paul Gilbert
8331fa886f
SHERLOCK: Fix People data initialization and general start fixes
2015-05-24 22:33:41 -04:00
Strangerke
5407d996b4
SHERLOCK: Split sound class in two, add WIP music player
2015-05-24 01:20:42 +02:00
Paul Gilbert
bcc31b2a66
SHERLOCK: Implemented Tattoo loadWalk changes
2015-05-23 16:06:29 -04:00
Paul Gilbert
c8cfca749a
SHERLOCK: Fix Rose Tattoo scene loading problems from merge
2015-05-23 10:39:47 -04:00
Paul Gilbert
b4b6bf63db
Merge branch 'master' into sherlock2
2015-05-22 22:31:21 -04:00
Strangerke
1e58f3d925
SHERLOCK: Rework use of music flags
2015-05-22 22:23:40 +02:00
Strangerke
2db07a9d39
SHERLOCK: Skip delay when intro is skipped
2015-05-22 19:55:45 +02:00