Commit graph

249 commits

Author SHA1 Message Date
Max Horn
8fbc3ed31b proper fix for the small regression caused by my COMI fix last night; this also fixes bug #766382
svn-id: r9047
2003-07-15 22:21:30 +00:00
Max Horn
c74e2eb4d7 factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?)
svn-id: r9045
2003-07-15 21:30:53 +00:00
Max Horn
bb87787314 fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
svn-id: r9025
2003-07-14 21:37:45 +00:00
Max Horn
27a1d8ab7b fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified
svn-id: r8994
2003-07-13 20:03:18 +00:00
Max Horn
963ecad362 debug/warning/error all automatically output a newline
svn-id: r8991
2003-07-13 16:22:17 +00:00
Jonathan Gray
ee62678369 revert change made in rev 1.140 fixes bug 766109
svn-id: r8942
2003-07-12 12:23:43 +00:00
Max Horn
33c5c72e4c _talkChannel can legally be 0, too
svn-id: r8696
2003-07-02 00:38:17 +00:00
Max Horn
b23b9ee7b3 hm... this code for initCharset makes more sense, and also seems to match disassembly
svn-id: r8658
2003-06-26 15:48:12 +00:00
Torbjörn Andersson
54453b64bf Format string/argument mismatch fix.
svn-id: r8464
2003-06-14 08:58:56 +00:00
Max Horn
5054e10573 this camera movement check seems to be new in V4 (or even V5 ?)
svn-id: r8451
2003-06-12 18:18:58 +00:00
Torbjörn Andersson
c2ef3a1afb CHARSET_1() should only care about talk sound effects, not ordinary ones,
when deciding whether or not to call stopTalk(). Otherwise some looping
sound effects can keep an actor talking forever.

This should fix bug #645976 ("SAM: Sam talks forever inside BOTs diner")

svn-id: r8427
2003-06-10 06:41:16 +00:00
Max Horn
54e4ac9746 better (proper? hm...) code to deal with turning of subtitles in V7/V8 games
svn-id: r8407
2003-06-09 00:51:09 +00:00
Max Horn
18a4fc7df6 Fix for bug #746850 (this change was originally meant to 'fix' turning of subtitles in V7/8 games; however this is a totally wrong way to achieve that)
svn-id: r8405
2003-06-09 00:40:53 +00:00
Max Horn
cc41d96b77 cleanup
svn-id: r8404
2003-06-09 00:35:32 +00:00
Torbjörn Andersson
ab7f8b3378 Fixed recent regression (too many blast texts) in The Dig's end credits and
made the text scroll off the screen instead of just vanishing at the top.
(The latter also applies to Full Throttle's end credits.)

svn-id: r8402
2003-06-08 15:17:14 +00:00
Max Horn
49b9a8fc9d follow our coding conventions
svn-id: r8377
2003-06-07 00:49:36 +00:00
Max Horn
86df3537b9 replaced GF_AFTER with _version
svn-id: r8372
2003-06-07 00:13:26 +00:00
Max Horn
c7d87b8a67 fix for bug #749355
svn-id: r8320
2003-06-05 10:22:16 +00:00
Max Horn
6fd0e4a07f Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
svn-id: r8293
2003-06-04 14:37:43 +00:00
Max Horn
3baff34226 use enqueueText for FT, too
svn-id: r8284
2003-06-02 23:54:52 +00:00
Max Horn
35f29951eb moved blast text code to string.cpp
svn-id: r8282
2003-06-02 23:18:52 +00:00
Max Horn
393e749785 charset masking fixes, mostly for The Dig (hey I think I finally almost understand that part of the code :-)
svn-id: r8248
2003-06-01 17:29:45 +00:00
Max Horn
5202a59c63 some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too
svn-id: r8171
2003-05-31 12:17:58 +00:00
Max Horn
41ca372ef3 oops
svn-id: r8160
2003-05-30 23:32:02 +00:00
Max Horn
9b8f49e900 Use language index for The Dig, too
svn-id: r8159
2003-05-30 23:24:29 +00:00
Max Horn
3efdd3ad6b continously opening and closing the language.bnd file is rather inefficient. It's about 400k, though...
svn-id: r8158
2003-05-30 22:57:19 +00:00
Max Horn
997f6564c6 removed debug output (checked that in by accident)
svn-id: r8127
2003-05-30 00:56:32 +00:00
Max Horn
06380e9ae9 cleanup; nasty fix for spanish/italian Dig (using encrypted language.bnd in a slightly different way than we previously supported)
svn-id: r8070
2003-05-28 23:37:04 +00:00
Max Horn
8eec984eb7 more const qualifiers
svn-id: r8002
2003-05-26 13:14:57 +00:00
Max Horn
95b33c422c oops
svn-id: r7950
2003-05-25 12:40:53 +00:00
Jamieson Christian
19a01c3e84 Fixed VC++ warning
svn-id: r7947
2003-05-25 12:29:29 +00:00
Max Horn
d356ba4452 simplified addIntToStack a bit *cough*; added experimental code for the message opcode 7 in V2 codes (see also patch #742851)
svn-id: r7917
2003-05-24 23:39:40 +00:00
Max Horn
4cda099c57 don't use _gameDataPath directly; minor cleanup
svn-id: r7907
2003-05-24 22:13:01 +00:00
Max Horn
c78664cbc9 renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
svn-id: r7819
2003-05-22 09:58:33 +00:00
Max Horn
86d57f3c7a many pedantic warning fixes (and some actual potential buglets fixed, too)
svn-id: r7795
2003-05-21 18:09:49 +00:00
Max Horn
8a82e59065 constness fixes
svn-id: r7787
2003-05-21 16:28:02 +00:00
Max Horn
d50b070168 fix for bug #739661
svn-id: r7699
2003-05-19 20:09:30 +00:00
Max Horn
f4c7f37743 Make use of ScummVM::Rect
svn-id: r7546
2003-05-15 22:30:32 +00:00
Max Horn
d80f9e34e0 v2 text output tweak
svn-id: r7505
2003-05-14 13:50:28 +00:00
Max Horn
bc99915aa5 V2 text drawing
svn-id: r7502
2003-05-14 13:30:52 +00:00
Max Horn
81bfe8cd51 swapped talkPosX and talkPosY (they were misnamed); factored out some duplicate code in string.cpp; VC warning fix in smush_player.cpp
svn-id: r7481
2003-05-12 22:08:39 +00:00
Max Horn
acb35fc915 renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
2003-05-10 21:49:59 +00:00
Max Horn
98881c3a6a init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
2003-05-08 15:48:50 +00:00
Max Horn
b23e788b7d unified Zak256 charset code with the rest; this *might* cause a regression should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix
svn-id: r7195
2003-04-29 10:26:35 +00:00
Max Horn
30ac620bd3 drop shadow cleanup
svn-id: r7163
2003-04-27 18:49:27 +00:00
Max Horn
732d457aac Patch #728483: EGA LOOM: More text-drawing hackery
svn-id: r7162
2003-04-27 18:30:35 +00:00
Max Horn
35955dd35a Erik's fix for text output in Loom (and Indy3?)
svn-id: r7140
2003-04-26 16:51:03 +00:00
Jonathan Gray
da5467d4cf script debug messages not just for comi
svn-id: r7074
2003-04-22 16:46:33 +00:00
Jonathan Gray
13ca8ea76c make zak use correct charset
svn-id: r6945
2003-04-09 08:06:55 +00:00
Jonathan Gray
34eec5e80f change some stuff back that didn't merge properly when I cvs up'd
svn-id: r6943
2003-04-08 22:22:55 +00:00