Johannes Schickel
8fc7d60feb
SCI: Make GPL headers consistent in themselves.
2014-02-18 02:39:37 +01:00
Matthew Hoops
ee86e671f1
SCI: Fix Phantasmagoria Mac's kDoSound
2013-04-28 13:43:17 -04:00
Willem Jan Palenstijn
8d184cddf7
SCI: Add missing break
2013-04-15 21:35:18 +02:00
Filippos Karapetis
e7836beabb
SCI: Silence some very chatty warnings
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Also, add an example room where kRemapToGray is called
2012-07-25 12:13:35 +03:00
Filippos Karapetis
0ccfd614aa
SCI: Add more verbose debug output for DoAudio in SCI2.1
2012-06-11 11:54:09 +03:00
athrxx
731382ad51
SCI: add Japanese detection entry for KQ5 FM-Towns and fix audio language handling
2011-11-01 20:29:53 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Filippos Karapetis
e4b46bd159
SCI: Added resource manager support for changing the audio directory dynamically. Also,
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moved some audio-specific resource code inside resource_audio.cpp
This functionality is used by kSetLanguage(), called when switching the language in
MUMG Deluxe from the game's main menu.
svn-id: r55872
2011-02-10 16:48:29 +00:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
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svn-id: r55850
2011-02-09 01:09:01 +00:00
Filippos Karapetis
c2acabd710
SCI2.1: Some functionality for Phantasmagoria 1 and MUMG Deluxe
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- Added a stub for kSetLanguage, used in MUMG Deluxe - this needs support at the resource
manager level
- Made kGetSierraProfileInt a stub function (it's used in the Windows version of
Phantasmagoria 1 to override the video speed setting obtained from kGetConfig)
svn-id: r55161
2011-01-08 11:19:20 +00:00
Filippos Karapetis
32d7e687ee
SCI: debugC calls no longer require a debug level of 2 to show output
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svn-id: r55086
2011-01-01 12:48:12 +00:00
Filippos Karapetis
364d37b302
SCI: some changes to the way reverb is handled
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- "Invalid" SCI reverb values (127) are properly handled now
- SCI kDoSound(reverb) sets the global reverb (renamed it accordingly)
- kDoSound(reverb) can also return the current reverb if no parameter is sent
svn-id: r54457
2010-11-24 14:21:31 +00:00
Filippos Karapetis
5ca6b33ba7
SCI: Silenced some sound related warnings. Added an empty function for kDoSound(Restore), called when restoring games
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svn-id: r51661
2010-08-02 21:20:43 +00:00
Filippos Karapetis
a9a0451b15
SCI: Updated some comments related to Freddy Pharkas and silenced warning for kDoAudio subop 13
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svn-id: r51499
2010-07-30 07:11:57 +00:00
Martin Kiewitz
a24de29358
SCI: renaming kDoSound(resume) to resumeAfterRestore
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kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all
svn-id: r51058
2010-07-20 11:17:33 +00:00
Martin Kiewitz
ba776fb293
SCI: implemented subsignatures for kDoSound
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svn-id: r50755
2010-07-09 12:06:41 +00:00
Martin Kiewitz
7e05d6e62b
SCI: part of subfunction signature&mapping implemented, little cleanup
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svn-id: r50750
2010-07-08 21:22:59 +00:00
Martin Kiewitz
07fef4c6e6
SCI: hopefully fix build :P
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svn-id: r50747
2010-07-08 18:38:15 +00:00
Martin Kiewitz
b877f3c711
SCI: sorted kernel map alphabetically
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svn-id: r50746
2010-07-08 18:26:05 +00:00
Filippos Karapetis
9f1320d5cc
SCI: Made the SoundCommandParser a member of the SciEngine class and removed it from the EngineState, since it's static throughout the course of a game
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svn-id: r50484
2010-06-29 09:00:08 +00:00
Filippos Karapetis
5855cd7127
The volume subop of kDoAudio returns the previous volume in SCI2.1, but not in earlier versions
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svn-id: r50141
2010-06-22 15:01:45 +00:00
Matthew Hoops
727841ef91
In SCI32, kDoAudio subop 10 is no longer CD audio. Just stub it off for now.
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svn-id: r50134
2010-06-21 22:58:33 +00:00
Max Horn
bb528d894c
SCI: Rewrap some overlong comments
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svn-id: r50012
2010-06-18 09:37:06 +00:00
Filippos Karapetis
2d61dd8608
Fixed invalid memory access in SQ6
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svn-id: r49986
2010-06-18 01:38:08 +00:00
Filippos Karapetis
9c1ec81d76
Strict mode: Turned several severe errors (almost all detection related) into errors, instead of warnings
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svn-id: r49972
2010-06-17 23:45:38 +00:00
Filippos Karapetis
0e365131ac
Fixed wPlayAudio, and added some documentation on the 3 new kDoAudio subops. Digital sounds in Pharkas work again
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svn-id: r49928
2010-06-17 12:29:58 +00:00
Filippos Karapetis
f4739f9f68
Added debug output to kDoAudio and some music commands. Also added a warning when an audio stream can't be created. Finally, the debug level of the MIDI parser debug output has been raised to 4, as it's too verbose
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svn-id: r49605
2010-06-12 11:41:22 +00:00
Matthew Hoops
9f907aac09
kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG.
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svn-id: r49583
2010-06-10 20:26:59 +00:00
Filippos Karapetis
93f33c7dab
Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, some camelCase changes
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svn-id: r49568
2010-06-10 11:18:10 +00:00
Filippos Karapetis
83f31e4e44
Added the number of parameters passed in unknown kDoAudio subops
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svn-id: r49083
2010-05-18 15:52:45 +00:00
Max Horn
975dbef0e5
SCI: Remove sound/audio.h include from engine/state.h
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svn-id: r48063
2010-02-15 00:20:53 +00:00
Filippos Karapetis
07e405588d
Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a state, per se, and is static)
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svn-id: r48059
2010-02-14 12:23:22 +00:00
Max Horn
b9a11ddb0b
SCI: Move language related code from EngineState to SciEngine
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svn-id: r48052
2010-02-13 17:46:44 +00:00
Max Horn
9575cc08a2
SCI: Move GameFeatures from EngineState to SciEngine
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svn-id: r48049
2010-02-13 17:44:58 +00:00
Max Horn
a82939c9be
SCI: Get rid of EngineState::resMan
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svn-id: r48048
2010-02-13 17:44:19 +00:00
Filippos Karapetis
2fb37063a4
Placed all the game feature detection code in a separate class
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svn-id: r47850
2010-02-03 11:02:43 +00:00
Matthew Hoops
12d983eaf4
Make EngineState::getLanguage() check from the resource manager as to what language it has loaded before checking from what ScummVM has set and make kDoAudio use EngineState::getLanguage()
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svn-id: r47782
2010-01-31 22:14:35 +00:00
Walter van Niftrik
1d50acaa50
SCI: Handle -1 properly when passed as a language id to DoAudio
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svn-id: r47774
2010-01-31 19:45:51 +00:00
Lars Skovlund
39ebb168a1
SCI: Make SQ6 sound work. The meaning of these extra parameters is not yet understood.
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svn-id: r47660
2010-01-28 23:11:55 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Filippos Karapetis
84cd8d2dc7
Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose
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svn-id: r47007
2010-01-05 01:22:16 +00:00
Martin Kiewitz
44dc3f9bfb
SCI: kDoAudio now also clips volume and adjusts to mixer volume
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svn-id: r46852
2010-01-01 21:26:46 +00:00
Martin Kiewitz
2a9e835695
SCI: Added TODO within kDoAudio
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svn-id: r46847
2010-01-01 20:26:18 +00:00
Filippos Karapetis
0de0abb5d3
Case kSciAudioLanguage in kDoAudio always checks for audio capability in SCI1.1 games, regardless of parameters. Fixes a warning in SQ4CD
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svn-id: r46584
2009-12-26 13:50:52 +00:00
Filippos Karapetis
0c1b646c7f
- Started wrapping the current sound code around appropriate defines
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- Introduced a new resource type, SoundResource, used in the new music code
svn-id: r46421
2009-12-19 16:19:53 +00:00
Filippos Karapetis
e2985a4173
Removed sfx/misc.h
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svn-id: r45885
2009-11-14 03:15:20 +00:00
Filippos Karapetis
fbfafb576e
Started objectifying kDoSound()
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svn-id: r45862
2009-11-12 15:24:11 +00:00
Filippos Karapetis
1f49679db5
Moved the audio related command enums inside audio.h
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svn-id: r45676
2009-11-05 00:04:53 +00:00
Matthew Hoops
d2b76368e1
Fix CD Audio in JonesCD and add some comments.
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svn-id: r45669
2009-11-04 15:41:40 +00:00